Player Matchup

Nemesis
Nemesis
BetterBeWiser
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,301 Elo+
Party 2
Raijin
Raijin
GREVIUS
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,451 Elo+
Party 2
Hachiman
Hachiman
GrovBov
Hachiman
Level 23
God Stats
13W - 18L
1,422 SR
Queue Stats
36W - 36L
1,425 Elo+
Solo
Merlin
Merlin
Morgonei
Merlin
Level 16
God Stats
6W - 10L
1,160 SR
Queue Stats
12W - 16L
1,199 Elo+
Party 2
Tiamat
Tiamat
Motajidota
Tiamat
Level 66
God Stats
4W - 2L
1,689 SR
Queue Stats
28W - 28L
1,242 Elo+
Party 2
Team Averages
Level 28
1,454 SR
1,324 Elo+

VS

Team Averages
Level 37
1,533 SR
1,520 Elo+
Hachiman
Hachiman
Baldmitch
Hachiman
Level 16
God Stats
2W - 1L
1,548 SR
Queue Stats
3W - 4L
1,759 Elo+
Party 1
Artemis
Artemis
Jimakiad
Artemis
Level 27
God Stats
18W - 12L
1,541 SR
Queue Stats
69W - 76L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
RexFlam
Nu Wa
Level 28
God Stats
3W - 1L
1,541 SR
Queue Stats
66W - 47L
1,459 Elo+
Solo
Bellona
Bellona
THUNDERMELON
Bellona
Level 17
God Stats
6W - 13L
1,406 SR
Queue Stats
127W - 154L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
mike_krs2
Cthulhu
Level 95
God Stats
55W - 35L
1,632 SR
Queue Stats
1,079W - 1,146L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
4 / 12 / 9
12,082
1,007
11,604
24,757
10,535
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
GREVIUS
Raijin
19
5 / 12 / 10
12,700
1,058
15,359
25,546
9,984
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
GrovBov
Hachiman
19
5 / 6 / 12
12,879
1,073
12,850
22,966
9,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Morgonei
Merlin
19
4 / 8 / 10
12,563
1,047
13,384
16,807
6,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Motajidota
Tiamat
19
3 / 7 / 11
12,593
1,049
16,302
21,419
12,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Baldmitch
Hachiman
20
13 / 6 / 24
14,689
1,224
34,167
16,039
7,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
Jimakiad
Artemis
20
10 / 7 / 21
13,719
1,143
22,318
13,418
6,518
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
RexFlam
Nu Wa
20
6 / 3 / 23
12,770
1,064
18,520
7,227
3,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
THUNDERMELON
Bellona
20
7 / 3 / 26
13,500
1,125
13,461
17,086
20,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
mike_krs2
Cthulhu
20
9 / 2 / 28
14,513
1,209
18,141
20,577
31,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
167
21
Kills
45
45
Deaths
21
52
Assists
122
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Baldmitch
Hachiman
13
6
24
4.17
L
Nemesis
4
12
9
0.71
L
Raijin
GREVIUS
Raijin
5
12
10
0.83
L
Hachiman
GrovBov
Hachiman
5
6
12
1.83
W
Artemis
Jimakiad
Artemis
10
7
21
2.93
L
Merlin
Morgonei
Merlin
4
8
10
1.13
L
Tiamat
Motajidota
Tiamat
3
7
11
1.21
W
Nu Wa
RexFlam
Nu Wa
6
3
23
5.83
W
Bellona
THUNDERMELON
Bellona
7
3
26
6.67
W
Cthulhu
mike_krs2
Cthulhu
9
2
28
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,499
Damage
106,607
111,495
Taken
74,347
48,432
Mitigated
69,062
10,967
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Baldmitch
Hachiman
34,167
19,845
0
2,003
16,039
7,330
0
10,197
5,842
0
49,869
L
Nemesis
11,604
5,591
0
1,989
24,757
10,535
0
9,622
14,800
0
17,842
L
Raijin
GREVIUS
Raijin
15,359
3,288
0
1,312
25,546
9,984
0
9,135
16,012
36,304
0
L
Hachiman
GrovBov
Hachiman
12,850
9,500
0
4,547
22,966
9,078
0
6,914
15,907
0
34,462
W
Artemis
Jimakiad
Artemis
22,318
11,349
366
429
13,418
6,518
0
6,456
6,962
0
45,180
L
Merlin
Morgonei
Merlin
13,384
1,020
0
0
16,807
6,747
0
5,757
10,962
32,860
0
L
Tiamat
Motajidota
Tiamat
16,302
1,589
136
2,983
21,419
12,088
0
7,902
13,427
39,002
0
W
Nu Wa
RexFlam
Nu Wa
18,520
3,788
0
320
7,227
3,217
0
4,781
2,446
30,730
0
W
Bellona
THUNDERMELON
Bellona
13,461
2,787
0
1,123
17,086
20,687
0
11,481
5,605
8,032
16,630
W
Cthulhu
mike_krs2
Cthulhu
18,141
1,014
2,149
4,022
20,577
31,310
0
12,130
8,447
31,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,817
Gold Earned
69,191
210
Minions Killed
192
4
Camps Cleared
4
1,120,215
Distance Traveled
1,085,292
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,689
1,224
39
3
0
215,269
1
L
Nemesis
12,082
1,007
14
1
0
248,673
3
L
Raijin
12,700
1,058
39
3
1
211,640
0
L
Hachiman
12,879
1,073
53
4
1
214,357
0
W
Artemis
13,719
1,143
65
5
1
190,048
0
L
Merlin
12,563
1,047
41
3
1
209,364
0
L
Tiamat
12,593
1,049
63
5
1
236,181
2
W
Nu Wa
12,770
1,064
35
3
1
174,597
0
W
Bellona
13,500
1,125
28
2
1
250,974
2
W
Cthulhu
14,513
1,209
25
2
1
254,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role