Player Matchup

Achilles
Achilles
 
Achilles
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Alister-Jo
Chang'e
Level 69
God Stats
3W - 2L
1,461 SR
Queue Stats
61W - 44L
1,452 Elo+
Solo
Odin
Odin
DieYuki
Odin
Level 66
God Stats
1W - 0L
1,254 SR
Queue Stats
152W - 156L
1,353 Elo+
Solo
Discordia
Discordia
RukkaNinja
Discordia
Level 79
God Stats
3W - 1L
1,556 SR
Queue Stats
38W - 54L
1,365 Elo+
Party 1
Thor
Thor
pirakatmiettinen
Thor
Level 36
God Stats
1W - 0L
1,295 SR
Queue Stats
41W - 54L
1,353 Elo+
Party 1
Team Averages
Level 63
1,413 SR
1,405 Elo+

VS

Team Averages
Level 60
1,475 SR
1,273 Elo+
Sol
Sol
Blackevil2110
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,021 Elo+
Party 2
Jing Wei
Jing Wei
MMidanii
Jing Wei
Level 49
God Stats
0W - 2L
1,206 SR
Queue Stats
42W - 58L
1,394 Elo+
Party 3
Sobek
Sobek
floower34
Sobek
Level 81
God Stats
0W - 1L
1,667 SR
Queue Stats
24W - 30L
1,375 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ginger_ninja_692
Tsukuyomi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,365 Elo+
Solo
Ra
Ra
oOHeisenbergOo0
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
5 / 2 / 26
12,108
757
13,962
19,785
19,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Alister-Jo
Chang'e
20
14 / 3 / 17
13,013
813
18,638
23,706
15,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
DieYuki
Odin
20
9 / 1 / 18
12,175
761
8,274
18,377
12,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
RukkaNinja
Discordia
20
9 / 1 / 22
13,120
820
27,432
11,709
5,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 7 / 16
10,734
671
10,319
16,583
12,780
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 4
8,838
552
10,892
17,724
6,710
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
MMidanii
Jing Wei
17
2 / 10 / 6
10,474
655
13,825
17,551
7,528
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
floower34
Sobek
19
5 / 6 / 6
11,683
730
13,492
21,470
22,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
17
2 / 7 / 7
9,895
618
13,300
13,749
8,462
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 8 / 6
10,318
645
16,768
15,241
6,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
41
40
Kills
12
14
Deaths
41
99
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
26
9
W
Chang'e
Alister-Jo
Chang'e
14
3
17
7.5
L
1
10
4
0.3
W
Odin
DieYuki
Odin
9
1
18
18
L
Jing Wei
MMidanii
Jing Wei
2
10
6
0.5
W
Discordia
RukkaNinja
Discordia
9
1
22
20
L
Sobek
floower34
Sobek
5
6
6
1.33
L
Tsukuyomi
2
7
7
0.79
L
2
8
6
0.63
W
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,625
Damage
68,277
90,160
Taken
85,735
65,727
Mitigated
51,323
54,911
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,962
4,913
2,537
5,318
19,785
19,830
1,350
8,465
11,320
0
25,931
W
Chang'e
Alister-Jo
Chang'e
18,638
1,132
18,044
11,871
23,706
15,588
713
13,841
9,865
37,292
0
L
10,892
3,286
0
1,904
17,724
6,710
0
9,740
7,984
23,575
0
W
Odin
DieYuki
Odin
8,274
2,987
3,602
3,048
18,377
12,164
1,068
8,351
10,026
0
15,070
L
Jing Wei
MMidanii
Jing Wei
13,825
9,142
1,402
1,596
17,551
7,528
0
10,214
7,337
0
32,849
W
Discordia
RukkaNinja
Discordia
27,432
774
6,426
4,065
11,709
5,365
800
4,887
6,822
65,906
0
L
Sobek
floower34
Sobek
13,492
767
1,071
2,986
21,470
22,095
0
12,248
9,222
22,470
0
L
Tsukuyomi
13,300
2,385
987
832
13,749
8,462
0
5,022
8,727
0
23,835
L
16,768
1,211
2,782
1,702
15,241
6,528
0
8,846
6,395
34,712
0
W
10,319
1,180
0
0
16,583
12,780
655
5,608
10,975
0
17,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,150
Gold Earned
51,208
168
Minions Killed
142
0
Camps Cleared
0
1,574,998
Distance Traveled
1,321,578
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,108
757
22
1
0
336,767
0
W
Chang'e
13,013
813
34
2
0
320,908
1
L
Sol
8,838
552
28
2
0
197,342
3
W
Odin
12,175
761
20
1
0
335,427
0
L
Jing Wei
10,474
655
44
3
0
271,862
3
W
Discordia
13,120
820
76
5
0
320,094
3
L
Sobek
11,683
730
26
2
0
293,650
1
L
Tsukuyomi
9,895
618
15
1
0
301,281
4
L
Ra
10,318
645
29
2
0
257,443
2
W
Thor
10,734
671
16
1
0
261,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role