Player Matchup

Nemesis
Nemesis
Darko41
Nemesis
Level 148
God Stats
4W - 3L
1,610 SR
Queue Stats
332W - 145L
1,781 Elo+
Party 1
Baron Samedi
Baron Samedi
JustBetterThenU
Baron Samedi
Level 27
God Stats
1W - 1L
1,775 SR
Queue Stats
147W - 35L
1,774 Elo+
Party 1
Cerberus
Cerberus
LegoLukeSkywlker
Cerberus
Level 46
God Stats
3W - 8L
1,485 SR
Queue Stats
209W - 174L
1,606 Elo+
Party 3
Vulcan
Vulcan
Marktds
Vulcan
Level 145
God Stats
38W - 8L
1,713 SR
Queue Stats
821W - 319L
1,734 Elo+
Party 1
Ullr
Ullr
lDave
Ullr
Level 117
God Stats
6W - 9L
1,525 SR
Queue Stats
148W - 116L
1,630 Elo+
Party 3
Team Averages
Level 97
1,622 SR
1,705 Elo+

VS

Team Averages
Level 108
1,620 SR
1,580 Elo+
Awilix
Awilix
 
Awilix
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
KunAbdel
Bacchus
Level 37
God Stats
8W - 3L
1,689 SR
Queue Stats
44W - 46L
1,444 Elo+
Solo
King Arthur
King Arthur
martingrub
King Arthur
Level 158
God Stats
38W - 39L
1,674 SR
Queue Stats
318W - 283L
1,569 Elo+
Party 2
Rama
Rama
padinrafa
Rama
Level 160
God Stats
2W - 4L
1,558 SR
Queue Stats
169W - 105L
1,664 Elo+
Party 2
Discordia
Discordia
shenruma
Discordia
Level 29
God Stats
1W - 0L
1,678 SR
Queue Stats
97W - 50L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darko41
Nemesis
11
2 / 5 / 2
6,932
495
6,437
10,253
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
JustBetterThenU
Baron Samedi
11
0 / 2 / 7
7,166
512
6,788
9,491
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 3 / 1
6,767
483
7,542
12,160
15,079
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Marktds
Vulcan
13
5 / 4 / 0
7,357
526
5,887
10,068
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
lDave
Ullr
11
3 / 4 / 0
6,960
497
5,776
8,015
2,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 2 / 2
8,577
613
5,780
10,008
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
KunAbdel
Bacchus
11
1 / 3 / 5
6,527
466
6,271
9,686
5,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
martingrub
King Arthur
16
5 / 1 / 5
9,437
674
10,500
15,079
8,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
15
4 / 1 / 1
8,764
626
6,948
8,161
2,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
shenruma
Discordia
14
2 / 4 / 4
7,922
566
7,644
6,236
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
11
Kills
17
18
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
2
2
3
L
Nemesis
Darko41
Nemesis
2
5
2
0.6
L
Baron Samedi
JustBetterThenU
Baron Samedi
0
2
7
1.75
W
Bacchus
KunAbdel
Bacchus
1
3
5
1.17
L
1
3
1
0.5
L
Vulcan
Marktds
Vulcan
5
4
0
1.25
L
Ullr
lDave
Ullr
3
4
0
0.75
W
King Arthur
martingrub
King Arthur
5
1
5
7.5
W
Rama
4
1
1
4.5
W
Discordia
shenruma
Discordia
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,430
Damage
37,143
49,987
Taken
49,170
34,249
Mitigated
23,337
13,878
Healing
15,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,780
2,145
0
1,848
10,008
4,282
0
2,849
7,087
0
64,383
L
Nemesis
Darko41
Nemesis
6,437
2,515
0
2,233
10,253
4,254
940
940
9,219
0
38,796
L
Baron Samedi
JustBetterThenU
Baron Samedi
6,788
1,345
891
3,860
9,491
8,693
0
4,981
4,351
27,478
0
W
Bacchus
KunAbdel
Bacchus
6,271
455
0
2,630
9,686
5,842
0
5,429
4,122
17,674
0
L
7,542
321
0
4,598
12,160
15,079
0
53
12,107
40,643
0
L
Vulcan
Marktds
Vulcan
5,887
1,433
36
1,530
10,068
3,521
470
5,599
4,089
39,704
0
L
Ullr
lDave
Ullr
5,776
1,761
0
730
8,015
2,702
0
1,665
6,306
0
40,625
W
King Arthur
martingrub
King Arthur
10,500
1,712
0
7,011
15,079
8,588
0
6,861
8,164
0
64,341
W
Rama
6,948
5,336
0
2,996
8,161
2,598
0
1,998
6,163
0
69,783
W
Discordia
shenruma
Discordia
7,644
210
0
752
6,236
2,027
0
2,737
3,417
53,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,182
Gold Earned
41,227
406
Minions Killed
520
0
Camps Cleared
0
1,360,693
Distance Traveled
1,422,410
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,577
613
106
8
0
327,955
3
L
Nemesis
6,932
495
70
5
0
302,877
4
L
Baron Samedi
7,166
512
46
3
0
270,946
6
W
Bacchus
6,527
466
18
1
0
285,176
3
L
Cerberus
6,767
483
132
9
0
269,367
4
L
Vulcan
7,357
526
81
6
0
264,387
1
L
Ullr
6,960
497
77
6
0
253,116
4
W
King Arthur
9,437
674
137
10
0
296,521
1
W
Rama
8,764
626
137
10
0
277,300
3
W
Discordia
7,922
566
122
9
0
235,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role