Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
PhilyEagles264
Vulcan
Level 89
God Stats
4W - 1L
1,712 SR
Queue Stats
25W - 29L
1,363 Elo+
Solo
Fenrir
Fenrir
UpwindSauce4584
Fenrir
Level 67
God Stats
17W - 25L
1,206 SR
Queue Stats
189W - 210L
1,447 Elo+
Solo
Chaac
Chaac
uh Ebran
Chaac
Level 103
God Stats
7W - 7L
1,589 SR
Queue Stats
221W - 215L
1,444 Elo+
Solo
Danzaburou
Danzaburou
xxFisherxKingxx
Danzaburou
Level 86
God Stats
16W - 16L
1,511 SR
Queue Stats
217W - 215L
1,403 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,431 Elo+

VS

Team Averages
Level 80
1,531 SR
1,426 Elo+
Neith
Neith
FonceLune11
Neith
Level 63
God Stats
9W - 6L
1,556 SR
Queue Stats
140W - 120L
1,451 Elo+
Solo
Thoth
Thoth
Mayshawnn
Thoth
Level 61
God Stats
2W - 2L
1,351 SR
Queue Stats
127W - 168L
1,382 Elo+
Solo
Ganesha
Ganesha
Nextbag83115714
Ganesha
Level 103
God Stats
2W - 1L
1,681 SR
Queue Stats
69W - 78L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
kristian12005
Sun Wukong
Level 68
God Stats
10W - 9L
1,386 SR
Queue Stats
291W - 326L
1,417 Elo+
Solo
Pele
Pele
xXShadoLtXx
Pele
Level 103
God Stats
1W - 2L
1,682 SR
Queue Stats
99W - 89L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 6
7,193
514
4,902
10,110
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 0 / 4
8,041
574
6,257
3,444
1,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 2 / 3
7,607
543
4,553
10,040
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
uh Ebran
Chaac
13
1 / 1 / 3
8,051
575
7,087
12,552
8,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
xxFisherxKingxx
Danzaburou
13
4 / 1 / 4
7,663
547
6,427
7,071
2,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,228
445
4,815
6,550
1,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Mayshawnn
Thoth
12
0 / 1 / 0
6,781
484
2,043
5,706
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 5
5,623
402
3,119
11,166
5,135
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
kristian12005
Sun Wukong
10
0 / 4 / 1
6,183
442
6,149
13,229
8,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 3 / 0
7,513
537
6,827
10,355
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
13
Kills
7
7
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
6
1
L
2
3
3
1.17
L
Thoth
Mayshawnn
Thoth
0
1
0
0
L
0
2
5
1.25
W
4
0
4
6
W
4
2
3
2.75
L
Sun Wukong
kristian12005
Sun Wukong
0
4
1
0.13
W
Chaac
uh Ebran
Chaac
1
1
3
2.5
L
5
3
0
1.67
W
Danzaburou
xxFisherxKingxx
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,226
Damage
22,953
43,217
Taken
47,006
21,110
Mitigated
20,435
18,580
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,902
392
0
1,689
10,110
6,115
876
973
9,137
28,165
0
L
4,815
2,201
0
1,875
6,550
1,888
106
1,919
4,631
0
35,944
L
Thoth
Mayshawnn
Thoth
2,043
201
0
965
5,706
2,029
528
2,326
3,245
42,750
2,409
L
3,119
296
41
3,340
11,166
5,135
0
3,061
8,105
14,274
0
W
6,257
1,012
0
1,320
3,444
1,681
2,324
624
2,820
39,631
0
W
4,553
697
0
4,753
10,040
3,183
44
1,410
8,630
0
32,429
L
Sun Wukong
kristian12005
Sun Wukong
6,149
1,821
0
4,393
13,229
8,464
44
877
11,423
0
31,560
W
Chaac
uh Ebran
Chaac
7,087
1,498
0
7,569
12,552
8,063
744
1,104
11,448
0
43,847
L
6,827
1,021
0
3,396
10,355
2,919
0
3,273
7,040
0
50,631
W
Danzaburou
xxFisherxKingxx
Danzaburou
6,427
2,750
0
3,249
7,071
2,068
0
1,025
6,046
0
37,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,555
Gold Earned
32,328
343
Minions Killed
336
0
Camps Cleared
0
1,306,371
Distance Traveled
1,256,941
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,193
514
24
2
0
259,501
6
L
Neith
6,228
445
77
6
0
240,561
7
L
Thoth
6,781
484
100
7
0
234,537
1
L
Ganesha
5,623
402
7
1
0
239,194
5
W
Vulcan
8,041
574
76
5
0
259,481
2
W
Fenrir
7,607
543
64
5
0
285,175
4
L
Sun Wukong
6,183
442
63
5
0
244,614
1
W
Chaac
8,051
575
93
7
0
258,131
3
L
Pele
7,513
537
89
6
0
298,035
3
W
Danzaburou
7,663
547
86
6
0
244,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role