Player Matchup

Ganesha
Ganesha
A GomerPile
Ganesha
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 16L
1,455 Elo+
Solo
Serqet
Serqet
Just Human o
Serqet
Level 25
God Stats
8W - 6L
1,745 SR
Queue Stats
33W - 42L
1,434 Elo+
Solo
Scylla
Scylla
joaners
Scylla
Level 25
God Stats
5W - 10L
1,326 SR
Queue Stats
54W - 67L
1,322 Elo+
Solo
Artemis
Artemis
superstarlfg
Artemis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 16L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
xXhUnTeR972Xx
Sun Wukong
Level 26
God Stats
16W - 21L
1,357 SR
Queue Stats
105W - 143L
1,339 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,390 Elo+

VS

Team Averages
Level 18
1,465 SR
1,408 Elo+
Athena
Athena
AIM2smrfWRECKal
Athena
Level 15
God Stats
0W - 2L
1,337 SR
Queue Stats
10W - 16L
1,271 Elo+
Solo
Fenrir
Fenrir
LegoGoKrazyy
Fenrir
Level 20
God Stats
1W - 2L
1,484 SR
Queue Stats
24W - 21L
1,412 Elo+
Solo
Artemis
Artemis
LordPotato34
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
NSY Kiztune
Pele
Level 20
God Stats
14W - 17L
1,413 SR
Queue Stats
117W - 119L
1,399 Elo+
Solo
Hel
Hel
Slavquesadilla0
Hel
Level 29
God Stats
13W - 13L
1,589 SR
Queue Stats
144W - 168L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
A GomerPile
Ganesha
10
0 / 0 / 9
6,364
490
1,071
6,674
4,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
11
5 / 6 / 2
7,217
555
4,439
9,175
5,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
joaners
Scylla
11
3 / 2 / 4
6,837
526
5,297
6,863
2,136
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
superstarlfg
Artemis
13
9 / 2 / 1
8,243
634
8,500
7,039
2,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
xXhUnTeR972Xx
Sun Wukong
12
2 / 0 / 7
7,504
577
3,495
5,343
2,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,922
379
975
8,747
7,369
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
1
0 / 0 / 0
3,987
307
0
0
0
Artemis
LordPotato34
Artemis
10
4 / 6 / 2
6,614
509
3,841
6,682
1,513
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 3
6,926
533
6,120
8,354
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 4 / 4
7,251
558
9,784
8,779
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
10
10
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
A GomerPile
Ganesha
0
0
9
4.5
L
0
6
0
0
W
Serqet
5
6
2
1
L
Fenrir
0
0
0
0
L
Artemis
LordPotato34
Artemis
4
6
2
0.83
L
2
4
3
0.88
L
4
4
4
1.5
W
Scylla
joaners
Scylla
3
2
4
2.5
W
Artemis
superstarlfg
Artemis
9
2
1
4.75
W
Sun Wukong
xXhUnTeR972Xx
Sun Wukong
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,802
Damage
20,720
35,094
Taken
32,562
17,379
Mitigated
14,050
5,857
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
A GomerPile
Ganesha
1,071
191
0
788
6,674
4,763
436
2,907
3,767
10,652
0
L
975
679
0
238
8,747
7,369
491
621
8,005
10,576
0
W
Serqet
4,439
1,483
0
534
9,175
5,048
0
1,980
7,195
0
30,985
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
LordPotato34
Artemis
3,841
1,567
0
508
6,682
1,513
0
1,596
4,738
0
15,182
L
6,120
1,860
0
1,254
8,354
2,927
0
1,372
6,448
0
33,770
L
9,784
773
1,140
2,671
8,779
2,241
0
2,779
5,683
39,037
0
W
Scylla
joaners
Scylla
5,297
560
0
993
6,863
2,136
114
3,940
2,923
25,406
0
W
Artemis
superstarlfg
Artemis
8,500
4,612
0
1,986
7,039
2,653
2,336
963
6,076
0
48,350
W
Sun Wukong
xXhUnTeR972Xx
Sun Wukong
3,495
870
0
1,556
5,343
2,779
950
969
4,374
0
27,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
29,700
257
Minions Killed
183
0
Camps Cleared
0
1,189,852
Distance Traveled
913,690
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,364
490
5
0
0
243,166
1
L
Athena
4,922
379
19
1
0
188,596
5
W
Serqet
7,217
555
57
4
0
241,883
2
L
Fenrir
3,987
307
0
0
0
0
0
L
Artemis
6,614
509
30
2
0
191,781
0
L
Pele
6,926
533
64
5
0
285,710
0
L
Hel
7,251
558
70
5
0
247,603
0
W
Scylla
6,837
526
44
3
0
236,893
0
W
Artemis
8,243
634
97
7
0
212,389
1
W
Sun Wukong
7,504
577
54
4
0
255,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role