Player Matchup

Neith
Neith
Rinderud
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
TheLeLMasta
Cthulhu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,317 Elo+
Party 1
Bacchus
Bacchus
WARBeatler
Bacchus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,393 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,342 Elo+

VS

Team Averages
Level 84
1,551 SR
1,537 Elo+
Khepri
Khepri
KeKeTheRarest
Khepri
Level 85
God Stats
24W - 13L
1,626 SR
Queue Stats
319W - 217L
1,609 Elo+
Party 2
Agni
Agni
MrGamaoTao
Agni
Level 139
God Stats
10W - 11L
1,422 SR
Queue Stats
292W - 377L
1,445 Elo+
Solo
Heimdallr
Heimdallr
lkhyle
Heimdallr
Level 28
God Stats
41W - 22L
1,604 SR
Queue Stats
150W - 84L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Rinderud
Neith
11
2 / 7 / 2
8,488
606
6,818
10,151
3,797
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TheLeLMasta
Cthulhu
11
2 / 6 / 2
8,221
587
8,829
17,507
16,805
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
WARBeatler
Bacchus
11
1 / 4 / 3
8,730
624
4,249
12,322
14,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 13
10,208
729
5,058
12,174
16,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 4 / 13
9,593
685
11,945
8,320
3,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
lkhyle
Heimdallr
16
12 / 1 / 5
11,444
817
17,659
8,446
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
17
17
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
W
3
4
13
2.38
L
Neith
Rinderud
Neith
2
7
2
0.43
L
Cthulhu
TheLeLMasta
Cthulhu
2
6
2
0.5
L
Bacchus
WARBeatler
Bacchus
1
4
3
0.63
W
Heimdallr
lkhyle
Heimdallr
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
34,662
39,980
Taken
28,940
35,305
Mitigated
23,519
3,855
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,058
537
0
2,432
12,174
16,012
35
4,987
7,187
13,211
0
W
11,945
734
0
490
8,320
3,645
440
4,193
4,127
27,717
0
L
Neith
Rinderud
Neith
6,818
2,444
0
691
10,151
3,797
0
4,855
5,294
0
19,470
L
Cthulhu
TheLeLMasta
Cthulhu
8,829
702
272
1,330
17,507
16,805
0
6,926
10,575
24,599
0
L
Bacchus
WARBeatler
Bacchus
4,249
108
0
1,562
12,322
14,703
0
5,554
6,768
14,271
0
W
Heimdallr
lkhyle
Heimdallr
17,659
9,601
0
1,320
8,446
3,862
1,589
4,087
4,359
0
61,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
31,245
84
Minions Killed
141
1
Camps Cleared
10
851,149
Distance Traveled
772,290
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,208
729
9
1
1
262,173
3
W
Agni
9,593
685
31
2
2
258,060
3
L
Neith
8,488
606
40
3
1
267,961
3
L
Cthulhu
8,221
587
35
3
0
255,942
1
L
Bacchus
8,730
624
9
1
0
327,246
1
W
Heimdallr
11,444
817
101
7
7
252,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role