Player Matchup

Bakasura
Bakasura
DOnlyBigCountry
Bakasura
Level 52
God Stats
2W - 1L
1,759 SR
Queue Stats
3W - 3L
1,538 Elo+
Solo
Fenrir
Fenrir
MustBeYoyo
Fenrir
Level 129
God Stats
25W - 17L
1,602 SR
Queue Stats
872W - 893L
1,541 Elo+
Solo
Sylvanus
Sylvanus
WetBuffalo
Sylvanus
Level 129
God Stats
4W - 2L
1,231 SR
Queue Stats
83W - 62L
1,568 Elo+
Solo
Apollo
Apollo
WorthyProduct65
Apollo
Level 144
God Stats
6W - 2L
1,606 SR
Queue Stats
173W - 168L
1,536 Elo+
Solo
Discordia
Discordia
chorizoman2
Discordia
Level 139
God Stats
28W - 25L
1,591 SR
Queue Stats
560W - 496L
1,557 Elo+
Solo
Team Averages
Level 119
1,558 SR
1,548 Elo+

VS

Team Averages
Level 130
1,562 SR
1,548 Elo+
Heimdallr
Heimdallr
BroughtFountain
Heimdallr
Level 109
God Stats
5W - 14L
1,374 SR
Queue Stats
726W - 671L
1,501 Elo+
Solo
Geb
Geb
Draxler86
Geb
Level 158
God Stats
16W - 13L
1,612 SR
Queue Stats
173W - 161L
1,560 Elo+
Solo
Tyr
Tyr
SireBubblot
Tyr
Level 124
God Stats
37W - 41L
1,506 SR
Queue Stats
942W - 888L
1,566 Elo+
Solo
Loki
Loki
iLokiSenpai
Loki
Level 144
God Stats
81W - 61L
1,591 SR
Queue Stats
152W - 156L
1,524 Elo+
Solo
Ah Puch
Ah Puch
moltopapu
Ah Puch
Level 117
God Stats
14W - 4L
1,728 SR
Queue Stats
220W - 209L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 5 / 7
8,318
489
4,967
13,807
6,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MustBeYoyo
Fenrir
16
6 / 4 / 3
9,871
581
9,505
12,510
10,826
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
WetBuffalo
Sylvanus
13
7 / 4 / 8
8,714
513
9,904
16,545
17,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 3 / 12
8,782
517
9,118
14,851
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
chorizoman2
Discordia
12
6 / 3 / 7
8,458
498
11,461
9,998
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BroughtFountain
Heimdallr
12
0 / 8 / 4
7,216
424
6,658
12,375
3,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 11
7,457
439
3,143
13,773
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 3
9,269
545
13,703
12,914
10,292
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
10 / 3 / 3
9,142
538
7,896
7,341
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
moltopapu
Ah Puch
13
4 / 5 / 6
8,686
511
17,355
12,032
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
46
20
Kills
19
19
Deaths
20
37
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BroughtFountain
Heimdallr
0
8
4
0.25
W
Bakasura
0
5
7
0.7
L
1
3
11
2.17
W
Fenrir
MustBeYoyo
Fenrir
6
4
3
1.88
L
4
1
3
5.5
W
Sylvanus
WetBuffalo
Sylvanus
7
4
8
2.75
W
1
3
12
2.33
W
Discordia
chorizoman2
Discordia
6
3
7
3.17
L
10
3
3
3.83
L
Ah Puch
moltopapu
Ah Puch
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,955
Damage
48,755
67,711
Taken
58,435
44,017
Mitigated
33,023
16,084
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BroughtFountain
Heimdallr
6,658
4,227
0
1,697
12,375
3,828
18
3,874
8,393
0
41,886
W
Bakasura
4,967
3,272
0
4,573
13,807
6,642
80
4,946
8,553
0
45,226
L
3,143
817
0
1,070
13,773
12,082
0
4,707
8,651
12,420
0
W
Fenrir
MustBeYoyo
Fenrir
9,505
1,328
0
1,900
12,510
10,826
652
2,431
9,987
4,090
45,093
L
13,703
1,740
0
6,643
12,914
10,292
497
2,576
9,942
737
58,233
W
Sylvanus
WetBuffalo
Sylvanus
9,904
3,341
1,219
2,347
16,545
17,373
203
6,235
10,100
26,694
10,370
W
9,118
4,179
0
4,803
14,851
5,555
421
2,760
12,001
0
62,907
W
Discordia
chorizoman2
Discordia
11,461
784
0
1,242
9,998
3,621
0
4,043
5,605
35,625
0
L
7,896
2,303
0
1,676
7,341
2,916
0
2,731
4,390
0
41,499
L
Ah Puch
moltopapu
Ah Puch
17,355
244
0
2,138
12,032
3,905
379
6,486
4,944
54,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,143
Gold Earned
41,770
410
Minions Killed
356
0
Camps Cleared
0
1,572,750
Distance Traveled
1,548,452
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,216
424
72
4
0
311,472
3
W
Bakasura
8,318
489
97
6
0
340,468
5
L
Geb
7,457
439
13
1
0
317,655
2
W
Fenrir
9,871
581
98
6
0
342,001
3
L
Tyr
9,269
545
119
7
0
333,049
3
W
Sylvanus
8,714
513
51
3
0
273,958
3
W
Apollo
8,782
517
102
6
0
290,228
5
W
Discordia
8,458
498
62
4
0
326,095
2
L
Loki
9,142
538
72
4
0
282,139
2
L
Ah Puch
8,686
511
80
5
0
304,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role