Player Matchup

Vulcan
Vulcan
Ekwidy
Vulcan
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 191L
1,496 Elo+
Solo
Jing Wei
Jing Wei
HuntTheFrost
Jing Wei
Level 155
God Stats
2W - 0L
1,747 SR
Queue Stats
420W - 396L
1,588 Elo+
Solo
Osiris
Osiris
KiloOneGaming
Osiris
Level 63
God Stats
4W - 2L
1,753 SR
Queue Stats
49W - 57L
1,503 Elo+
Solo
Hercules
Hercules
eltennyer
Hercules
Level 49
God Stats
2W - 0L
1,765 SR
Queue Stats
153W - 143L
1,559 Elo+
Solo
Artio
Artio
wildturkeydown
Artio
Level 67
God Stats
2W - 0L
1,759 SR
Queue Stats
174W - 150L
1,677 Elo+
Solo
Team Averages
Level 86
1,705 SR
1,564 Elo+

VS

Team Averages
Level 85
1,550 SR
1,573 Elo+
Anhur
Anhur
 
Anhur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Frosac
Persephone
Level 35
God Stats
4W - 5L
1,617 SR
Queue Stats
29W - 33L
1,606 Elo+
Party 1
Set
Set
LiberacesLover
Set
Level 156
God Stats
1W - 3L
1,445 SR
Queue Stats
563W - 504L
1,510 Elo+
Solo
Ganesha
Ganesha
Samguich
Ganesha
Level 11
God Stats
10W - 12L
1,587 SR
Queue Stats
12W - 18L
1,624 Elo+
Party 1
Tyr
Tyr
Sant1_Fernandez
Tyr
Level 86
God Stats
15W - 15L
1,599 SR
Queue Stats
105W - 99L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ekwidy
Vulcan
15
8 / 1 / 2
9,486
632
12,244
8,160
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
HuntTheFrost
Jing Wei
15
4 / 1 / 1
9,423
628
7,282
6,284
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 1 / 5
8,695
580
4,086
9,115
6,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
eltennyer
Hercules
14
2 / 1 / 2
8,786
586
6,587
12,033
11,861
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 0 / 8
8,182
545
5,058
12,192
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 1 / 0
7,735
516
5,258
8,146
2,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Frosac
Persephone
11
1 / 5 / 0
6,791
453
3,640
7,542
2,674
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 2
7,349
490
5,712
10,892
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Samguich
Ganesha
11
0 / 5 / 0
6,141
409
2,110
11,718
4,207
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
1 / 2 / 2
8,032
535
8,898
12,445
10,798
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
4
4
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
W
Vulcan
Ekwidy
Vulcan
8
1
2
9
L
Persephone
Frosac
Persephone
1
5
0
0.2
W
Jing Wei
HuntTheFrost
Jing Wei
4
1
1
4.5
W
1
1
5
3.5
L
1
3
2
0.67
L
Ganesha
Samguich
Ganesha
0
5
0
0
L
1
2
2
1
W
Hercules
eltennyer
Hercules
2
1
2
3
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,257
Damage
25,618
47,784
Taken
50,743
31,750
Mitigated
26,146
18,369
Healing
16,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,258
2,989
0
4,252
8,146
2,484
0
819
7,327
0
54,753
W
Vulcan
Ekwidy
Vulcan
12,244
2,343
107
3,055
8,160
3,384
0
2,371
5,789
64,960
0
L
Persephone
Frosac
Persephone
3,640
179
0
1,433
7,542
2,674
0
4,867
2,336
35,136
0
W
Jing Wei
HuntTheFrost
Jing Wei
7,282
4,936
0
1,000
6,284
1,721
1,126
300
5,984
0
69,389
W
4,086
1,162
0
3,140
9,115
6,284
1,257
465
8,650
0
75,534
L
5,712
1,373
0
2,872
10,892
5,983
0
3,391
7,405
0
49,764
L
Ganesha
Samguich
Ganesha
2,110
158
0
1,490
11,718
4,207
0
4,739
6,843
18,887
0
L
8,898
837
0
6,867
12,445
10,798
0
3,138
9,299
0
51,824
W
Hercules
eltennyer
Hercules
6,587
1,913
0
5,738
12,033
11,861
0
1,107
10,926
0
50,545
W
5,058
427
688
4,641
12,192
8,500
0
1,507
10,685
18,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
36,048
516
Minions Killed
427
0
Camps Cleared
0
1,618,476
Distance Traveled
1,478,161
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,735
516
132
9
0
265,336
5
W
Vulcan
9,486
632
117
8
0
319,595
2
L
Persephone
6,791
453
78
5
0
258,934
2
W
Jing Wei
9,423
628
130
9
0
275,946
7
W
Osiris
8,695
580
125
8
0
360,499
4
L
Set
7,349
490
96
6
0
305,901
3
L
Ganesha
6,141
409
5
0
0
283,265
3
L
Tyr
8,032
535
116
8
0
364,725
3
W
Hercules
8,786
586
116
8
0
321,877
0
W
Artio
8,182
545
28
2
0
340,559
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role