Player Matchup

Izanami
Izanami
CaulkeyedCabbage
Izanami
Level 32
God Stats
7W - 12L
1,493 SR
Queue Stats
71W - 107L
1,374 Elo+
Party 2
Odin
Odin
flyingpenguin66
Odin
Level 158
God Stats
4W - 3L
1,379 SR
Queue Stats
125W - 132L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
gasutono
Cthulhu
Level 152
God Stats
4W - 5L
1,489 SR
Queue Stats
96W - 107L
1,445 Elo+
Solo
Hades
Hades
larrylongpotato
Hades
Level 67
God Stats
17W - 17L
1,484 SR
Queue Stats
251W - 296L
1,374 Elo+
Party 2
Ao Kuang
Ao Kuang
philmahootas
Ao Kuang
Level 157
God Stats
3W - 1L
1,465 SR
Queue Stats
93W - 94L
1,475 Elo+
Party 1
Team Averages
Level 113
1,462 SR
1,415 Elo+

VS

Team Averages
Level 61
1,514 SR
1,436 Elo+
Janus
Janus
IHoldLeftClick
Janus
Level 27
God Stats
1W - 1L
1,699 SR
Queue Stats
6W - 6L
1,722 Elo+
Solo
Khepri
Khepri
MysticSloth101
Khepri
Level 40
God Stats
4W - 8L
1,588 SR
Queue Stats
56W - 57L
1,572 Elo+
Solo
Skadi
Skadi
ObleeXX
Skadi
Level 104
God Stats
14W - 10L
1,528 SR
Queue Stats
100W - 99L
1,344 Elo+
Solo
Tiamat
Tiamat
Tridrakious
Tiamat
Level 89
God Stats
0W - 2L
1,435 SR
Queue Stats
21W - 18L
1,333 Elo+
Party 3
Ao Kuang
Ao Kuang
roxaSaxor
Ao Kuang
Level 43
God Stats
0W - 1L
1,320 SR
Queue Stats
15W - 14L
1,207 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 13
12,275
944
15,819
8,640
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 2 / 18
9,657
743
5,905
10,878
8,549
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
gasutono
Cthulhu
16
0 / 2 / 16
9,574
736
5,459
12,477
14,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 3 / 13
10,632
818
15,703
13,660
9,246
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
philmahootas
Ao Kuang
18
11 / 0 / 12
12,422
956
14,573
8,207
3,205
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
8,705
670
6,386
7,908
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 6
8,536
657
5,835
16,900
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
ObleeXX
Skadi
16
4 / 5 / 2
9,490
730
14,302
12,089
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
14
1 / 6 / 5
8,434
649
7,767
12,665
8,670
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
roxaSaxor
Ao Kuang
13
1 / 8 / 3
7,813
601
7,336
16,060
7,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
28
29
Kills
8
8
Deaths
29
72
Assists
20
Player
Kills
Deaths
Assists
KDA
W
11
1
13
17.5
L
1
3
4
1
L
1
7
6
0.57
L
Skadi
ObleeXX
Skadi
4
5
2
1
L
Tiamat
1
6
5
0.58
W
2
2
18
5.5
W
Cthulhu
gasutono
Cthulhu
0
2
16
4
W
5
3
13
3.83
W
Ao Kuang
philmahootas
Ao Kuang
11
0
12
17
L
Ao Kuang
roxaSaxor
Ao Kuang
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,459
Damage
41,626
53,862
Taken
65,622
39,240
Mitigated
45,889
15,284
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,819
9,557
0
4,962
8,640
3,685
1,562
4,913
3,675
0
48,120
L
6,386
462
0
703
7,908
3,509
2
5,988
1,920
31,933
0
L
5,835
809
429
936
16,900
19,765
0
9,476
7,424
11,266
0
L
Skadi
ObleeXX
Skadi
14,302
8,130
0
1,658
12,089
6,131
169
7,072
5,017
0
43,782
L
Tiamat
7,767
501
353
1,947
12,665
8,670
0
6,979
5,686
20,916
0
W
5,905
821
0
0
10,878
8,549
803
6,142
4,576
0
18,105
W
Cthulhu
gasutono
Cthulhu
5,459
300
958
362
12,477
14,555
0
4,540
7,905
28,864
0
W
15,703
1,275
232
4,814
13,660
9,246
594
7,033
6,542
37,702
0
W
Ao Kuang
philmahootas
Ao Kuang
14,573
4,581
0
3,956
8,207
3,205
1,915
4,614
3,537
41,383
0
L
Ao Kuang
roxaSaxor
Ao Kuang
7,336
1,065
0
2,227
16,060
7,814
143
6,542
9,518
23,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,560
Gold Earned
42,978
280
Minions Killed
245
10
Camps Cleared
7
1,225,825
Distance Traveled
1,072,740
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,275
944
89
7
3
231,120
2
L
Janus
8,705
670
74
6
3
223,168
2
L
Khepri
8,536
657
8
1
0
207,473
3
L
Skadi
9,490
730
82
6
3
206,806
4
L
Tiamat
8,434
649
44
3
1
214,382
0
W
Odin
9,657
743
27
2
0
259,341
8
W
Cthulhu
9,574
736
52
4
0
254,813
5
W
Hades
10,632
818
58
4
3
229,106
4
W
Ao Kuang
12,422
956
54
4
4
251,445
0
L
Ao Kuang
7,813
601
37
3
0
220,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role