Player Matchup

Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
VictrMontero
Cthulhu
Silver IV
Level 126
God Stats
6W - 4L
1,470 SR
Queue Stats
407W - 434L
799 MMR
Solo
Anubis
Anubis
Silver I
cakeboy7
Anubis
Silver I
Level 105
God Stats
1W - 0L
1,710 SR
Queue Stats
86W - 86L
1,314 MMR
Party 1
Apollo
Apollo
Silver I
cinuty
Apollo
Silver I
Level 108
God Stats
2W - 0L
1,186 SR
Queue Stats
22W - 39L
1,272 MMR
Solo
Fenrir
Fenrir
Gold V
idfoghgfvnre
Fenrir
Gold V
Level 97
God Stats
8W - 7L
1,526 SR
Queue Stats
120W - 122L
1,328 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,479 SR
1,243 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,532 SR
1,322 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver V
BaPciaTheLegend
Raijin
Silver V
Level 116
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 28L
1,212 MMR
Solo
Ymir
Ymir
Silver I
Muelles13
Ymir
Silver I
Level 104
God Stats
4W - 7L
1,546 SR
Queue Stats
238W - 250L
1,195 MMR
Solo
Anhur
Anhur
Silver I
tenoqueoeasy
Anhur
Silver I
Level 62
God Stats
5W - 5L
1,829 SR
Queue Stats
145W - 137L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
7 / 0 / 6
10,951
576
9,794
8,280
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
VictrMontero
Cthulhu
14
2 / 3 / 6
9,425
496
7,596
18,297
18,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
cakeboy7
Anubis
16
5 / 1 / 4
10,367
546
13,484
10,876
5,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
cinuty
Apollo
16
2 / 1 / 10
9,879
520
11,995
11,013
3,845
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
15
4 / 4 / 0
9,987
526
8,199
12,883
4,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
GilgameshAthenaPersephoneTsukuyomiMorgan Le Fay

VS

Bans
TiamatKing ArthurOdinTyrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 6 / 2
8,394
442
10,223
17,549
6,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
 
Bacchus
10
2 / 4 / 3
8,006
421
5,920
19,141
21,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 0
6,374
335
926
4,339
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
0 / 5 / 3
9,086
478
7,494
15,155
10,273
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 3 / 2
10,392
547
8,787
12,761
3,624
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
20
Kills
9
9
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
0
6
10
L
Arachne
 
Arachne
1
6
2
0.33
L
Bacchus
 
Bacchus
2
4
3
0.88
L
0
2
0
0
L
Ymir
0
5
3
0.3
W
Cthulhu
VictrMontero
Cthulhu
2
3
6
1.67
W
Anubis
cakeboy7
Anubis
5
1
4
7
W
Apollo
cinuty
Apollo
2
1
10
7
W
Fenrir
4
4
0
1
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,068
Damage
33,350
61,349
Taken
68,945
35,470
Mitigated
42,797
24,263
Healing
15,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,794
758
214
2,995
8,280
3,105
524
2,491
5,789
78,422
0
L
Arachne
 
Arachne
10,223
7,531
0
6,831
17,549
6,360
0
6,964
10,541
0
64,004
L
Bacchus
 
Bacchus
5,920
662
0
3,301
19,141
21,411
0
8,078
10,632
15,096
0
L
926
0
0
360
4,339
1,129
0
1,108
3,179
18,401
0
L
Ymir
7,494
1,272
0
1,489
15,155
10,273
0
10,442
4,554
55,782
0
W
Cthulhu
VictrMontero
Cthulhu
7,596
1,168
167
3,847
18,297
18,332
0
2,683
15,614
49,209
0
W
Anubis
cakeboy7
Anubis
13,484
677
349
7,733
10,876
5,549
863
3,999
6,877
66,137
0
W
Apollo
cinuty
Apollo
11,995
8,788
0
5,328
11,013
3,845
189
3,512
7,501
0
72,395
W
Fenrir
8,199
2,008
0
3,630
12,883
4,639
0
1,655
11,228
0
72,842
L
8,787
3,875
0
3,400
12,761
3,624
367
3,607
9,040
0
77,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,609
Gold Earned
42,252
556
Minions Killed
390
0
Camps Cleared
0
1,724,819
Distance Traveled
1,556,110
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,951
576
150
8
0
362,819
0
L
Arachne
8,394
442
91
5
0
401,531
11
L
Bacchus
8,006
421
10
1
0
373,064
5
L
Raijin
6,374
335
37
2
0
130,779
3
L
Ymir
9,086
478
113
6
0
319,803
3
W
Cthulhu
9,425
496
77
4
0
370,444
3
W
Anubis
10,367
546
116
6
0
234,454
1
W
Apollo
9,879
520
102
5
0
368,759
8
W
Fenrir
9,987
526
111
6
0
388,343
5
L
Anhur
10,392
547
139
7
0
330,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role