Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Aviery
Artemis
Level 77
God Stats
9W - 8L
1,502 SR
Queue Stats
223W - 223L
1,535 Elo+
Party 3
Baron Samedi
Baron Samedi
HaimeRich
Baron Samedi
Level 127
God Stats
1W - 1L
1,549 SR
Queue Stats
28W - 28L
1,478 Elo+
Solo
Amaterasu
Amaterasu
MongoBolingar
Amaterasu
Level 50
God Stats
3W - 1L
1,819 SR
Queue Stats
14W - 13L
1,487 Elo+
Solo
Da Ji
Da Ji
Yotar
Da Ji
Level 159
God Stats
8W - 6L
1,615 SR
Queue Stats
278W - 281L
1,542 Elo+
Solo
Team Averages
Level 88
1,597 SR
1,508 Elo+

VS

Team Averages
Level 67
1,472 SR
1,582 Elo+
Charybdis
Charybdis
Crabbongle
Charybdis
Level 68
God Stats
4W - 1L
1,503 SR
Queue Stats
111W - 102L
1,489 Elo+
Party 2
Guan Yu
Guan Yu
HornyBoomerHere
Guan Yu
Level 36
God Stats
5W - 2L
1,710 SR
Queue Stats
173W - 71L
1,696 Elo+
Party 1
Artio
Artio
Jeffoomfy
Artio
Level 21
God Stats
1W - 2L
1,246 SR
Queue Stats
29W - 26L
1,551 Elo+
Party 2
Susano
Susano
RMRKiller
Susano
Level 143
God Stats
7W - 7L
1,381 SR
Queue Stats
386W - 279L
1,610 Elo+
Party 1
Zeus
Zeus
a13709679810b
Zeus
Level 69
God Stats
51W - 35L
1,522 SR
Queue Stats
508W - 550L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 6 / 4
9,671
967
8,112
16,639
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Aviery
Artemis
16
1 / 6 / 7
9,593
959
17,712
17,694
5,947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
HaimeRich
Baron Samedi
16
2 / 4 / 5
9,642
964
13,950
10,271
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amaterasu
MongoBolingar
Amaterasu
15
0 / 4 / 5
9,281
928
11,468
22,079
17,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Yotar
Da Ji
16
5 / 4 / 3
11,084
1,108
13,137
17,697
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

164

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crabbongle
Charybdis
17
5 / 0 / 12
11,213
1,121
21,913
10,446
4,729
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 1 / 14
10,258
1,026
15,272
15,843
21,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
Jeffoomfy
Artio
17
1 / 4 / 20
10,129
1,013
8,162
21,395
28,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
RMRKiller
Susano
17
9 / 0 / 11
11,132
1,113
12,901
11,484
5,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 3 / 12
11,201
1,120
19,630
9,185
3,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
93
8
Kills
24
24
Deaths
8
24
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
6
4
0.33
L
Artemis
Aviery
Artemis
1
6
7
0.75
W
Charybdis
Crabbongle
Charybdis
5
0
12
11
L
Baron Samedi
HaimeRich
Baron Samedi
2
4
5
1.13
W
5
1
14
12
W
Artio
Jeffoomfy
Artio
1
4
20
2.75
L
Amaterasu
MongoBolingar
Amaterasu
0
4
5
0.63
W
Susano
RMRKiller
Susano
9
0
11
14.5
L
Da Ji
Yotar
Da Ji
5
4
3
1.63
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,379
Damage
77,878
84,380
Taken
68,353
50,580
Mitigated
62,734
21,839
Healing
13,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
8,112
758
6,391
5,807
16,639
10,880
0
7,589
9,050
23,400
0
L
Artemis
Aviery
Artemis
17,712
8,161
0
1,040
17,694
5,947
0
4,202
13,492
0
31,564
W
Charybdis
Crabbongle
Charybdis
21,913
10,372
0
1,270
10,446
4,729
0
3,244
7,106
0
53,936
L
Baron Samedi
HaimeRich
Baron Samedi
13,950
1,232
2,618
1,703
10,271
3,804
0
1,851
8,420
33,430
0
W
15,272
2,076
2,228
3,683
15,843
21,148
0
6,366
9,252
559
22,278
W
Artio
Jeffoomfy
Artio
8,162
1,103
2,260
2,461
21,395
28,261
0
7,293
13,822
12,911
0
L
Amaterasu
MongoBolingar
Amaterasu
11,468
2,817
0
3,382
22,079
17,594
0
9,106
12,973
10,411
17,037
W
Susano
RMRKiller
Susano
12,901
2,460
0
30
11,484
5,194
0
4,679
6,678
0
17,296
L
Da Ji
Yotar
Da Ji
13,137
2,959
0
898
17,697
12,355
0
5,044
12,653
0
27,239
W
19,630
1,088
298
1,456
9,185
3,402
0
3,000
6,081
48,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,271
Gold Earned
53,933
177
Minions Killed
192
5
Camps Cleared
8
989,715
Distance Traveled
1,048,170
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,671
967
37
4
1
207,402
0
L
Artemis
9,593
959
29
3
2
198,242
0
W
Charybdis
11,213
1,121
83
8
1
212,845
0
L
Baron Samedi
9,642
964
49
5
0
156,112
0
W
Guan Yu
10,258
1,026
12
1
1
229,393
1
W
Artio
10,129
1,013
7
1
0
197,945
0
L
Amaterasu
9,281
928
33
3
1
218,321
1
W
Susano
11,132
1,113
8
1
0
216,524
0
L
Da Ji
11,084
1,108
29
3
1
209,638
0
W
Zeus
11,201
1,120
82
8
6
191,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role