Player Matchup

Morgan Le Fay
Morgan Le Fay
DanielBarrinhos
Morgan Le Fay
Level 115
God Stats
3W - 4L
1,506 SR
Queue Stats
52W - 63L
1,364 Elo+
Party 1
Merlin
Merlin
II Yuutha II
Merlin
Level 103
God Stats
3W - 4L
1,297 SR
Queue Stats
72W - 104L
1,316 Elo+
Party 1
Fenrir
Fenrir
MoonAssassin762
Fenrir
Level 55
God Stats
2W - 8L
1,264 SR
Queue Stats
25W - 47L
1,314 Elo+
Party 1
Team Averages
Level 91
1,356 SR
1,332 Elo+

VS

Team Averages
Level 61
1,553 SR
1,349 Elo+
Chang'e
Chang'e
Zarolio
Chang'e
Level 116
God Stats
1W - 0L
1,716 SR
Queue Stats
8W - 9L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
antoniobernard27
Gilgamesh
Level 41
God Stats
3W - 1L
1,457 SR
Queue Stats
7W - 13L
1,256 Elo+
Party 2
Hachiman
Hachiman
lelis-boom
Hachiman
Level 27
God Stats
2W - 2L
1,487 SR
Queue Stats
14W - 16L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DanielBarrinhos
Morgan Le Fay
18
7 / 6 / 11
15,136
658
27,795
19,467
8,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
16
1 / 4 / 13
13,342
580
13,152
11,352
4,287
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
11 / 3 / 7
15,147
659
15,816
18,565
12,868
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Zarolio
Chang'e
17
4 / 7 / 5
14,592
634
13,229
21,423
6,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
17
6 / 5 / 6
14,081
612
18,030
32,040
17,779
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
lelis-boom
Hachiman
17
3 / 7 / 6
14,642
637
13,206
17,878
5,597
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
19
Kills
13
13
Deaths
19
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DanielBarrinhos
Morgan Le Fay
7
6
11
2.08
L
Merlin
1
4
13
1.88
L
11
3
7
4.83
W
Chang'e
Zarolio
Chang'e
4
7
5
0.93
W
Gilgamesh
6
5
6
1.8
W
Hachiman
lelis-boom
Hachiman
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,763
Damage
44,465
49,384
Taken
71,341
25,656
Mitigated
30,306
10,230
Healing
24,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DanielBarrinhos
Morgan Le Fay
27,795
1,941
789
4,641
19,467
8,501
1,523
5,194
14,273
64,563
0
L
Merlin
13,152
348
81
1,986
11,352
4,287
0
3,493
7,859
60,331
0
L
15,816
2,147
388
2,345
18,565
12,868
141
7,266
11,299
0
24,342
W
Chang'e
Zarolio
Chang'e
13,229
1,098
5,332
7,849
21,423
6,930
898
12,124
8,837
66,114
0
W
Gilgamesh
18,030
3,537
0
9,099
32,040
17,779
234
18,104
13,322
7,311
31,207
W
Hachiman
lelis-boom
Hachiman
13,206
6,711
0
1,879
17,878
5,597
1,634
10,855
6,691
0
51,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,625
Gold Earned
43,315
218
Minions Killed
201
9
Camps Cleared
9
1,005,697
Distance Traveled
1,150,740
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
15,136
658
101
4
2
333,309
6
L
Merlin
13,342
580
98
4
6
286,244
5
L
Fenrir
15,147
659
19
1
1
386,144
4
W
Chang'e
14,592
634
107
5
7
383,002
12
W
Gilgamesh
14,081
612
21
1
0
404,363
6
W
Hachiman
14,642
637
73
3
2
363,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role