Player Matchup

Cthulhu
Cthulhu
DavidAvila976
Cthulhu
Level 27
God Stats
16W - 13L
1,514 SR
Queue Stats
54W - 65L
1,381 Elo+
Party 1
Osiris
Osiris
ElCaNariO_LoKo
Osiris
Level 49
God Stats
4W - 1L
1,279 SR
Queue Stats
150W - 159L
1,377 Elo+
Party 1
Olorun
Olorun
Its_cloroformo56
Olorun
Level 17
God Stats
4W - 1L
1,711 SR
Queue Stats
24W - 28L
1,404 Elo+
Party 1
Apollo
Apollo
gimnat14
Apollo
Level 104
God Stats
5W - 1L
1,741 SR
Queue Stats
187W - 167L
1,472 Elo+
Party 1
Anubis
Anubis
yi22ya07
Anubis
Level 58
God Stats
31W - 36L
1,440 SR
Queue Stats
149W - 175L
1,360 Elo+
Party 1
Team Averages
Level 51
1,537 SR
1,399 Elo+

VS

Team Averages
Level 66
1,606 SR
1,385 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
TurtleNinja03
Izanami
Level 17
God Stats
1W - 2L
1,751 SR
Queue Stats
2W - 4L
1,297 Elo+
Party 2
Baba Yaga
Baba Yaga
VortexOldWolf
Baba Yaga
Level 123
God Stats
18W - 10L
1,790 SR
Queue Stats
733W - 652L
1,539 Elo+
Solo
Kuzenbo
Kuzenbo
bartimeoo
Kuzenbo
Level 88
God Stats
9W - 4L
1,748 SR
Queue Stats
64W - 91L
1,401 Elo+
Solo
Loki
Loki
itsnotandre
Loki
Level 33
God Stats
3W - 15L
1,241 SR
Queue Stats
66W - 141L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
4 / 1 / 5
6,464
539
3,837
7,934
3,548
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 0 / 4
7,585
632
4,346
6,786
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 0
5,994
500
815
5,861
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
gimnat14
Apollo
13
8 / 1 / 7
8,335
695
11,100
6,368
2,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
yi22ya07
Anubis
12
4 / 4 / 3
7,320
610
6,504
7,868
3,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 4 / 1
6,108
509
4,774
9,981
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
10
1 / 7 / 0
6,118
510
4,607
8,830
2,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
VortexOldWolf
Baba Yaga
13
3 / 1 / 0
7,238
603
6,236
4,334
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
bartimeoo
Kuzenbo
8
0 / 5 / 2
5,232
436
3,237
8,676
5,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 4 / 0
5,760
480
1,423
8,114
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
7
7
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
4
1
0.63
W
Cthulhu
4
1
5
6.5
W
5
0
4
7
W
0
1
0
0
L
Izanami
1
7
0
0.14
L
Baba Yaga
VortexOldWolf
Baba Yaga
3
1
0
3
L
Kuzenbo
bartimeoo
Kuzenbo
0
5
2
0.2
W
Apollo
gimnat14
Apollo
8
1
7
11.5
L
1
4
0
0.25
W
Anubis
yi22ya07
Anubis
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,602
Damage
20,277
34,817
Taken
39,935
15,567
Mitigated
17,114
10,444
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,774
953
0
3,007
9,981
6,278
225
3,665
6,316
0
27,204
W
Cthulhu
3,837
476
449
796
7,934
3,548
182
2,870
4,966
13,196
0
W
4,346
1,131
0
2,707
6,786
4,331
0
1,209
5,354
0
43,838
W
815
434
0
1,161
5,861
1,753
783
3,180
2,429
30,116
0
L
Izanami
4,607
3,341
0
1,150
8,830
2,076
0
1,144
7,686
0
34,948
L
Baba Yaga
VortexOldWolf
Baba Yaga
6,236
329
0
1,186
4,334
1,516
0
1,746
2,588
42,557
0
L
Kuzenbo
bartimeoo
Kuzenbo
3,237
1,357
93
886
8,676
5,173
0
2,527
6,149
11,420
0
W
Apollo
gimnat14
Apollo
11,100
7,622
0
2,550
6,368
2,122
3,462
745
5,548
0
54,245
L
1,423
388
0
3,252
8,114
2,071
0
2,074
6,040
0
22,604
W
Anubis
yi22ya07
Anubis
6,504
637
0
2,781
7,868
3,813
553
923
6,469
34,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,698
Gold Earned
30,456
331
Minions Killed
276
0
Camps Cleared
0
1,122,429
Distance Traveled
1,165,114
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,108
509
42
4
0
224,257
0
W
Cthulhu
6,464
539
24
2
0
216,694
0
W
Osiris
7,585
632
82
7
0
286,042
0
W
Olorun
5,994
500
62
5
0
205,524
0
L
Izanami
6,118
510
72
6
0
207,511
1
L
Baba Yaga
7,238
603
87
7
0
255,152
4
L
Kuzenbo
5,232
436
13
1
0
229,280
5
W
Apollo
8,335
695
91
8
0
212,595
0
L
Loki
5,760
480
62
5
0
248,914
0
W
Anubis
7,320
610
72
6
0
201,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role