Player Matchup

Kukulkan
Kukulkan
EXUAEBROA2
Kukulkan
Level 125
God Stats
47W - 50L
1,419 SR
Queue Stats
124W - 163L
1,261 Elo+
Solo
Khepri
Khepri
White_Ash614
Khepri
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 20L
1,269 Elo+
Solo
Merlin
Merlin
jbreezy 100
Merlin
Level 28
God Stats
4W - 9L
1,347 SR
Queue Stats
35W - 45L
1,193 Elo+
Solo
Team Averages
Level 65
1,422 SR
1,241 Elo+

VS

Team Averages
Level 35
1,485 SR
1,024 Elo+
Ra
Ra
DragozD14
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,024 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Frankypf13
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 3L
1,024 Elo+
Party 1
Medusa
Medusa
Saruxawa
Medusa
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,024 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EXUAEBROA2
Kukulkan
17
3 / 1 / 19
14,005
667
16,721
13,221
11,997
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Khepri
17
9 / 2 / 10
15,039
716
10,480
16,492
27,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
18
11 / 4 / 11
15,070
718
21,060
14,282
6,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
11,304
538
9,677
20,532
7,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Frankypf13
Morgan Le Fay
15
1 / 6 / 2
11,909
567
7,796
15,838
5,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Saruxawa
Medusa
16
5 / 7 / 2
13,596
647
20,108
20,671
7,169
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
23
Kills
7
7
Deaths
23
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
W
Kukulkan
EXUAEBROA2
Kukulkan
3
1
19
12.5
L
Morgan Le Fay
Frankypf13
Morgan Le Fay
1
6
2
0.33
L
Medusa
Saruxawa
Medusa
5
7
2
0.86
W
Khepri
9
2
10
7
W
Merlin
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,261
Damage
37,581
43,995
Taken
57,041
45,931
Mitigated
19,896
9,894
Healing
4,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,677
1,437
386
2,049
20,532
7,415
0
17,906
2,626
37,010
0
W
Kukulkan
EXUAEBROA2
Kukulkan
16,721
1,446
1,155
1,824
13,221
11,997
756
5,515
7,706
51,415
0
L
Morgan Le Fay
Frankypf13
Morgan Le Fay
7,796
1,506
0
798
15,838
5,312
0
15,147
691
30,795
0
L
Medusa
Saruxawa
Medusa
20,108
9,731
0
1,087
20,671
7,169
1,176
16,381
4,290
0
70,750
W
Khepri
10,480
1,597
0
4,267
16,492
27,919
175
8,359
8,133
36,034
0
W
Merlin
21,060
2,668
0
2,648
14,282
6,015
1,746
4,387
9,895
62,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,114
Gold Earned
36,809
207
Minions Killed
204
3
Camps Cleared
10
1,083,783
Distance Traveled
1,008,420
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,304
538
61
3
0
327,857
2
W
Kukulkan
14,005
667
69
3
2
370,421
1
L
Morgan Le Fay
11,909
567
49
2
1
340,849
0
L
Medusa
13,596
647
94
4
9
339,714
4
W
Khepri
15,039
716
37
2
0
385,180
5
W
Merlin
15,070
718
101
5
1
328,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role