Player Matchup

Geb
Geb
Bullcase
Geb
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 168L
1,512 Elo+
Party 2
Nemesis
Nemesis
bollemiss
Nemesis
Level 85
God Stats
85W - 60L
1,635 SR
Queue Stats
245W - 231L
1,547 Elo+
Solo
Anubis
Anubis
brandonsin
Anubis
Level 127
God Stats
66W - 46L
1,627 SR
Queue Stats
103W - 89L
1,568 Elo+
Solo
Bellona
Bellona
tiestof26
Bellona
Level 66
God Stats
3W - 1L
1,687 SR
Queue Stats
140W - 118L
1,612 Elo+
Party 2
Izanami
Izanami
xLavish
Izanami
Level 112
God Stats
36W - 32L
1,569 SR
Queue Stats
383W - 296L
1,674 Elo+
Party 2
Team Averages
Level 95
1,604 SR
1,582 Elo+

VS

Team Averages
Level 117
1,540 SR
1,562 Elo+
Arachne
Arachne
 
Arachne
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AlvaroXO
Bastet
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 157L
1,542 Elo+
Solo
Cthulhu
Cthulhu
JoseFdezRMCF
Cthulhu
Level 146
God Stats
16W - 26L
1,461 SR
Queue Stats
475W - 465L
1,584 Elo+
Party 1
Charybdis
Charybdis
PencilPants
Charybdis
Level 124
God Stats
2W - 2L
1,740 SR
Queue Stats
50W - 44L
1,663 Elo+
Party 3
Ra
Ra
Svartesokkar
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
8,767
487
6,107
14,968
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
bollemiss
Nemesis
15
6 / 2 / 6
10,184
566
9,352
13,350
5,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
brandonsin
Anubis
15
3 / 3 / 8
9,747
542
16,654
15,294
7,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
tiestof26
Bellona
16
7 / 3 / 5
10,157
564
12,143
12,883
12,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
xLavish
Izanami
19
5 / 0 / 2
11,563
642
9,500
8,725
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 4 / 3
9,320
518
12,840
15,293
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
AlvaroXO
Bastet
14
1 / 5 / 2
8,081
449
8,055
14,624
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
JoseFdezRMCF
Cthulhu
11
1 / 4 / 6
7,829
435
8,341
21,520
16,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
PencilPants
Charybdis
14
1 / 5 / 2
8,600
478
8,251
11,425
3,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 4
8,497
472
7,894
9,976
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
23
Kills
10
10
Deaths
23
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
4
3
1.38
L
Bastet
AlvaroXO
Bastet
1
5
2
0.4
W
2
2
10
3.5
L
Cthulhu
JoseFdezRMCF
Cthulhu
1
4
6
1
L
Charybdis
PencilPants
Charybdis
1
5
2
0.4
L
3
5
4
1
W
Nemesis
bollemiss
Nemesis
6
2
6
4.5
W
Anubis
brandonsin
Anubis
3
3
8
2.33
W
Bellona
tiestof26
Bellona
7
3
5
3.17
W
Izanami
xLavish
Izanami
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,756
Damage
45,381
65,220
Taken
72,838
43,759
Mitigated
34,047
23,227
Healing
17,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
12,840
7,391
0
6,851
15,293
6,299
892
5,098
10,195
0
56,017
L
Bastet
AlvaroXO
Bastet
8,055
2,042
0
1,697
14,624
4,368
0
4,413
10,211
0
50,720
W
6,107
624
0
3,209
14,968
13,503
4
4,488
10,284
19,096
0
L
Cthulhu
JoseFdezRMCF
Cthulhu
8,341
544
270
2,462
21,520
16,112
0
9,974
11,546
27,280
0
L
Charybdis
PencilPants
Charybdis
8,251
4,831
0
3,185
11,425
3,861
722
1,530
9,895
0
66,029
L
7,894
981
801
2,219
9,976
3,407
286
3,188
6,788
39,654
0
W
Nemesis
bollemiss
Nemesis
9,352
4,044
0
2,347
13,350
5,629
0
3,658
9,526
0
62,541
W
Anubis
brandonsin
Anubis
16,654
1,056
0
8,703
15,294
7,949
738
3,357
11,855
75,055
0
W
Bellona
tiestof26
Bellona
12,143
3,517
0
4,799
12,883
12,537
0
2,743
10,070
5,256
52,591
W
Izanami
xLavish
Izanami
9,500
7,444
0
4,169
8,725
4,141
567
1,708
7,017
0
121,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,418
Gold Earned
42,327
590
Minions Killed
415
0
Camps Cleared
0
1,743,945
Distance Traveled
1,735,146
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,320
518
101
6
0
382,621
0
L
Bastet
8,081
449
89
5
0
367,870
3
W
Geb
8,767
487
15
1
0
365,395
2
L
Cthulhu
7,829
435
47
3
0
356,358
2
L
Charybdis
8,600
478
119
7
0
305,626
6
L
Ra
8,497
472
59
3
0
322,671
2
W
Nemesis
10,184
566
106
6
0
380,262
4
W
Anubis
9,747
542
136
8
0
286,864
13
W
Bellona
10,157
564
122
7
0
352,697
1
W
Izanami
11,563
642
211
12
0
358,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role