Player Matchup

Jormungandr
Jormungandr
Bowser1997
Jormungandr
Level 69
God Stats
8W - 9L
1,537 SR
Queue Stats
269W - 238L
1,560 Elo+
Solo
Raijin
Raijin
GdiScorpion
Raijin
Level 129
God Stats
28W - 22L
1,647 SR
Queue Stats
97W - 87L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
jordy801
Sun Wukong
Level 125
God Stats
2W - 1L
1,560 SR
Queue Stats
105W - 122L
1,400 Elo+
Solo
Chang'e
Chang'e
xArashiiKodo
Chang'e
Level 107
God Stats
73W - 65L
1,600 SR
Queue Stats
73W - 67L
1,578 Elo+
Party 2
Fenrir
Fenrir
xSuperLight
Fenrir
Level 87
God Stats
42W - 31L
1,563 SR
Queue Stats
44W - 33L
1,540 Elo+
Solo
Team Averages
Level 103
1,582 SR
1,521 Elo+

VS

Team Averages
Level 127
1,560 SR
1,526 Elo+
Ne Zha
Ne Zha
BACKLASH16
Ne Zha
Level 109
God Stats
20W - 29L
1,463 SR
Queue Stats
142W - 157L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
iano121
Nu Wa
Level 116
God Stats
33W - 31L
1,521 SR
Queue Stats
116W - 128L
1,532 Elo+
Party 1
Ra
Ra
jack_collins42
Ra
Level 128
God Stats
2W - 2L
1,362 SR
Queue Stats
100W - 78L
1,567 Elo+
Solo
Hachiman
Hachiman
thatGAmeR01170
Hachiman
Level 158
God Stats
1W - 1L
1,772 SR
Queue Stats
81W - 76L
1,550 Elo+
Solo
Ah Puch
Ah Puch
the best stevo
Ah Puch
Level 125
God Stats
19W - 11L
1,683 SR
Queue Stats
93W - 90L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bowser1997
Jormungandr
18
3 / 2 / 17
11,331
1,030
10,044
12,404
14,083
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
18
5 / 4 / 14
11,227
1,021
23,235
18,284
8,417
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
jordy801
Sun Wukong
17
5 / 2 / 12
11,254
1,023
18,128
21,317
17,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
xArashiiKodo
Chang'e
17
6 / 1 / 10
11,513
1,047
7,653
11,394
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
18
4 / 1 / 16
11,799
1,073
12,793
14,709
14,872
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

207

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BACKLASH16
Ne Zha
16
2 / 5 / 4
10,093
918
7,470
16,734
5,749
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
iano121
Nu Wa
16
1 / 2 / 8
9,928
903
16,373
10,798
3,275
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 7 / 5
10,477
952
14,170
16,004
5,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
16
3 / 5 / 6
10,449
950
17,902
14,923
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 4 / 7
10,069
915
17,208
16,064
4,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
23
Kills
10
10
Deaths
23
69
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BACKLASH16
Ne Zha
2
5
4
0.8
W
Jormungandr
Bowser1997
Jormungandr
3
2
17
5.75
W
Raijin
5
4
14
3
L
Nu Wa
iano121
Nu Wa
1
2
8
2.5
L
3
7
5
0.79
W
Sun Wukong
jordy801
Sun Wukong
5
2
12
5.5
L
Hachiman
3
5
6
1.2
L
1
4
7
1.13
W
Chang'e
xArashiiKodo
Chang'e
6
1
10
11
W
Fenrir
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,853
Damage
73,123
78,108
Taken
74,523
60,232
Mitigated
22,946
21,700
Healing
14,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BACKLASH16
Ne Zha
7,470
1,615
167
1,801
16,734
5,749
0
9,513
7,221
0
26,955
W
Jormungandr
Bowser1997
Jormungandr
10,044
1,273
0
0
12,404
14,083
0
8,575
3,549
43,713
0
W
Raijin
23,235
1,248
143
2,878
18,284
8,417
0
10,702
7,434
55,313
0
L
Nu Wa
iano121
Nu Wa
16,373
7,180
634
1,611
10,798
3,275
0
5,943
4,724
35,118
0
L
14,170
633
1,795
2,732
16,004
5,262
0
7,826
8,178
31,363
0
W
Sun Wukong
jordy801
Sun Wukong
18,128
2,923
0
4,875
21,317
17,416
0
12,015
8,988
0
32,507
L
Hachiman
17,902
10,497
0
1,179
14,923
4,401
0
7,018
7,786
0
34,588
L
17,208
775
745
3,449
16,064
4,259
0
11,619
4,445
46,566
0
W
Chang'e
xArashiiKodo
Chang'e
7,653
214
7,730
4,781
11,394
5,444
0
7,413
3,831
41,491
0
W
Fenrir
12,793
1,848
0
1,293
14,709
14,872
0
7,946
6,555
1,197
23,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,124
Gold Earned
51,016
280
Minions Killed
237
11
Camps Cleared
3
1,043,335
Distance Traveled
1,031,303
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,093
918
27
2
1
211,640
0
W
Jormungandr
11,331
1,030
62
6
0
200,577
1
W
Raijin
11,227
1,021
76
7
0
185,400
3
L
Nu Wa
9,928
903
24
2
1
195,080
1
L
Ra
10,477
952
63
6
0
223,775
0
W
Sun Wukong
11,254
1,023
31
3
3
224,682
0
L
Hachiman
10,449
950
43
4
1
199,706
0
L
Ah Puch
10,069
915
80
7
0
201,102
0
W
Chang'e
11,513
1,047
90
8
3
212,402
0
W
Fenrir
11,799
1,073
21
2
5
220,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role