Player Matchup

Ganesha
Ganesha
DaddyCareBear
Ganesha
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,434 Elo+
Party 3
Rama
Rama
I_Sire-DaeMora_I
Rama
Level 148
God Stats
1W - 2L
1,484 SR
Queue Stats
14W - 16L
1,482 Elo+
Solo
Chronos
Chronos
Piratenpyro
Chronos
Level 66
God Stats
1W - 1L
1,457 SR
Queue Stats
44W - 47L
1,463 Elo+
Party 3
Tyr
Tyr
Scream722
Tyr
Level 136
God Stats
8W - 5L
1,550 SR
Queue Stats
381W - 363L
1,495 Elo+
Solo
Athena
Athena
Visualize Hope
Athena
Level 122
God Stats
0W - 2L
1,343 SR
Queue Stats
2W - 6L
1,155 Elo+
Solo
Team Averages
Level 123
1,467 SR
1,406 Elo+

VS

Team Averages
Level 104
1,383 SR
1,492 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DieII
Heimdallr
Level 108
God Stats
5W - 3L
1,135 SR
Queue Stats
261W - 224L
1,528 Elo+
Party 2
Ares
Ares
TheBlast13
Ares
Level 87
God Stats
5W - 7L
1,505 SR
Queue Stats
268W - 228L
1,538 Elo+
Party 2
Hun Batz
Hun Batz
TrillBeast
Hun Batz
Level 98
God Stats
2W - 5L
1,274 SR
Queue Stats
349W - 327L
1,431 Elo+
Party 1
Merlin
Merlin
itsmevihko
Merlin
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 52L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 4 / 8
6,322
790
5,602
11,230
11,127
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 3
5,851
731
3,939
4,642
1,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
Piratenpyro
Chronos
12
1 / 2 / 1
6,056
757
3,544
6,986
2,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
4 / 5 / 4
7,069
884
7,865
7,454
3,598
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 4 / 3
7,078
885
3,396
10,431
10,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 0 / 10
7,921
990
6,050
4,423
2,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
DieII
Heimdallr
14
6 / 1 / 7
8,383
1,048
11,746
6,869
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 12
8,111
1,014
4,190
8,533
9,579
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
TrillBeast
Hun Batz
12
4 / 3 / 8
7,465
933
8,774
6,258
2,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
itsmevihko
Merlin
12
1 / 3 / 8
7,062
883
3,939
4,453
1,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
9
Kills
16
16
Deaths
9
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
0
10
8
L
Ganesha
0
4
8
1
W
Heimdallr
DieII
Heimdallr
6
1
7
9.5
L
0
1
3
1.5
L
Chronos
Piratenpyro
Chronos
1
2
1
0.75
L
4
5
4
1.2
W
2
2
12
4
W
Hun Batz
TrillBeast
Hun Batz
4
3
8
2.67
L
4
4
3
1.38
W
Merlin
itsmevihko
Merlin
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
34,699
40,743
Taken
30,536
29,261
Mitigated
19,975
10,099
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,050
376
647
1,073
4,423
2,152
398
1,189
3,234
19,011
0
L
Ganesha
5,602
110
484
1,324
11,230
11,127
0
4,779
6,451
10,872
0
W
Heimdallr
DieII
Heimdallr
11,746
5,286
372
872
6,869
3,582
2,637
3,553
3,316
0
25,842
L
3,939
2,566
0
1,771
4,642
1,780
912
2,192
2,450
0
14,076
L
Chronos
Piratenpyro
Chronos
3,544
342
1,575
3,053
6,986
2,465
624
2,710
4,273
12,861
0
L
7,865
707
239
799
7,454
3,598
0
1,778
5,676
0
12,960
W
4,190
281
1,448
1,565
8,533
9,579
735
3,729
4,804
5,688
0
W
Hun Batz
TrillBeast
Hun Batz
8,774
1,751
995
704
6,258
2,868
0
2,682
3,576
0
14,301
L
3,396
546
531
323
10,431
10,291
93
2,720
7,705
6,215
0
W
Merlin
itsmevihko
Merlin
3,939
369
0
0
4,453
1,794
1,254
1,389
3,064
11,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,376
Gold Earned
38,942
62
Minions Killed
80
0
Camps Cleared
0
854,142
Distance Traveled
770,195
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,921
990
25
3
0
179,171
1
L
Ganesha
6,322
790
0
0
0
154,064
1
W
Heimdallr
8,383
1,048
17
2
0
135,841
0
L
Rama
5,851
731
26
3
0
156,645
0
L
Chronos
6,056
757
19
2
0
195,297
0
L
Tyr
7,069
884
7
1
0
163,179
1
W
Ares
8,111
1,014
5
1
0
165,468
1
W
Hun Batz
7,465
933
7
1
0
159,950
0
L
Athena
7,078
885
10
1
0
184,957
0
W
Merlin
7,062
883
26
3
0
129,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role