Player Matchup

Khepri
Khepri
JediBora
Khepri
Level 58
God Stats
1W - 3L
1,245 SR
Queue Stats
152W - 222L
1,363 Elo+
Party 1
Gilgamesh
Gilgamesh
LightswornHunter
Gilgamesh
Level 11
God Stats
2W - 2L
1,754 SR
Queue Stats
10W - 12L
1,606 Elo+
Party 1
Skadi
Skadi
Saksı
Skadi
Level 47
God Stats
3W - 5L
1,474 SR
Queue Stats
14W - 18L
1,607 Elo+
Party 1
Pele
Pele
qwtsd
Pele
Level 29
God Stats
1W - 2L
1,204 SR
Queue Stats
38W - 52L
1,322 Elo+
Party 1
Merlin
Merlin
İmmortalDeath
Merlin
Level 15
God Stats
1W - 1L
1,529 SR
Queue Stats
6W - 7L
1,607 Elo+
Party 1
Team Averages
Level 32
1,441 SR
1,501 Elo+

VS

Team Averages
Level 15
1,365 SR
1,532 Elo+
Cthulhu
Cthulhu
Cuerpecito8189
Cthulhu
Level 14
God Stats
0W - 1L
1,136 SR
Queue Stats
3W - 8L
1,407 Elo+
Party 3
Set
Set
GarrettG8456
Set
Level 30
God Stats
3W - 5L
1,618 SR
Queue Stats
102W - 137L
1,456 Elo+
Solo
Heimdallr
Heimdallr
ValdriX222
Heimdallr
Level 17
God Stats
1W - 1L
1,072 SR
Queue Stats
4W - 9L
1,442 Elo+
Party 3
Kukulkan
Kukulkan
XxJokerXx240
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,649 Elo+
Party 2
Serqet
Serqet
x_shaga
Serqet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JediBora
Khepri
16
3 / 5 / 36
12,325
493
9,025
22,996
27,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
18
9 / 6 / 10
13,165
527
14,550
23,836
11,554
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Saksı
Skadi
20
26 / 1 / 15
15,500
620
38,266
16,199
10,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
qwtsd
Pele
20
17 / 1 / 17
13,870
555
26,193
22,250
10,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 6 / 13
11,153
446
18,816
16,846
6,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 7
9,753
390
7,978
37,901
41,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
5 / 13 / 9
11,830
473
16,241
29,746
11,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
ValdriX222
Heimdallr
16
5 / 13 / 5
10,731
429
13,152
21,732
7,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
XxJokerXx240
Kukulkan
14
3 / 15 / 6
9,801
392
12,074
20,925
7,030
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
x_shaga
Serqet
15
4 / 11 / 6
10,073
403
9,867
21,601
8,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
51
61
Kills
18
19
Deaths
62
91
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
10
7
0.45
L
5
13
9
0.73
W
Khepri
JediBora
Khepri
3
5
36
4.2
W
Gilgamesh
9
6
10
2.33
W
Skadi
Saksı
Skadi
26
1
15
33.5
L
Heimdallr
ValdriX222
Heimdallr
5
13
5
0.58
L
Kukulkan
XxJokerXx240
Kukulkan
3
15
6
0.4
W
Pele
qwtsd
Pele
17
1
17
25.5
L
Serqet
x_shaga
Serqet
4
11
6
0.64
W
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,850
Damage
59,312
102,127
Taken
131,905
65,948
Mitigated
76,400
16,754
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,978
1,226
470
7,800
37,901
41,473
91
6,445
31,456
36,875
0
L
16,241
8,724
0
349
29,746
11,259
1,080
8,224
21,522
0
61,263
W
Khepri
JediBora
Khepri
9,025
1,349
860
3,096
22,996
27,050
475
4,381
18,117
18,602
0
W
Gilgamesh
14,550
4,100
0
2,528
23,836
11,554
2,718
1,623
21,139
0
53,446
W
Skadi
Saksı
Skadi
38,266
15,878
0
1,688
16,199
10,153
5,365
2,131
13,636
0
130,656
L
Heimdallr
ValdriX222
Heimdallr
13,152
8,493
0
1,728
21,732
7,736
298
2,711
19,021
0
46,908
L
Kukulkan
XxJokerXx240
Kukulkan
12,074
1,868
0
0
20,925
7,030
58
7,842
13,083
42,197
0
W
Pele
qwtsd
Pele
26,193
8,676
201
5,824
22,250
10,848
1,942
5,769
16,295
0
105,408
L
Serqet
x_shaga
Serqet
9,867
801
0
371
21,601
8,902
0
2,619
18,982
0
31,044
W
18,816
2,163
197
2,360
16,846
6,343
1,440
6,148
10,398
43,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,013
Gold Earned
52,188
453
Minions Killed
290
0
Camps Cleared
0
2,327,730
Distance Traveled
1,863,524
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,753
390
41
2
0
413,512
9
L
Set
11,830
473
77
3
0
343,975
0
W
Khepri
12,325
493
24
1
0
474,431
2
W
Gilgamesh
13,165
527
95
4
0
460,858
0
W
Skadi
15,500
620
163
7
0
477,032
0
L
Heimdallr
10,731
429
63
3
0
366,953
2
L
Kukulkan
9,801
392
61
2
0
325,575
3
W
Pele
13,870
555
124
5
0
491,353
0
L
Serqet
10,073
403
48
2
0
413,509
1
W
Merlin
11,153
446
47
2
0
424,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role