Player Matchup

Raijin
Raijin
 
Raijin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DjVasili
Nike
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,207 Elo+
Solo
Sylvanus
Sylvanus
McClarky
Sylvanus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,514 Elo+
Party 2
Nemesis
Nemesis
N1ck3
Nemesis
Level 65
God Stats
1W - 1L
1,792 SR
Queue Stats
30W - 32L
1,418 Elo+
Party 2
Tiamat
Tiamat
maullido
Tiamat
Level 149
God Stats
3W - 5L
1,441 SR
Queue Stats
426W - 454L
1,430 Elo+
Solo
Team Averages
Level 94
1,547 SR
1,414 Elo+

VS

Team Averages
Level 81
1,497 SR
1,437 Elo+
Nox
Nox
 
Nox
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Dalkoss_
Discordia
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 84L
1,389 Elo+
Solo
Ra
Ra
ShellRaise
Ra
Level 122
God Stats
5W - 4L
1,483 SR
Queue Stats
274W - 253L
1,603 Elo+
Party 1
He Bo
He Bo
Shephiroth_-_-
He Bo
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 90L
1,419 Elo+
Solo
Kukulkan
Kukulkan
tankchennel
Kukulkan
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
8 / 6 / 3
14,661
698
20,260
23,064
12,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nike
20
3 / 6 / 8
11,971
570
15,346
22,400
18,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
McClarky
Sylvanus
20
1 / 6 / 15
12,333
587
9,077
34,842
61,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
N1ck3
Nemesis
17
1 / 6 / 6
10,740
511
8,809
26,134
16,352
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
maullido
Tiamat
19
5 / 8 / 8
12,603
600
16,741
20,267
14,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
10 / 2 / 15
15,581
742
20,698
9,602
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
Dalkoss_
Discordia
20
11 / 1 / 17
15,188
723
34,041
14,565
6,645
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 4 / 18
13,752
655
27,200
15,437
6,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 7 / 24
13,370
637
14,780
25,362
19,724
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
tankchennel
Kukulkan
19
5 / 4 / 14
13,289
633
12,908
12,631
5,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
120
18
Kills
32
32
Deaths
18
40
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
6
3
1.58
W
Nox
 
Nox
10
2
15
8.75
W
Discordia
Dalkoss_
Discordia
11
1
17
19.5
L
Nike
3
6
8
1.17
L
Sylvanus
McClarky
Sylvanus
1
6
15
1.42
L
Nemesis
N1ck3
Nemesis
1
6
6
0.67
W
5
4
18
3.5
W
1
7
24
1.86
L
Tiamat
maullido
Tiamat
5
8
8
1.13
W
Kukulkan
tankchennel
Kukulkan
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,233
Damage
109,627
126,707
Taken
77,597
123,416
Mitigated
42,515
53,492
Healing
32,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
20,260
1,210
2,597
5,620
23,064
12,877
686
21,595
1,469
65,878
0
W
Nox
 
Nox
20,698
1,186
2,319
986
9,602
4,120
1,503
5,990
3,612
40,717
0
W
Discordia
Dalkoss_
Discordia
34,041
1,500
2,234
3,373
14,565
6,645
2,291
8,834
5,731
61,413
0
L
Nike
15,346
2,434
2,132
3,964
22,400
18,846
780
18,704
3,696
0
38,500
L
Sylvanus
McClarky
Sylvanus
9,077
3,102
8,412
9,998
34,842
61,018
360
28,216
6,626
16,973
0
L
Nemesis
N1ck3
Nemesis
8,809
1,614
3,989
7,946
26,134
16,352
1,074
23,030
3,104
0
13,973
W
27,200
977
8,612
5,849
15,437
6,780
499
9,502
5,935
49,977
0
W
14,780
484
2,509
4,694
25,362
19,724
844
13,797
11,565
35,912
0
L
Tiamat
maullido
Tiamat
16,741
462
4,125
4,709
20,267
14,323
385
18,082
2,185
40,570
0
W
Kukulkan
tankchennel
Kukulkan
12,908
894
826
1,258
12,631
5,246
696
7,955
4,676
29,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,308
Gold Earned
71,180
196
Minions Killed
265
0
Camps Cleared
0
1,791,683
Distance Traveled
1,983,733
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
14,661
698
94
4
0
336,164
2
W
Nox
15,581
742
76
4
0
394,683
4
W
Discordia
15,188
723
55
3
0
429,635
0
L
Nike
11,971
570
42
2
0
393,258
0
L
Sylvanus
12,333
587
14
1
0
339,394
0
L
Nemesis
10,740
511
8
0
0
367,827
0
W
Ra
13,752
655
52
2
0
446,654
5
W
He Bo
13,370
637
42
2
0
365,344
5
L
Tiamat
12,603
600
38
2
0
355,040
0
W
Kukulkan
13,289
633
40
2
0
347,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role