Player Matchup

Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
IXGaara310
Loki
Level 49
God Stats
19W - 25L
1,399 SR
Queue Stats
148W - 259L
1,211 Elo+
Party 1
Khepri
Khepri
ShadowHonorX2X
Khepri
Level 66
God Stats
5W - 8L
1,472 SR
Queue Stats
219W - 285L
1,335 Elo+
Party 1
Team Averages
Level 61
1,457 SR
1,349 Elo+

VS

Team Averages
Level 14
1,314 SR
1,219 Elo+
Cthulhu
Cthulhu
Lynx050613
Cthulhu
Level 4
God Stats
0W - 4L
1,308 SR
Queue Stats
0W - 8L
1,136 Elo+
Party 2
Ares
Ares
Rubenfazer7949
Ares
Level 4
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 7L
1,212 Elo+
Party 2
Neith
Neith
Trailaparktomes
Neith
Level 34
God Stats
32W - 41L
1,352 SR
Queue Stats
170W - 227L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
9 / 0 / 13
8,881
888
10,059
5,813
2,679
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 1 / 17
8,977
898
9,560
3,558
1,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
11 / 3 / 12
9,827
983
7,549
14,019
21,911
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lynx050613
Cthulhu
9
1 / 11 / 1
6,416
642
2,865
14,656
11,634
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 10 / 3
6,316
632
1,897
11,803
3,977
10
3 / 7 / 1
7,223
722
8,261
10,732
3,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
27
Kills
4
4
Deaths
28
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
13
15.5
W
7
1
17
15.5
L
Cthulhu
Lynx050613
Cthulhu
1
11
1
0.14
L
0
10
3
0.15
W
11
3
12
5.67
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
13,023
23,390
Taken
37,191
26,030
Mitigated
18,978
4,587
Healing
2,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,059
557
204
2,520
5,813
2,679
1,455
1,601
4,212
27,249
0
W
9,560
3,786
0
327
3,558
1,440
96
831
2,727
0
21,644
L
Cthulhu
Lynx050613
Cthulhu
2,865
1,195
0
299
14,656
11,634
66
6,928
7,728
8,758
0
L
1,897
752
0
0
11,803
3,977
28
6,159
5,644
4,518
0
W
7,549
1,430
20
1,516
14,019
21,911
256
2,990
11,029
16,188
0
L
8,261
4,476
0
1,733
10,732
3,367
0
5,109
5,623
0
17,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,685
Gold Earned
19,955
91
Minions Killed
42
5
Camps Cleared
1
512,332
Distance Traveled
443,779
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,881
888
35
4
1
171,003
0
W
Loki
8,977
898
36
4
3
176,431
0
L
Cthulhu
6,416
642
10
1
1
153,437
0
L
Ares
6,316
632
6
1
0
145,692
0
W
Khepri
9,827
983
20
2
1
164,898
1
L
Neith
7,223
722
26
3
0
144,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role