Player Matchup

Merlin
Merlin
Capaala
Merlin
Level 24
God Stats
2W - 2L
1,498 SR
Queue Stats
43W - 32L
1,453 Elo+
Solo
Nike
Nike
TartarianForce
Nike
Level 17
God Stats
3W - 1L
1,565 SR
Queue Stats
10W - 13L
1,286 Elo+
Party 2
Ymir
Ymir
XenHearth
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,329 Elo+
Solo
Loki
Loki
Yuse_D_Fudo
Loki
Level 7
God Stats
3W - 4L
1,211 SR
Queue Stats
5W - 6L
1,256 Elo+
Party 2
Izanami
Izanami
Ziburam
Izanami
Level 28
God Stats
3W - 8L
1,200 SR
Queue Stats
9W - 12L
1,242 Elo+
Solo
Team Averages
Level 17
1,395 SR
1,313 Elo+

VS

Team Averages
Level 13
1,439 SR
1,415 Elo+
Thor
Thor
DenFrækkeFynbo
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,333 Elo+
Party 1
Ymir
Ymir
Whippyx
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Xhmlt_
Cernunnos
Level 27
God Stats
0W - 3L
1,208 SR
Queue Stats
61W - 72L
1,381 Elo+
Party 1
Janus
Janus
medeirinhosss
Janus
Level 28
God Stats
4W - 7L
1,485 SR
Queue Stats
141W - 167L
1,360 Elo+
Solo
Bellona
Bellona
veronica2005
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Capaala
Merlin
13
5 / 1 / 2
7,927
528
4,355
7,239
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 2 / 9
7,716
514
4,508
8,924
4,325
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
10
3 / 2 / 10
7,230
482
6,462
12,332
6,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 4 / 2
7,895
526
4,247
7,944
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Ziburam
Izanami
12
11 / 2 / 7
8,293
553
11,319
6,929
2,134
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,880
392
2,677
8,416
2,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Whippyx
Ymir
9
0 / 6 / 2
6,163
411
2,875
11,421
4,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Xhmlt_
Cernunnos
8
1 / 5 / 2
5,975
398
4,570
7,714
1,779
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 2 / 0
8,820
588
10,095
6,433
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
veronica2005
Bellona
9
1 / 10 / 1
5,962
397
2,230
12,771
8,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
27
Kills
11
11
Deaths
28
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
Capaala
Merlin
5
1
2
6
L
1
5
1
0.3
W
2
2
9
3.25
L
Ymir
Whippyx
Ymir
0
6
2
0.17
W
Ymir
3
2
10
4
L
Cernunnos
Xhmlt_
Cernunnos
1
5
2
0.4
W
6
4
2
1.75
W
Izanami
Ziburam
Izanami
11
2
7
7.25
L
8
2
0
4
L
Bellona
veronica2005
Bellona
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,891
Damage
22,447
43,368
Taken
46,755
17,973
Mitigated
18,633
7,123
Healing
3,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Capaala
Merlin
4,355
434
0
3,208
7,239
2,262
1,057
2,867
4,188
42,575
0
L
2,677
1,017
0
250
8,416
2,158
0
1,406
7,010
0
21,121
W
4,508
1,045
0
735
8,924
4,325
1,316
1,611
7,179
0
27,604
L
Ymir
Whippyx
Ymir
2,875
925
0
40
11,421
4,216
0
2,931
8,490
18,263
0
W
Ymir
6,462
1,423
0
250
12,332
6,008
348
3,297
8,917
22,768
0
L
Cernunnos
Xhmlt_
Cernunnos
4,570
1,961
0
38
7,714
1,779
0
2,352
5,362
0
24,741
W
4,247
1,038
0
1,790
7,944
3,244
520
938
6,948
0
50,940
W
Izanami
Ziburam
Izanami
11,319
7,426
0
1,140
6,929
2,134
1,110
3,633
3,166
0
39,382
L
10,095
375
0
1,535
6,433
2,047
301
2,693
3,740
42,228
0
L
Bellona
veronica2005
Bellona
2,230
1,248
0
1,145
12,771
8,433
0
1,435
11,336
0
20,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,061
Gold Earned
32,800
311
Minions Killed
231
0
Camps Cleared
0
1,340,544
Distance Traveled
1,143,985
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,927
528
75
5
0
275,404
3
L
Thor
5,880
392
38
3
0
173,449
0
W
Nike
7,716
514
52
3
0
268,044
2
L
Ymir
6,163
411
32
2
0
235,437
0
W
Ymir
7,230
482
35
2
0
281,764
6
L
Cernunnos
5,975
398
41
3
0
216,699
1
W
Loki
7,895
526
80
5
0
271,334
0
W
Izanami
8,293
553
69
5
0
243,998
2
L
Janus
8,820
588
84
6
0
294,380
3
L
Bellona
5,962
397
36
2
0
224,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role