Player Matchup

Hercules
Hercules
Esquisofreenico
Hercules
Level 24
God Stats
5W - 0L
1,728 SR
Queue Stats
6W - 3L
1,588 Elo+
Party 1
Tiamat
Tiamat
Nefertem15
Tiamat
Level 10
God Stats
10W - 3L
1,564 SR
Queue Stats
21W - 12L
1,401 Elo+
Solo
Heimdallr
Heimdallr
Velachido
Heimdallr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,553 Elo+
Party 1
Team Averages
Level 53
1,597 SR
1,514 Elo+

VS

Team Averages
Level 12
1,379 SR
1,505 Elo+
Nu Wa
Nu Wa
Borfette
Nu Wa
Level 7
God Stats
1W - 1L
1,337 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Camazotz
Camazotz
HammerFace16
Camazotz
Level 23
God Stats
0W - 1L
1,301 SR
Queue Stats
14W - 12L
1,516 Elo+
Party 2
Merlin
Merlin
JoelUruz
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
4 / 3 / 18
11,903
700
6,010
19,554
16,418
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
Nefertem15
Tiamat
17
10 / 4 / 12
12,549
738
15,950
20,134
12,751
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Velachido
Heimdallr
17
13 / 3 / 13
13,032
767
21,473
16,088
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Borfette
Nu Wa
13
0 / 8 / 5
9,394
553
10,081
12,730
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
HammerFace16
Camazotz
16
7 / 6 / 2
12,236
720
17,846
24,471
12,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
JoelUruz
Merlin
13
2 / 13 / 2
10,378
610
5,557
13,186
3,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
27
Kills
9
10
Deaths
27
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Borfette
Nu Wa
0
8
5
0.31
W
Hercules
4
3
18
4.33
L
Camazotz
HammerFace16
Camazotz
7
6
2
1.33
L
Merlin
JoelUruz
Merlin
2
13
2
0.23
W
Tiamat
Nefertem15
Tiamat
10
4
12
4
W
Heimdallr
Velachido
Heimdallr
13
3
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,433
Damage
33,484
55,776
Taken
50,387
37,143
Mitigated
20,133
22,849
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Borfette
Nu Wa
10,081
4,263
0
831
12,730
4,401
248
2,217
10,503
19,721
0
W
Hercules
6,010
2,229
525
6,684
19,554
16,418
315
4,443
15,111
0
14,979
L
Camazotz
HammerFace16
Camazotz
17,846
6,154
0
10,532
24,471
12,094
603
8,671
15,800
0
43,855
L
Merlin
JoelUruz
Merlin
5,557
571
0
0
13,186
3,638
0
5,864
7,322
25,673
0
W
Tiamat
Nefertem15
Tiamat
15,950
890
561
8,217
20,134
12,751
424
7,819
12,315
61,844
0
W
Heimdallr
Velachido
Heimdallr
21,473
9,474
0
6,862
16,088
7,974
1,217
4,399
11,689
0
80,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
32,008
239
Minions Killed
123
11
Camps Cleared
3
875,360
Distance Traveled
861,101
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,394
553
25
1
0
331,221
5
W
Hercules
11,903
700
23
1
0
281,147
2
L
Camazotz
12,236
720
54
3
3
323,327
4
L
Merlin
10,378
610
44
3
0
206,553
0
W
Tiamat
12,549
738
101
6
6
322,119
1
W
Heimdallr
13,032
767
115
7
5
272,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role