Player Matchup

Fenrir
Fenrir
LDS PacocazZ
Fenrir
Level 15
God Stats
14W - 16L
1,479 SR
Queue Stats
15W - 22L
1,312 Elo+
Party 2
Anhur
Anhur
WF v Lush
Anhur
Level 83
God Stats
1W - 1L
1,694 SR
Queue Stats
117W - 121L
1,372 Elo+
Party 2
Hel
Hel
chrisway2010
Hel
Level 42
God Stats
1W - 3L
1,203 SR
Queue Stats
78W - 113L
1,360 Elo+
Solo
Team Averages
Level 47
1,458 SR
1,348 Elo+

VS

Team Averages
Level 77
1,405 SR
1,404 Elo+
Scylla
Scylla
BearKing KMC
Scylla
Level 119
God Stats
24W - 21L
1,392 SR
Queue Stats
94W - 166L
1,246 Elo+
Party 1
Gilgamesh
Gilgamesh
TJD Hectic
Gilgamesh
Level 29
God Stats
5W - 5L
1,514 SR
Queue Stats
75W - 87L
1,368 Elo+
Solo
Izanami
Izanami
Trvgedyy
Izanami
Level 83
God Stats
4W - 0L
1,309 SR
Queue Stats
13W - 13L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
9 / 10 / 6
16,279
708
15,376
20,945
19,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
WF v Lush
Anhur
18
2 / 7 / 15
14,568
633
18,454
27,125
9,203
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 13 / 10
15,694
682
22,683
26,345
19,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
13 / 7 / 11
17,183
747
25,809
30,861
12,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
TJD Hectic
Gilgamesh
18
12 / 7 / 14
16,143
702
21,499
23,783
25,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Trvgedyy
Izanami
19
5 / 6 / 19
15,697
682
17,539
19,134
6,094
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
74
19
Kills
30
30
Deaths
20
31
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Scylla
13
7
11
2.64
L
Fenrir
9
10
6
1.2
W
Gilgamesh
TJD Hectic
Gilgamesh
12
7
14
2.71
W
Izanami
Trvgedyy
Izanami
5
6
19
2.42
L
Anhur
WF v Lush
Anhur
2
7
15
1.36
L
8
13
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,513
Damage
64,847
74,415
Taken
73,778
47,782
Mitigated
43,561
21,389
Healing
19,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
25,809
2,137
625
13,292
30,861
12,120
473
10,503
20,358
48,445
0
L
Fenrir
15,376
2,660
0
2,149
20,945
19,428
1,113
8,246
12,699
0
25,916
W
Gilgamesh
TJD Hectic
Gilgamesh
21,499
5,177
0
1,940
23,783
25,347
1,136
5,744
18,039
953
64,698
W
Izanami
Trvgedyy
Izanami
17,539
13,688
0
3,922
19,134
6,094
2,143
7,290
11,844
0
55,739
L
Anhur
WF v Lush
Anhur
18,454
10,034
0
7,067
27,125
9,203
1,560
7,492
19,633
0
71,217
L
22,683
1,422
4,105
8,068
26,345
19,151
151
11,183
15,162
48,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,541
Gold Earned
49,023
172
Minions Killed
199
7
Camps Cleared
8
1,090,807
Distance Traveled
1,078,134
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
17,183
747
46
2
4
376,331
3
L
Fenrir
16,279
708
27
1
1
386,294
5
W
Gilgamesh
16,143
702
65
3
2
389,675
4
W
Izanami
15,697
682
88
4
2
312,128
0
L
Anhur
14,568
633
96
4
5
356,569
4
L
Hel
15,694
682
49
2
1
347,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role