Player Matchup

Terra
Terra
ExtraChrispy
Terra
Level 154
God Stats
3W - 5L
1,430 SR
Queue Stats
361W - 367L
1,583 Elo+
Solo
Ullr
Ullr
Ryphex
Ullr
Level 125
God Stats
1W - 10L
1,179 SR
Queue Stats
397W - 404L
1,572 Elo+
Solo
Zhong Kui
Zhong Kui
TimomiT
Zhong Kui
Level 151
God Stats
4W - 4L
1,416 SR
Queue Stats
389W - 411L
1,540 Elo+
Solo
Nemesis
Nemesis
UmbralKingAldric
Nemesis
Level 109
God Stats
0W - 1L
1,354 SR
Queue Stats
92W - 76L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
WadeAhLicious
Kuzenbo
Level 129
God Stats
4W - 2L
1,652 SR
Queue Stats
459W - 484L
1,586 Elo+
Solo
Team Averages
Level 134
1,406 SR
1,574 Elo+

VS

Team Averages
Level 143
1,553 SR
1,644 Elo+
Hachiman
Hachiman
JalBagel
Hachiman
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,612 Elo+
Party 2
Sol
Sol
Retromars
Sol
Level 159
God Stats
2W - 0L
1,594 SR
Queue Stats
33W - 23L
1,604 Elo+
Party 1
Cabrakan
Cabrakan
TheGeneticGecko
Cabrakan
Level 134
God Stats
1W - 1L
1,283 SR
Queue Stats
39W - 26L
1,689 Elo+
Party 1
Hera
Hera
VinnieD
Hera
Level 160
God Stats
1W - 0L
1,584 SR
Queue Stats
27W - 26L
1,629 Elo+
Party 2
Hel
Hel
starfoxa
Hel
Level 156
God Stats
2W - 0L
1,805 SR
Queue Stats
88W - 55L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 18
10,815
676
11,221
23,025
34,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
Ryphex
Ullr
20
5 / 5 / 15
12,131
758
18,930
17,772
9,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
TimomiT
Zhong Kui
20
18 / 6 / 9
14,049
878
30,241
25,379
21,388
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
3 / 7 / 21
10,706
669
16,283
21,480
26,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
17
2 / 6 / 20
11,175
698
12,752
26,487
43,431
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JalBagel
Hachiman
17
2 / 7 / 12
10,477
655
17,616
15,968
6,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 4 / 12
12,667
792
29,623
18,973
7,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
19
4 / 8 / 15
12,444
778
9,521
25,258
39,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Hera
VinnieD
Hera
20
12 / 3 / 14
13,980
874
30,284
16,268
8,820
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 7 / 13
11,134
696
10,057
20,847
8,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
95
29
Kills
29
29
Deaths
29
83
Assists
66
Player
Kills
Deaths
Assists
KDA
L
1
5
18
2
W
Hachiman
JalBagel
Hachiman
2
7
12
1.14
W
8
4
12
3.5
L
Ullr
Ryphex
Ullr
5
5
15
2.5
W
Cabrakan
4
8
15
1.44
L
Zhong Kui
TimomiT
Zhong Kui
18
6
9
3.75
L
3
7
21
1.93
W
Hera
VinnieD
Hera
12
3
14
6.33
L
Kuzenbo
2
6
20
2
W
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,427
Damage
97,101
114,143
Taken
97,314
135,255
Mitigated
71,286
44,454
Healing
42,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,221
1,582
8,981
5,995
23,025
34,392
43
16,644
5,779
19,798
0
W
Hachiman
JalBagel
Hachiman
17,616
7,907
0
884
15,968
6,085
1,191
11,362
4,478
0
34,384
W
29,623
11,791
1,977
5,362
18,973
7,618
3,506
11,256
7,447
60,629
0
L
Ullr
Ryphex
Ullr
18,930
7,747
2,609
4,733
17,772
9,471
1,652
12,097
5,322
0
52,110
W
Cabrakan
9,521
1,115
417
1,670
25,258
39,973
68
11,481
13,106
16,616
0
L
Zhong Kui
TimomiT
Zhong Kui
30,241
2,507
0
7,896
25,379
21,388
1,193
17,936
7,185
50,664
0
L
16,283
5,113
3,625
5,071
21,480
26,573
151
16,412
4,426
1,027
26,226
W
Hera
VinnieD
Hera
30,284
5,384
390
4,595
16,268
8,820
529
7,854
8,036
55,158
0
L
Kuzenbo
12,752
3,066
1,067
4,477
26,487
43,431
308
14,074
11,946
24,713
0
W
10,057
0
17,143
10,431
20,847
8,790
151
13,155
7,509
19,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,876
Gold Earned
60,702
162
Minions Killed
194
0
Camps Cleared
0
1,340,672
Distance Traveled
1,293,124
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,815
676
9
1
0
291,800
4
W
Hachiman
10,477
655
25
2
0
254,455
0
W
Sol
12,667
792
73
5
0
247,782
1
L
Ullr
12,131
758
67
4
0
281,818
2
W
Cabrakan
12,444
778
15
1
0
225,231
1
L
Zhong Kui
14,049
878
57
4
0
252,857
4
L
Nemesis
10,706
669
21
1
0
262,411
0
W
Hera
13,980
874
57
4
0
282,225
1
L
Kuzenbo
11,175
698
8
1
0
251,786
2
W
Hel
11,134
696
24
2
0
283,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role