Player Matchup

Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DevilishKatt
Terra
Level 158
God Stats
7W - 2L
1,878 SR
Queue Stats
36W - 45L
1,455 Elo+
Party 1
Heimdallr
Heimdallr
Dumsildorf
Heimdallr
Level 18
God Stats
1W - 1L
1,263 SR
Queue Stats
4W - 6L
1,512 Elo+
Solo
Medusa
Medusa
MadPrinceSheo
Medusa
Level 156
God Stats
2W - 0L
1,478 SR
Queue Stats
19W - 33L
1,294 Elo+
Party 1
Hachiman
Hachiman
TheRavingRaven
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,236 Elo+
Party 1
Team Averages
Level 95
1,524 SR
1,399 Elo+

VS

Team Averages
Level 93
1,488 SR
1,443 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Anoahthatboi
Janus
Level 66
God Stats
4W - 5L
1,405 SR
Queue Stats
238W - 226L
1,539 Elo+
Solo
Sylvanus
Sylvanus
RevelationDeath
Sylvanus
Level 82
God Stats
0W - 1L
1,444 SR
Queue Stats
0W - 2L
1,237 Elo+
Solo
Neith
Neith
WhiteWolfff
Neith
Level 104
God Stats
11W - 15L
1,509 SR
Queue Stats
104W - 104L
1,431 Elo+
Solo
Kali
Kali
d3athuser
Kali
Level 63
God Stats
52W - 37L
1,578 SR
Queue Stats
139W - 132L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 3
5,812
969
3,354
2,901
1,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 0 / 5
5,419
903
3,728
6,779
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Dumsildorf
Heimdallr
12
1 / 0 / 5
5,662
944
5,014
3,382
1,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 2 / 3
5,784
964
3,161
3,652
1,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
10
2 / 1 / 2
5,562
927
2,180
2,591
845
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 2 / 1
5,206
868
3,882
5,951
4,893
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 1
5,031
839
4,112
2,431
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
10
0 / 1 / 2
4,706
784
2,533
7,992
6,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 2
5,167
861
1,705
4,681
1,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
7
0 / 1 / 1
4,277
713
1,257
1,834
717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
7
Kills
3
3
Deaths
7
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
3
3.5
L
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
0
1
1
0.5
W
0
0
5
2.5
W
Heimdallr
Dumsildorf
Heimdallr
1
0
5
3.5
W
2
2
3
1.75
L
Sylvanus
0
1
2
1
W
Hachiman
2
1
2
3
L
1
2
2
1
L
Kali
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
13,489
19,305
Taken
22,889
9,418
Mitigated
14,381
5,861
Healing
5,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,354
43
814
1,252
2,901
1,014
107
1,772
1,077
18,728
0
L
Gilgamesh
 
Gilgamesh
3,882
879
0
1,151
5,951
4,893
0
1,682
4,269
112
6,741
L
4,112
120
0
0
2,431
794
1
444
1,987
23,277
0
W
3,728
239
326
1,865
6,779
5,146
0
1,645
5,061
13,256
0
W
Heimdallr
Dumsildorf
Heimdallr
5,014
2,730
0
1,147
3,382
1,191
0
1,349
1,921
0
17,966
W
3,161
953
0
367
3,652
1,222
1,347
1,054
2,547
0
16,052
L
Sylvanus
2,533
291
913
1,921
7,992
6,339
0
2,128
5,864
8,043
0
W
Hachiman
2,180
1,117
0
90
2,591
845
0
973
1,586
0
5,840
L
1,705
270
331
948
4,681
1,638
0
2,308
2,373
0
12,474
L
Kali
1,257
386
0
404
1,834
717
0
736
1,098
0
4,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
24,387
157
Minions Killed
118
7
Camps Cleared
3
669,104
Distance Traveled
543,491
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,812
969
56
9
4
145,695
0
L
Gilgamesh
5,206
868
11
2
1
117,905
1
L
Janus
5,031
839
62
10
1
122,332
2
W
Terra
5,419
903
12
2
0
143,109
1
W
Heimdallr
5,662
944
33
6
1
126,556
0
W
Medusa
5,784
964
34
6
2
127,474
1
L
Sylvanus
4,706
784
13
2
0
119,251
0
W
Hachiman
5,562
927
22
4
0
126,270
0
L
Neith
5,167
861
27
5
0
128,944
0
L
Kali
4,277
713
5
1
1
55,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role