Player Matchup

Amaterasu
Amaterasu
FemBoyTrap
Amaterasu
Level 13
God Stats
1W - 0L
1,327 SR
Queue Stats
4W - 3L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
V01DK1LL3R
Cthulhu
Level 17
God Stats
1W - 2L
1,427 SR
Queue Stats
6W - 5L
1,311 Elo+
Party 1
Neith
Neith
eAdrian1213
Neith
Level 29
God Stats
14W - 12L
1,515 SR
Queue Stats
69W - 89L
1,427 Elo+
Solo
Team Averages
Level 20
1,423 SR
1,378 Elo+

VS

Team Averages
Level 61
1,518 SR
1,535 Elo+
Medusa
Medusa
Deadpondee
Medusa
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 43L
1,500 Elo+
Party 2
Fenrir
Fenrir
ItsUhmLandon
Fenrir
Level 149
God Stats
33W - 16L
1,751 SR
Queue Stats
766W - 803L
1,535 Elo+
Party 2
Ra
Ra
iHubertH
Ra
Level 25
God Stats
0W - 4L
1,304 SR
Queue Stats
95W - 77L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FemBoyTrap
Amaterasu
15
5 / 7 / 9
11,120
741
10,043
20,473
20,469
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
V01DK1LL3R
Cthulhu
15
7 / 5 / 7
11,333
756
13,333
20,757
20,521
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
4 / 6 / 4
10,213
681
10,304
13,359
5,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deadpondee
Medusa
14
10 / 9 / 6
12,546
836
21,845
14,232
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
3 / 1 / 9
10,254
684
8,407
11,399
10,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 6 / 4
10,717
714
14,995
15,005
7,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
16
Kills
18
18
Deaths
16
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
Deadpondee
Medusa
10
9
6
1.44
W
Amaterasu
FemBoyTrap
Amaterasu
5
7
9
1.36
L
Fenrir
3
1
9
7.5
W
Cthulhu
V01DK1LL3R
Cthulhu
7
5
7
2.1
W
4
6
4
1
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,680
Damage
45,247
54,589
Taken
40,636
46,416
Mitigated
23,055
9,943
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Deadpondee
Medusa
21,845
13,382
0
774
14,232
5,183
880
5,222
9,010
0
38,388
W
Amaterasu
FemBoyTrap
Amaterasu
10,043
3,558
0
3,969
20,473
20,469
43
6,139
13,974
4,420
20,097
L
Fenrir
8,407
2,061
0
2,124
11,399
10,361
382
3,735
7,664
0
22,544
W
Cthulhu
V01DK1LL3R
Cthulhu
13,333
1,225
398
3,096
20,757
20,521
84
4,763
15,716
27,486
0
W
10,304
3,274
0
2,480
13,359
5,426
0
4,523
8,572
0
45,242
L
14,995
416
1,012
2,725
15,005
7,511
81
6,303
8,702
47,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,666
Gold Earned
33,517
155
Minions Killed
160
7
Camps Cleared
5
782,649
Distance Traveled
659,589
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,546
836
35
2
1
166,226
0
W
Amaterasu
11,120
741
28
2
3
250,114
2
L
Fenrir
10,254
684
28
2
3
219,060
1
W
Cthulhu
11,333
756
36
2
1
299,914
2
W
Neith
10,213
681
91
6
3
232,621
2
L
Ra
10,717
714
97
6
1
274,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role