Player Matchup

Neith
Neith
Gåsen420
Neith
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
35W - 41L
1,358 Elo+
Party 1
Vulcan
Vulcan
OlsoManto2
Vulcan
Level 28
God Stats
0W - 1L
1,414 SR
Queue Stats
16W - 26L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
mOrbUs1337
Danzaburou
Level 27
God Stats
3W - 2L
1,720 SR
Queue Stats
16W - 20L
1,312 Elo+
Solo
Bakasura
Bakasura
wolrath
Bakasura
Level 27
God Stats
1W - 6L
1,373 SR
Queue Stats
124W - 128L
1,389 Elo+
Party 1
Ymir
Ymir
zumaia
Ymir
Level 22
God Stats
1W - 3L
1,622 SR
Queue Stats
2W - 7L
1,288 Elo+
Party 2
Team Averages
Level 22
1,526 SR
1,339 Elo+

VS

Team Averages
Level 21
1,391 SR
1,285 Elo+
Fenrir
Fenrir
Cesarcor1
Fenrir
Level 4
God Stats
3W - 2L
1,346 SR
Queue Stats
8W - 10L
1,151 Elo+
Solo
Nu Wa
Nu Wa
Trofikee
Nu Wa
Level 21
God Stats
5W - 7L
1,599 SR
Queue Stats
85W - 138L
1,270 Elo+
Solo
Baron Samedi
Baron Samedi
WhyPrizy
Baron Samedi
Level 27
God Stats
6W - 12L
1,224 SR
Queue Stats
83W - 85L
1,344 Elo+
Party 3
Hera
Hera
XfalconpyresX
Hera
Level 29
God Stats
3W - 2L
1,464 SR
Queue Stats
29W - 27L
1,434 Elo+
Solo
Artemis
Artemis
overIxrd
Artemis
Level 22
God Stats
5W - 6L
1,324 SR
Queue Stats
59W - 79L
1,228 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gåsen420
Neith
17
2 / 6 / 8
12,453
429
6,647
18,049
6,478
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
OlsoManto2
Vulcan
19
8 / 10 / 8
14,302
493
23,875
19,291
7,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
mOrbUs1337
Danzaburou
20
19 / 6 / 7
16,249
560
21,158
25,447
9,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
wolrath
Bakasura
20
18 / 5 / 7
17,923
618
24,411
32,368
15,347
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
zumaia
Ymir
17
1 / 6 / 10
11,952
412
5,721
23,382
23,725
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cesarcor1
Fenrir
19
4 / 11 / 5
13,018
449
7,680
24,881
14,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Trofikee
Nu Wa
20
13 / 5 / 10
16,404
566
29,171
17,961
15,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
WhyPrizy
Baron Samedi
17
5 / 12 / 8
13,336
460
15,330
24,727
38,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 7 / 5
14,630
504
14,927
19,863
10,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
overIxrd
Artemis
20
5 / 13 / 8
14,796
510
13,410
20,380
7,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
68
48
Kills
32
33
Deaths
48
40
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cesarcor1
Fenrir
4
11
5
0.59
L
Neith
Gåsen420
Neith
2
6
8
1
L
Vulcan
OlsoManto2
Vulcan
8
10
8
1.2
W
Nu Wa
Trofikee
Nu Wa
13
5
10
3.6
W
Baron Samedi
WhyPrizy
Baron Samedi
5
12
8
0.75
W
5
7
5
1.07
L
Danzaburou
mOrbUs1337
Danzaburou
19
6
7
3.75
W
Artemis
overIxrd
Artemis
5
13
8
0.69
L
Bakasura
wolrath
Bakasura
18
5
7
4.3
L
Ymir
zumaia
Ymir
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,812
Damage
80,518
118,537
Taken
107,812
62,695
Mitigated
85,634
27,965
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cesarcor1
Fenrir
7,680
2,636
0
2,944
24,881
14,156
3,114
5,726
17,532
0
72,970
L
Neith
Gåsen420
Neith
6,647
2,953
0
2,591
18,049
6,478
2,857
10,312
7,737
0
52,096
L
Vulcan
OlsoManto2
Vulcan
23,875
5,304
0
1,748
19,291
7,212
1,145
12,005
7,286
76,388
0
W
Nu Wa
Trofikee
Nu Wa
29,171
4,529
0
500
17,961
15,080
2,527
6,490
10,926
92,333
0
W
Baron Samedi
WhyPrizy
Baron Samedi
15,330
2,969
659
4,017
24,727
38,885
63
4,882
18,608
47,797
0
W
14,927
3,146
0
1,808
19,863
10,257
3,233
6,436
12,961
101,184
0
L
Danzaburou
mOrbUs1337
Danzaburou
21,158
10,229
0
7,095
25,447
9,933
3,199
16,804
8,643
0
98,314
W
Artemis
overIxrd
Artemis
13,410
7,143
0
2,281
20,380
7,256
1,598
4,863
14,970
0
75,466
L
Bakasura
wolrath
Bakasura
24,411
18,687
0
16,531
32,368
15,347
8,330
9,377
22,991
0
140,729
L
Ymir
zumaia
Ymir
5,721
786
0
0
23,382
23,725
297
12,258
11,124
61,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,879
Gold Earned
72,184
635
Minions Killed
574
0
Camps Cleared
0
2,375,493
Distance Traveled
2,406,834
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,018
449
108
4
0
478,255
4
L
Neith
12,453
429
80
3
0
355,472
4
L
Vulcan
14,302
493
122
4
0
505,192
3
W
Nu Wa
16,404
566
132
5
0
484,651
1
W
Baron Samedi
13,336
460
35
1
0
456,630
0
W
Hera
14,630
504
197
7
0
525,616
4
L
Danzaburou
16,249
560
134
5
0
473,160
3
W
Artemis
14,796
510
102
4
0
461,682
0
L
Bakasura
17,923
618
225
8
0
550,640
0
L
Ymir
11,952
412
74
3
0
491,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role