Player Matchup

Sol
Sol
D4niell27
Sol
Level 29
God Stats
16W - 19L
1,501 SR
Queue Stats
161W - 201L
1,406 Elo+
Party 1
Discordia
Discordia
MiPGames
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 148L
1,358 Elo+
Party 1
Sylvanus
Sylvanus
OldKingSpirit
Sylvanus
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 46L
1,494 Elo+
Solo
Arachne
Arachne
PERNINHADEFERRO
Arachne
Level 21
God Stats
20W - 36L
1,383 SR
Queue Stats
27W - 54L
1,313 Elo+
Party 1
Ymir
Ymir
StormBllast
Ymir
Level 27
God Stats
2W - 1L
1,743 SR
Queue Stats
38W - 34L
1,458 Elo+
Party 1
Team Averages
Level 25
1,525 SR
1,406 Elo+

VS

Team Averages
Level 22
1,427 SR
1,494 Elo+
Cu Chulainn
Cu Chulainn
AkumaGCMps
Cu Chulainn
Level 17
God Stats
3W - 8L
1,356 SR
Queue Stats
69W - 66L
1,539 Elo+
Solo
Fenrir
Fenrir
LeanSSJ
Fenrir
Level 27
God Stats
0W - 3L
1,256 SR
Queue Stats
77W - 98L
1,423 Elo+
Solo
Charybdis
Charybdis
Músicalista
Charybdis
Level 15
God Stats
9W - 5L
1,432 SR
Queue Stats
13W - 9L
1,550 Elo+
Party 2
Khepri
Khepri
NotRaph
Khepri
Level 24
God Stats
5W - 6L
1,656 SR
Queue Stats
14W - 10L
1,485 Elo+
Party 2
Janus
Janus
ShadowPllayz
Janus
Level 28
God Stats
2W - 2L
1,434 SR
Queue Stats
24W - 17L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 7
9,210
542
13,561
12,445
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
MiPGames
Discordia
14
7 / 5 / 7
9,568
563
10,706
9,213
2,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
OldKingSpirit
Sylvanus
15
6 / 3 / 6
9,374
551
9,622
14,566
12,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 5 / 6
8,604
506
8,351
11,153
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 3 / 12
8,380
493
4,394
10,919
5,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkumaGCMps
Cu Chulainn
11
0 / 5 / 3
7,263
427
3,843
10,376
6,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
LeanSSJ
Fenrir
14
6 / 6 / 9
9,521
560
9,628
12,766
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
Músicalista
Charybdis
13
5 / 5 / 6
8,328
490
10,064
11,521
4,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
NotRaph
Khepri
12
1 / 3 / 8
8,056
474
2,955
12,823
10,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 6 / 5
9,012
530
13,597
12,169
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
50
25
Kills
19
20
Deaths
25
38
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AkumaGCMps
Cu Chulainn
0
5
3
0.3
W
7
4
7
2.63
L
Fenrir
LeanSSJ
Fenrir
6
6
9
1.75
W
Discordia
MiPGames
Discordia
7
5
7
2.1
L
Charybdis
Músicalista
Charybdis
5
5
6
1.6
L
Khepri
NotRaph
Khepri
1
3
8
1.67
W
Sylvanus
OldKingSpirit
Sylvanus
6
3
6
3
W
4
5
6
1.4
L
7
6
5
1.58
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,634
Damage
40,087
58,296
Taken
59,655
29,874
Mitigated
30,665
18,707
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AkumaGCMps
Cu Chulainn
3,843
613
0
1,618
10,376
6,309
282
4,316
6,060
36
26,298
W
13,561
5,159
0
5,417
12,445
3,805
3,158
3,570
8,665
42,823
0
L
Fenrir
LeanSSJ
Fenrir
9,628
2,990
0
1,342
12,766
5,154
304
4,886
7,880
0
45,682
W
Discordia
MiPGames
Discordia
10,706
1,706
0
1,890
9,213
2,956
627
3,659
5,235
45,163
0
L
Charybdis
Músicalista
Charybdis
10,064
7,485
0
2,593
11,521
4,391
2,743
9,132
2,389
0
39,373
L
Khepri
NotRaph
Khepri
2,955
201
0
2,550
12,823
10,608
888
9,350
3,473
20,309
0
W
Sylvanus
OldKingSpirit
Sylvanus
9,622
3,604
1,329
7,009
14,566
12,301
1,149
4,206
10,004
46,832
16,517
W
8,351
5,258
0
2,567
11,153
4,943
0
1,869
9,132
0
41,736
L
13,597
1,848
143
3,596
12,169
4,203
1,295
9,554
2,615
47,492
0
W
4,394
1,336
0
495
10,919
5,869
392
2,600
8,210
21,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,136
Gold Earned
42,180
347
Minions Killed
314
0
Camps Cleared
0
1,443,387
Distance Traveled
1,453,848
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,263
427
50
3
0
238,131
0
W
Sol
9,210
542
63
4
0
277,060
2
L
Fenrir
9,521
560
70
4
0
342,036
2
W
Discordia
9,568
563
71
4
0
275,173
5
L
Charybdis
8,328
490
79
5
0
255,638
2
L
Khepri
8,056
474
15
1
0
318,212
3
W
Sylvanus
9,374
551
108
6
0
264,189
0
W
Arachne
8,604
506
63
4
0
325,329
7
L
Janus
9,012
530
100
6
0
299,831
1
W
Ymir
8,380
493
42
2
0
301,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role