Player Matchup

Sun Wukong
Sun Wukong
Kackvogel69
Sun Wukong
Level 26
God Stats
1W - 3L
1,249 SR
Queue Stats
62W - 53L
1,344 Elo+
Party 1
Nemesis
Nemesis
OdinLetsPlay
Nemesis
Level 21
God Stats
3W - 1L
1,320 SR
Queue Stats
45W - 27L
1,594 Elo+
Solo
Ra
Ra
ReQuiSem420
Ra
Level 126
God Stats
4W - 2L
1,756 SR
Queue Stats
201W - 194L
1,555 Elo+
Party 1
Team Averages
Level 58
1,442 SR
1,498 Elo+

VS

Team Averages
Level 42
1,447 SR
1,390 Elo+
Tiamat
Tiamat
MultiHelana
Tiamat
Level 69
God Stats
5W - 4L
1,417 SR
Queue Stats
69W - 75L
1,438 Elo+
Party 2
Nike
Nike
RAVEONUSHYDRA
Nike
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 75L
1,397 Elo+
Party 2
Thanatos
Thanatos
SnikersEisOo
Thanatos
Level 29
God Stats
9W - 12L
1,425 SR
Queue Stats
9W - 12L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kackvogel69
Sun Wukong
12
5 / 1 / 7
8,286
753
5,432
7,323
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
OdinLetsPlay
Nemesis
11
3 / 2 / 6
7,917
720
5,186
6,821
1,915
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 0 / 7
9,017
820
6,170
7,961
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 3 / 1
6,298
573
4,820
6,677
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 6 / 2
6,999
636
3,921
8,533
4,229
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
SnikersEisOo
Thanatos
9
2 / 5 / 1
6,770
615
7,788
7,218
2,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
3
3
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Kackvogel69
Sun Wukong
5
1
7
8.5
L
Tiamat
0
3
1
0.17
W
Nemesis
OdinLetsPlay
Nemesis
3
2
6
3
L
1
6
2
0.33
W
6
0
7
9.5
L
Thanatos
SnikersEisOo
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,788
Damage
16,529
22,105
Taken
22,428
9,719
Mitigated
8,999
9,315
Healing
4,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Kackvogel69
Sun Wukong
5,432
2,002
0
2,921
7,323
5,256
8
1,889
5,206
0
16,431
L
Tiamat
4,820
296
0
1,422
6,677
2,492
0
2,253
4,050
18,392
0
W
Nemesis
OdinLetsPlay
Nemesis
5,186
2,416
0
810
6,821
1,915
187
819
5,914
0
20,296
L
3,921
538
0
38
8,533
4,229
0
1,384
6,787
0
14,046
W
6,170
625
1,274
4,310
7,961
2,548
156
2,225
5,340
42,117
0
L
Thanatos
SnikersEisOo
Thanatos
7,788
1,136
0
3,470
7,218
2,278
37
2,069
4,777
0
14,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
20,067
144
Minions Killed
78
10
Camps Cleared
1
646,563
Distance Traveled
609,423
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,286
753
33
3
0
204,487
1
L
Tiamat
6,298
573
43
4
0
206,443
2
W
Nemesis
7,917
720
20
2
3
214,441
4
L
Nike
6,999
636
23
2
0
207,467
1
W
Ra
9,017
820
91
8
7
227,635
4
L
Thanatos
6,770
615
12
1
1
195,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role