Player Matchup

Ra
Ra
WestiesTesties
Ra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 26L
1,726 Elo+
Party 2
Hercules
Hercules
notDiggerNick
Hercules
Level 7
God Stats
3W - 2L
1,484 SR
Queue Stats
11W - 5L
1,716 Elo+
Party 2
Artemis
Artemis
sportinsam
Artemis
Level 121
God Stats
2W - 1L
1,943 SR
Queue Stats
23W - 17L
1,652 Elo+
Party 2
Team Averages
Level 90
1,642 SR
1,698 Elo+

VS

Team Averages
Level 41
1,585 SR
1,515 Elo+
Charybdis
Charybdis
ElGutti7
Charybdis
Level 29
God Stats
5W - 3L
1,490 SR
Queue Stats
135W - 200L
1,337 Elo+
Party 1
He Bo
He Bo
ShadowDC015
He Bo
Level 67
God Stats
2W - 2L
1,765 SR
Queue Stats
271W - 271L
1,461 Elo+
Party 1
Artio
Artio
Vanvike
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 107L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 10
9,783
889
11,609
7,438
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
notDiggerNick
Hercules
14
4 / 0 / 17
9,001
818
5,307
13,294
7,323
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
sportinsam
Artemis
13
9 / 2 / 10
9,460
860
19,596
9,595
3,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElGutti7
Charybdis
10
1 / 8 / 1
7,383
671
5,722
11,592
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 8 / 1
7,896
718
6,091
13,276
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Vanvike
Artio
10
0 / 6 / 2
6,830
621
6,864
18,189
18,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
22
Kills
3
3
Deaths
22
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ElGutti7
Charybdis
1
8
1
0.19
L
2
8
1
0.31
L
Artio
Vanvike
Artio
0
6
2
0.17
W
9
1
10
14
W
Hercules
notDiggerNick
Hercules
4
0
17
12.5
W
Artemis
sportinsam
Artemis
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,512
Damage
18,677
30,327
Taken
43,057
13,918
Mitigated
25,922
18,605
Healing
5,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ElGutti7
Charybdis
5,722
2,250
0
0
11,592
3,833
0
2,216
9,376
0
13,728
L
6,091
166
0
570
13,276
3,368
0
3,717
9,559
24,189
0
L
Artio
Vanvike
Artio
6,864
186
648
4,480
18,189
18,721
0
5,951
12,238
22,406
0
W
11,609
1,383
3,603
4,205
7,438
2,915
212
4,223
3,215
40,682
0
W
Hercules
notDiggerNick
Hercules
5,307
1,940
0
6,649
13,294
7,323
262
4,951
8,343
0
10,698
W
Artemis
sportinsam
Artemis
19,596
12,168
0
4,148
9,595
3,680
2,247
4,189
5,406
0
50,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,244
Gold Earned
22,109
138
Minions Killed
95
7
Camps Cleared
2
641,687
Distance Traveled
545,418
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,383
671
27
2
0
150,729
0
L
He Bo
7,896
718
38
3
2
169,180
3
L
Artio
6,830
621
30
3
0
225,509
5
W
Ra
9,783
889
59
5
2
212,975
0
W
Hercules
9,001
818
15
1
0
240,571
2
W
Artemis
9,460
860
64
6
5
188,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role