Player Matchup

Artio
Artio
MadDemonMax
Artio
Level 124
God Stats
2W - 3L
1,503 SR
Queue Stats
435W - 452L
1,515 Elo+
Solo
Ymir
Ymir
Mehmet26
Ymir
Level 67
God Stats
89W - 69L
1,578 SR
Queue Stats
387W - 400L
1,519 Elo+
Party 1
Awilix
Awilix
MiyazakiMizaka
Awilix
Level 146
God Stats
3W - 1L
1,564 SR
Queue Stats
15W - 16L
1,475 Elo+
Party 2
Janus
Janus
Multiceus
Janus
Level 107
God Stats
9W - 10L
1,412 SR
Queue Stats
18W - 19L
1,521 Elo+
Party 2
Rama
Rama
iamf4cker
Rama
Level 61
God Stats
17W - 17L
1,463 SR
Queue Stats
268W - 267L
1,528 Elo+
Party 1
Team Averages
Level 101
1,504 SR
1,512 Elo+

VS

Team Averages
Level 96
1,619 SR
1,545 Elo+
Ares
Ares
AzerVect
Ares
Level 79
God Stats
9W - 6L
1,658 SR
Queue Stats
238W - 231L
1,509 Elo+
Solo
Scylla
Scylla
Beh4iry
Scylla
Level 106
God Stats
23W - 35L
1,454 SR
Queue Stats
788W - 850L
1,550 Elo+
Party 3
Apollo
Apollo
HE1SENBERG00
Apollo
Level 65
God Stats
20W - 22L
1,469 SR
Queue Stats
358W - 370L
1,539 Elo+
Party 3
Nike
Nike
Isotop41
Nike
Level 159
God Stats
1W - 3L
1,607 SR
Queue Stats
269W - 264L
1,584 Elo+
Solo
Agni
Agni
cg0213
Agni
Level 69
God Stats
2W - 1L
1,906 SR
Queue Stats
311W - 299L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
10,671
628
5,066
10,389
9,728
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
14
6 / 1 / 17
10,304
606
9,533
18,905
15,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
12 / 1 / 5
11,175
657
11,888
11,263
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Multiceus
Janus
17
2 / 1 / 8
10,538
620
7,375
6,580
2,173
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
8 / 1 / 10
10,836
637
11,716
11,422
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 9 / 3
6,717
395
6,564
19,206
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Beh4iry
Scylla
12
0 / 4 / 1
7,752
456
6,637
7,828
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
12
1 / 8 / 2
7,536
443
5,355
12,073
3,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
15
0 / 3 / 0
8,859
521
4,696
12,122
6,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
cg0213
Agni
12
2 / 6 / 1
7,791
458
5,539
12,727
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
30
Kills
4
4
Deaths
30
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
1
9
3
0.28
L
Scylla
Beh4iry
Scylla
0
4
1
0.13
L
Apollo
1
8
2
0.25
L
Nike
0
3
0
0
W
2
0
0
2
W
Ymir
6
1
17
14.5
W
12
1
5
14.5
W
Janus
Multiceus
Janus
2
1
8
6
L
Agni
cg0213
Agni
2
6
1
0.42
W
Rama
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,578
Damage
28,791
58,559
Taken
63,956
35,656
Mitigated
30,803
26,222
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
6,564
537
0
1,872
19,206
13,606
0
6,655
12,551
15,019
0
L
Scylla
Beh4iry
Scylla
6,637
502
0
974
7,828
2,537
0
3,601
4,227
43,092
0
L
Apollo
5,355
3,873
0
2,495
12,073
3,875
0
4,128
7,945
0
47,223
L
Nike
4,696
954
0
3,520
12,122
6,751
467
5,447
6,523
0
61,960
W
5,066
912
0
6,122
10,389
9,728
922
1,621
7,901
61,418
0
W
Ymir
9,533
2,319
0
8,880
18,905
15,728
130
9,340
9,398
35,285
0
W
11,888
4,944
0
1,314
11,263
4,128
798
4,170
6,943
0
90,255
W
Janus
Multiceus
Janus
7,375
514
0
2,054
6,580
2,173
400
3,234
3,066
74,954
0
L
Agni
cg0213
Agni
5,539
254
0
3,675
12,727
4,034
0
1,991
10,736
44,108
0
W
Rama
11,716
10,470
0
7,852
11,422
3,899
1,974
4,502
6,828
0
79,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,524
Gold Earned
38,655
574
Minions Killed
400
0
Camps Cleared
0
1,676,074
Distance Traveled
1,446,183
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,717
395
15
1
0
278,698
3
L
Scylla
7,752
456
100
6
0
312,269
4
L
Apollo
7,536
443
71
4
0
288,855
4
L
Nike
8,859
521
133
8
0
271,323
1
W
Artio
10,671
628
131
8
0
317,799
2
W
Ymir
10,304
606
31
2
0
302,383
6
W
Awilix
11,175
657
133
8
0
392,706
6
W
Janus
10,538
620
160
9
0
356,145
3
L
Agni
7,791
458
81
5
0
295,038
1
W
Rama
10,836
637
119
7
0
307,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role