Player Matchup

Tiamat
Tiamat
Gold IV
AllThatKD
Tiamat
Gold IV
Level 58
God Stats
0W - 2L
1,199 SR
Queue Stats
198W - 202L
1,334 MMR
Solo
Yemoja
Yemoja
Silver II
CrimsonRain119
Yemoja
Silver II
Level 68
God Stats
0W - 3L
1,495 SR
Queue Stats
6W - 8L
1,459 MMR
Solo
Tyr
Tyr
Silver IV
GoodTimeAnt
Tyr
Silver IV
Level 36
God Stats
0W - 1L
1,602 SR
Queue Stats
141W - 144L
1,346 MMR
Solo
Artemis
Artemis
Gold IV
Greatwitenarwal
Artemis
Gold IV
Level 120
God Stats
6W - 3L
1,660 SR
Queue Stats
526W - 530L
1,365 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
MooseTheDapper
Tsukuyomi
Silver II
Level 126
God Stats
0W - 3L
1,605 SR
Queue Stats
17W - 22L
1,361 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 82
1,512 SR
1,373 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,553 SR
1,409 MMR
Artio
Artio
Gold V
 
Artio
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
ClasifiedCinema
Sobek
Gold III
Level 120
God Stats
14W - 19L
1,541 SR
Queue Stats
505W - 511L
1,401 MMR
Solo
Osiris
Osiris
Gold V
DylanFinchYT
Osiris
Gold V
Level 128
God Stats
12W - 9L
1,553 SR
Queue Stats
58W - 59L
1,365 MMR
Solo
Izanami
Izanami
Bronze III
PlayerM
Izanami
Bronze III
Level 35
God Stats
4W - 5L
1,500 SR
Queue Stats
45W - 54L
1,325 MMR
Solo
Chang'e
Chang'e
Gold IV
TheFrogHog
Chang'e
Gold IV
Level 109
God Stats
3W - 1L
1,670 SR
Queue Stats
113W - 119L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AllThatKD
Tiamat
11
1 / 6 / 1
6,581
439
8,881
11,985
7,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 1 / 0
6,151
410
4,403
10,649
6,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 2 / 0
7,563
504
4,755
12,808
7,753
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 4 / 0
6,504
434
6,110
8,436
2,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
MooseTheDapper
Tsukuyomi
14
1 / 4 / 1
7,579
505
5,301
8,584
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ArachnePersephoneDanzaburouAthenaMorgan Le Fay

VS

Bans
GilgameshSolErlang ShenThe MorriganAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 0 / 2
8,892
593
6,868
8,042
7,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 9
8,224
548
6,741
12,864
11,725
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
15
6 / 0 / 5
8,741
583
7,346
12,645
8,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
PlayerM
Izanami
16
3 / 0 / 0
9,351
623
5,953
10,397
3,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
TheFrogHog
Chang'e
14
4 / 3 / 6
8,488
566
8,115
10,789
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
17
17
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
2
2
L
Tiamat
AllThatKD
Tiamat
1
6
1
0.25
W
3
0
9
7.5
L
0
1
0
0
W
Osiris
6
0
5
8.5
L
1
2
0
0.5
L
0
4
0
0
L
Tsukuyomi
MooseTheDapper
Tsukuyomi
1
4
1
0.38
W
Izanami
PlayerM
Izanami
3
0
0
3
W
Chang'e
TheFrogHog
Chang'e
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,450
Damage
35,023
52,462
Taken
54,737
26,725
Mitigated
35,517
16,626
Healing
26,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,868
513
691
4,468
8,042
7,995
0
798
7,244
50,101
0
L
Tiamat
AllThatKD
Tiamat
8,881
1,513
0
3,214
11,985
7,343
0
4,591
7,394
45,324
0
W
6,741
1,187
0
3,679
12,864
11,725
0
3,590
9,274
18,262
0
L
4,403
501
702
1,417
10,649
6,249
0
5,723
4,906
22,383
0
W
Osiris
7,346
3,491
0
5,368
12,645
8,595
164
4,046
8,599
0
51,963
L
4,755
785
0
6,649
12,808
7,753
0
6,514
6,294
0
48,107
L
6,110
2,275
0
1,837
8,436
2,300
0
1,309
7,101
0
36,606
L
Tsukuyomi
MooseTheDapper
Tsukuyomi
5,301
1,212
0
2,807
8,584
3,080
0
3,450
5,043
0
57,808
W
Izanami
PlayerM
Izanami
5,953
3,702
0
5,194
10,397
3,622
1,308
1,395
9,002
0
95,371
W
Chang'e
TheFrogHog
Chang'e
8,115
444
2,073
5,175
10,789
3,580
15
3,522
7,267
58,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,378
Gold Earned
43,696
399
Minions Killed
502
0
Camps Cleared
0
1,382,310
Distance Traveled
1,499,416
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,892
593
104
7
0
253,871
0
L
Tiamat
6,581
439
69
5
0
251,887
2
W
Sobek
8,224
548
28
2
0
305,561
3
L
Yemoja
6,151
410
33
2
0
281,274
4
W
Osiris
8,741
583
92
6
0
360,259
2
L
Tyr
7,563
504
106
7
0
295,380
6
L
Artemis
6,504
434
69
5
0
265,383
5
L
Tsukuyomi
7,579
505
122
8
0
288,386
2
W
Izanami
9,351
623
168
11
0
280,407
7
W
Chang'e
8,488
566
110
7
0
299,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role