Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Benafflock
Hercules
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 61L
1,584 Elo+
Party 2
Danzaburou
Danzaburou
LoosterRooster
Danzaburou
Level 156
God Stats
16W - 15L
1,697 SR
Queue Stats
467W - 429L
1,677 Elo+
Solo
Anubis
Anubis
Shrimpalodeon
Anubis
Level 143
God Stats
1W - 5L
1,586 SR
Queue Stats
167W - 170L
1,621 Elo+
Party 2
Fafnir
Fafnir
xPsky
Fafnir
Level 146
God Stats
6W - 1L
2,080 SR
Queue Stats
281W - 284L
1,601 Elo+
Party 2
Team Averages
Level 143
1,673 SR
1,597 Elo+

VS

Team Averages
Level 154
1,544 SR
1,631 Elo+
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Fuuuuuk
Ullr
Level 148
God Stats
17W - 28L
1,455 SR
Queue Stats
389W - 388L
1,668 Elo+
Solo
Zhong Kui
Zhong Kui
Syfi
Zhong Kui
Level 160
God Stats
11W - 7L
1,559 SR
Queue Stats
342W - 319L
1,694 Elo+
Party 1
Cabrakan
Cabrakan
UnforeseenGhost
Cabrakan
Level 156
God Stats
4W - 6L
1,701 SR
Queue Stats
227W - 222L
1,688 Elo+
Party 1
Ravana
Ravana
ptolomeaus
Ravana
Level 150
God Stats
10W - 10L
1,503 SR
Queue Stats
274W - 264L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 1 / 4
6,429
584
5,147
6,962
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Benafflock
Hercules
9
1 / 5 / 4
5,667
515
4,085
11,016
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
LoosterRooster
Danzaburou
10
1 / 3 / 1
5,572
507
2,227
5,868
1,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 3
5,577
507
2,990
7,019
3,483
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
xPsky
Fafnir
9
1 / 2 / 1
5,581
507
4,608
9,901
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
3 / 2 / 8
6,396
581
5,604
9,241
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
Fuuuuuk
Ullr
11
3 / 1 / 1
6,480
589
4,460
5,359
1,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Syfi
Zhong Kui
12
7 / 3 / 2
7,164
651
10,977
7,715
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cabrakan
11
1 / 2 / 1
6,199
564
5,036
7,351
4,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Ravana
ptolomeaus
Ravana
11
2 / 0 / 1
6,140
558
3,205
4,260
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
7
Kills
16
16
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
1
4
5
W
Horus
 
Horus
3
2
8
3.5
L
Hercules
Benafflock
Hercules
1
5
4
0.6
W
Ullr
Fuuuuuk
Ullr
3
1
1
3.5
L
Danzaburou
LoosterRooster
Danzaburou
1
3
1
0.5
L
1
5
3
0.5
W
Zhong Kui
Syfi
Zhong Kui
7
3
2
2.67
W
Cabrakan
1
2
1
0.75
W
Ravana
ptolomeaus
Ravana
2
0
1
2.5
L
Fafnir
xPsky
Fafnir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,057
Damage
29,282
40,766
Taken
33,926
20,671
Mitigated
17,814
12,472
Healing
12,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,147
2,061
0
1,019
6,962
2,717
0
2,151
4,811
0
30,874
W
Horus
 
Horus
5,604
2,786
185
2,239
9,241
4,927
54
752
8,489
0
17,973
L
Hercules
Benafflock
Hercules
4,085
1,346
0
3,044
11,016
4,571
0
3,913
7,103
0
12,132
W
Ullr
Fuuuuuk
Ullr
4,460
2,349
0
1,790
5,359
1,710
26
0
5,359
0
37,880
L
Danzaburou
LoosterRooster
Danzaburou
2,227
658
0
1,935
5,868
1,568
0
0
5,868
0
25,275
L
2,990
493
0
1,300
7,019
3,483
0
3,944
3,075
28,994
0
W
Zhong Kui
Syfi
Zhong Kui
10,977
3,776
0
1,936
7,715
5,021
464
2,073
5,642
36,130
6,061
W
Cabrakan
5,036
787
0
3,333
7,351
4,812
0
3,307
3,431
32,773
0
W
Ravana
ptolomeaus
Ravana
3,205
1,416
0
2,666
4,260
1,344
0
729
3,407
0
40,098
L
Fafnir
xPsky
Fafnir
4,608
1,114
89
5,085
9,901
8,332
0
4,607
5,294
23,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
32,379
243
Minions Killed
353
0
Camps Cleared
0
990,050
Distance Traveled
1,014,420
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,429
584
61
6
0
255,270
2
W
Horus
6,396
581
33
3
0
229,654
2
L
Hercules
5,667
515
11
1
0
213,521
1
W
Ullr
6,480
589
80
7
0
179,751
0
L
Danzaburou
5,572
507
43
4
0
181,609
3
L
Anubis
5,577
507
72
7
0
178,966
4
W
Zhong Kui
7,164
651
76
7
0
177,959
4
W
Cabrakan
6,199
564
72
7
0
195,156
1
W
Ravana
6,140
558
92
8
0
231,900
3
L
Fafnir
5,581
507
56
5
0
160,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role