Player Matchup

Yemoja
Yemoja
DkaYozora
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mr_balboa9
Tsukuyomi
Level 26
God Stats
0W - 3L
1,726 SR
Queue Stats
86W - 101L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
VICTOR151619
Gilgamesh
Level 27
God Stats
8W - 6L
1,750 SR
Queue Stats
156W - 153L
1,516 Elo+
Solo
Izanami
Izanami
arc-dinei
Izanami
Level 28
God Stats
2W - 5L
1,591 SR
Queue Stats
77W - 94L
1,406 Elo+
Party 1
Mulan
Mulan
bobnishi
Mulan
Level 26
God Stats
1W - 3L
1,737 SR
Queue Stats
3W - 7L
1,414 Elo+
Solo
Team Averages
Level 22
1,661 SR
1,443 Elo+

VS

Team Averages
Level 24
1,496 SR
1,405 Elo+
He Bo
He Bo
EduFonseca1996
He Bo
Level 28
God Stats
5W - 2L
1,854 SR
Queue Stats
85W - 76L
1,486 Elo+
Party 2
Ymir
Ymir
Riiichard7
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,501 Elo+
Party 2
Kukulkan
Kukulkan
RochaMarcos_
Kukulkan
Level 3
God Stats
1W - 2L
1,331 SR
Queue Stats
3W - 3L
1,226 Elo+
Party 2
Sol
Sol
ZKN_PD
Sol
Level 38
God Stats
2W - 3L
1,331 SR
Queue Stats
123W - 146L
1,455 Elo+
Party 2
Cupid
Cupid
le_costa1993
Cupid
Level 28
God Stats
30W - 31L
1,466 SR
Queue Stats
84W - 108L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DkaYozora
Yemoja
11
0 / 2 / 1
6,802
425
4,140
7,240
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Mr_balboa9
Tsukuyomi
13
2 / 4 / 1
7,653
478
3,165
10,576
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
VICTOR151619
Gilgamesh
13
4 / 9 / 1
8,214
513
11,424
14,617
7,267
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
arc-dinei
Izanami
10
1 / 6 / 1
6,432
402
7,969
10,422
3,195
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
bobnishi
Mulan
12
0 / 5 / 0
6,879
430
5,280
10,461
5,782
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 2 / 3
10,170
636
14,008
11,100
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 9
7,741
484
6,144
11,116
7,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
RochaMarcos_
Kukulkan
14
5 / 2 / 10
9,076
567
3,939
6,310
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
ZKN_PD
Sol
14
1 / 2 / 6
8,897
556
6,266
9,240
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
6 / 1 / 0
8,186
512
6,499
9,069
3,067
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
7
Kills
26
26
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DkaYozora
Yemoja
0
2
1
0.25
W
13
2
3
7.25
L
Tsukuyomi
Mr_balboa9
Tsukuyomi
2
4
1
0.63
W
1
0
9
5.5
W
Kukulkan
RochaMarcos_
Kukulkan
5
2
10
5
L
Gilgamesh
VICTOR151619
Gilgamesh
4
9
1
0.5
W
Sol
ZKN_PD
Sol
1
2
6
2
L
Izanami
arc-dinei
Izanami
1
6
1
0.25
L
Mulan
bobnishi
Mulan
0
5
0
0
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,978
Damage
36,856
53,316
Taken
46,835
23,021
Mitigated
19,401
11,223
Healing
15,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DkaYozora
Yemoja
4,140
1,034
645
1,463
7,240
3,167
305
2,303
4,937
24,198
0
W
14,008
1,130
79
4,753
11,100
3,589
0
73
11,027
63,258
0
L
Tsukuyomi
Mr_balboa9
Tsukuyomi
3,165
1,170
0
4,106
10,576
3,610
332
2,830
7,746
0
36,859
W
6,144
1,894
0
1,649
11,116
7,458
182
2,384
8,732
19,592
0
W
Kukulkan
RochaMarcos_
Kukulkan
3,939
983
0
40
6,310
2,217
344
0
6,310
32,517
0
L
Gilgamesh
VICTOR151619
Gilgamesh
11,424
4,133
0
1,620
14,617
7,267
0
12,350
2,267
0
33,321
W
Sol
ZKN_PD
Sol
6,266
2,775
0
5,194
9,240
3,070
4,078
0
9,240
52,100
0
L
Izanami
arc-dinei
Izanami
7,969
5,124
131
2,732
10,422
3,195
815
5,447
4,975
0
35,343
L
Mulan
bobnishi
Mulan
5,280
635
0
526
10,461
5,782
0
7,427
3,034
0
36,848
W
6,499
4,692
0
4,165
9,069
3,067
1,151
2,167
6,902
0
44,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
44,070
327
Minions Killed
378
0
Camps Cleared
0
1,330,710
Distance Traveled
1,415,202
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,802
425
39
2
0
226,405
1
W
He Bo
10,170
636
92
6
0
307,304
1
L
Tsukuyomi
7,653
478
82
5
0
327,932
0
W
Ymir
7,741
484
21
1
0
266,790
1
W
Kukulkan
9,076
567
75
5
0
307,808
0
L
Gilgamesh
8,214
513
61
4
0
273,255
6
W
Sol
8,897
556
112
7
0
259,729
2
L
Izanami
6,432
402
60
4
0
253,083
0
L
Mulan
6,879
430
85
5
0
250,035
0
W
Cupid
8,186
512
78
5
0
273,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role