Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ByczazProwincji
Da Ji
Level 29
God Stats
6W - 4L
1,707 SR
Queue Stats
7W - 12L
1,404 Elo+
Party 1
Sol
Sol
Cookisia
Sol
Level 100
God Stats
18W - 12L
1,500 SR
Queue Stats
69W - 50L
1,268 Elo+
Party 1
Bellona
Bellona
namaranthine
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,140 Elo+
Party 1
Team Averages
Level 55
1,541 SR
1,362 Elo+

VS

Team Averages
Level 54
1,499 SR
1,448 Elo+
Pele
Pele
DarkiYT
Pele
Level 43
God Stats
3W - 1L
1,511 SR
Queue Stats
13W - 7L
1,452 Elo+
Solo
Izanami
Izanami
Fleshking1
Izanami
Level 39
God Stats
7W - 14L
1,322 SR
Queue Stats
236W - 259L
1,410 Elo+
Party 2
Ah Puch
Ah Puch
Kanokas
Ah Puch
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
161W - 141L
1,465 Elo+
Party 3
Bacchus
Bacchus
anas3408
Bacchus
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
382W - 403L
1,357 Elo+
Party 2
Jormungandr
Jormungandr
blankton
Jormungandr
Level 28
God Stats
14W - 7L
1,662 SR
Queue Stats
172W - 163L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 6 / 5
9,450
450
6,541
12,902
4,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
 
Sylvanus
12
4 / 9 / 4
8,701
414
3,696
15,343
12,267
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
10 / 4 / 4
11,643
554
19,228
16,843
7,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 11 / 4
9,403
448
10,556
14,936
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
namaranthine
Bellona
14
2 / 6 / 4
9,329
444
6,984
17,136
10,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DarkiYT
Pele
19
8 / 5 / 4
12,520
596
11,308
18,021
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Fleshking1
Izanami
18
8 / 5 / 6
12,491
595
13,583
13,324
4,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Kanokas
Ah Puch
18
11 / 4 / 6
12,871
613
16,523
16,813
8,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
anas3408
Bacchus
16
5 / 2 / 14
11,725
558
10,641
13,116
18,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
blankton
Jormungandr
18
3 / 2 / 12
12,124
577
9,376
15,839
15,233
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
77
18
Kills
35
36
Deaths
18
21
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
5
0.58
L
Sylvanus
 
Sylvanus
4
9
4
0.67
L
10
4
4
3
L
1
11
4
0.27
W
Pele
DarkiYT
Pele
8
5
4
2
W
Izanami
Fleshking1
Izanami
8
5
6
2.2
W
Ah Puch
Kanokas
Ah Puch
11
4
6
3.5
W
Bacchus
anas3408
Bacchus
5
2
14
6
W
Jormungandr
blankton
Jormungandr
3
2
12
4.5
L
Bellona
namaranthine
Bellona
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,005
Damage
61,431
77,160
Taken
77,113
40,128
Mitigated
54,567
12,699
Healing
24,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,541
2,006
0
3,823
12,902
4,396
606
3,457
9,445
0
56,120
L
Sylvanus
 
Sylvanus
3,696
1,123
1,940
2,487
15,343
12,267
0
7,457
7,886
7,339
0
L
19,228
5,263
0
1,527
16,843
7,762
0
8,740
8,103
0
69,261
L
10,556
2,969
0
826
14,936
4,963
1,210
7,323
7,613
48,794
0
W
Pele
DarkiYT
Pele
11,308
3,725
0
4,594
18,021
7,982
0
2,135
15,758
0
102,001
W
Izanami
Fleshking1
Izanami
13,583
9,755
0
3,568
13,324
4,711
5,079
3,790
9,416
0
92,521
W
Ah Puch
Kanokas
Ah Puch
16,523
1,222
0
9,266
16,813
8,013
516
2,147
14,454
82,957
0
W
Bacchus
anas3408
Bacchus
10,641
1,178
0
2,246
13,116
18,628
175
2,761
10,191
34,529
0
W
Jormungandr
blankton
Jormungandr
9,376
2,421
0
5,094
15,839
15,233
899
2,846
12,881
72,389
0
L
Bellona
namaranthine
Bellona
6,984
2,616
0
2,096
17,136
10,740
0
9,563
7,573
0
30,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,526
Gold Earned
61,731
357
Minions Killed
577
0
Camps Cleared
0
1,659,977
Distance Traveled
1,906,222
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,450
450
83
4
0
272,307
4
L
Sylvanus
8,701
414
10
0
0
294,610
1
L
Da Ji
11,643
554
108
5
0
372,871
0
L
Sol
9,403
448
103
5
0
349,865
1
W
Pele
12,520
596
142
7
0
398,830
2
W
Izanami
12,491
595
145
7
0
370,045
3
W
Ah Puch
12,871
613
113
5
0
378,854
0
W
Bacchus
11,725
558
41
2
0
389,349
1
W
Jormungandr
12,124
577
136
6
0
369,144
6
L
Bellona
9,329
444
53
3
0
370,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role