Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Adiqesso
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,202 Elo+
Party 1
Neith
Neith
Skajtheros
Neith
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 34L
1,261 Elo+
Party 1
Loki
Loki
jlctheowner
Loki
Level 28
God Stats
1W - 0L
1,404 SR
Queue Stats
7W - 8L
1,407 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
st4rkid
Morgan Le Fay
Level 21
God Stats
21W - 20L
1,505 SR
Queue Stats
31W - 34L
1,343 Elo+
Solo
Team Averages
Level 17
1,482 SR
1,343 Elo+

VS

Team Averages
Level 18
1,443 SR
1,308 Elo+
Tiamat
Tiamat
ArjangRa
Tiamat
Level 29
God Stats
2W - 2L
1,226 SR
Queue Stats
83W - 105L
1,402 Elo+
Solo
Cthulhu
Cthulhu
OdinLetsPlay
Cthulhu
Level 22
God Stats
0W - 1L
1,809 SR
Queue Stats
8W - 11L
1,308 Elo+
Solo
Apollo
Apollo
V Tiwab
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,203 Elo+
Solo
Gilgamesh
Gilgamesh
anzelle
Gilgamesh
Level 18
God Stats
0W - 4L
1,281 SR
Queue Stats
36W - 60L
1,303 Elo+
Solo
Hun Batz
Hun Batz
iususuhsh
Hun Batz
Level 17
God Stats
13W - 12L
1,397 SR
Queue Stats
44W - 38L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
6 / 9 / 5
9,944
523
11,162
16,439
5,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Adiqesso
Sylvanus
13
0 / 2 / 9
7,904
416
4,352
9,573
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
14
6 / 2 / 3
9,263
488
8,987
11,873
4,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 1 / 5
10,579
557
8,399
13,011
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
st4rkid
Morgan Le Fay
19
8 / 0 / 1
11,904
627
16,042
8,324
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ArjangRa
Tiamat
16
5 / 4 / 4
10,414
548
13,142
15,911
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
OdinLetsPlay
Cthulhu
12
1 / 2 / 1
7,583
399
10,226
12,955
13,429
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
V Tiwab
Apollo
9
1 / 9 / 4
7,159
377
2,327
8,886
2,625
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
anzelle
Gilgamesh
11
0 / 6 / 0
7,150
376
4,281
15,185
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hun Batz
iususuhsh
Hun Batz
16
7 / 6 / 3
10,056
529
9,440
14,306
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
26
Kills
14
14
Deaths
27
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
9
5
0.94
W
Sylvanus
Adiqesso
Sylvanus
0
2
9
2.25
L
Tiamat
ArjangRa
Tiamat
5
4
4
1.75
L
Cthulhu
OdinLetsPlay
Cthulhu
1
2
1
0.75
W
Neith
6
2
3
3.75
L
Apollo
V Tiwab
Apollo
1
9
4
0.33
L
Gilgamesh
anzelle
Gilgamesh
0
6
0
0
L
Hun Batz
iususuhsh
Hun Batz
7
6
3
1.42
W
6
1
5
8.5
W
Morgan Le Fay
st4rkid
Morgan Le Fay
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,942
Damage
39,416
59,220
Taken
67,243
25,693
Mitigated
34,985
18,903
Healing
14,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
11,162
10,083
0
1,909
16,439
5,469
448
7,453
8,354
0
48,095
W
Sylvanus
Adiqesso
Sylvanus
4,352
2,023
3,434
3,693
9,573
7,223
129
3,954
5,619
13,380
4,420
L
Tiamat
ArjangRa
Tiamat
13,142
853
59
5,837
15,911
6,441
958
5,046
10,865
55,764
0
L
Cthulhu
OdinLetsPlay
Cthulhu
10,226
155
0
1,713
12,955
13,429
240
4,438
8,517
42,317
0
W
Neith
8,987
4,991
0
3,049
11,873
4,497
920
4,848
7,025
0
56,106
L
Apollo
V Tiwab
Apollo
2,327
1,487
0
643
8,886
2,625
197
284
8,602
0
20,546
L
Gilgamesh
anzelle
Gilgamesh
4,281
541
0
4,347
15,185
5,739
0
8,074
7,111
0
29,367
L
Hun Batz
iususuhsh
Hun Batz
9,440
3,400
0
1,579
14,306
6,751
0
2,031
12,275
0
66,744
W
8,399
2,143
0
4,688
13,011
5,064
0
3,067
9,801
0
71,348
W
Morgan Le Fay
st4rkid
Morgan Le Fay
16,042
849
0
2,130
8,324
3,440
292
3,289
4,833
76,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,594
Gold Earned
42,362
444
Minions Killed
406
0
Camps Cleared
0
1,756,291
Distance Traveled
1,528,430
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,944
523
77
4
0
337,702
4
W
Sylvanus
7,904
416
22
1
0
319,932
1
L
Tiamat
10,414
548
113
6
0
348,948
2
L
Cthulhu
7,583
399
74
4
0
322,507
1
W
Neith
9,263
488
90
5
0
299,758
2
L
Apollo
7,159
377
39
2
0
198,700
2
L
Gilgamesh
7,150
376
68
4
0
307,057
1
L
Hun Batz
10,056
529
112
6
0
351,218
4
W
Loki
10,579
557
101
5
0
413,677
4
W
Morgan Le Fay
11,904
627
154
8
0
385,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role