Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
RokuSparda94
Vulcan
Masters
Level 158
God Stats
49W - 33L
1,663 SR
Queue Stats
479W - 449L
2,313 MMR
Solo
Rama
Rama
Masters
TоttiGR
Rama
Masters
Level 124
God Stats
6W - 1L
1,852 SR
Queue Stats
201W - 169L
2,357 MMR
Party 1
Ymir
Ymir
Diamond II
YagleTP
Ymir
Diamond II
Level 156
God Stats
2W - 0L
1,773 SR
Queue Stats
76W - 59L
2,471 MMR
Party 1
Susano
Susano
Diamond II
forsenHobo
Susano
Diamond II
Level 108
God Stats
190W - 171L
1,667 SR
Queue Stats
251W - 229L
2,480 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,691 SR
2,224 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,528 SR
1,832 MMR
Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
Carway
Artio
Masters
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
397W - 353L
2,295 MMR
Solo
He Bo
He Bo
Diamond II
NNJTRTLºRaphael
He Bo
Diamond II
Level 160
God Stats
11W - 11L
1,640 SR
Queue Stats
296W - 280L
2,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 0 / 3
9,907
619
8,891
11,208
8,598
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
15
1 / 2 / 9
9,336
584
14,635
6,207
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
17
2 / 0 / 3
9,763
610
5,714
6,245
2,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
YagleTP
Ymir
12
0 / 0 / 8
7,681
480
4,114
10,800
7,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
forsenHobo
Susano
17
12 / 0 / 6
10,791
674
12,141
9,042
4,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshTiamatOdinPersephone

VS

Bans
AthenaMorgan Le FayFafnirYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 7 / 0
7,734
483
5,781
11,528
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
 
Jing Wei
12
0 / 2 / 0
7,507
469
3,878
7,099
2,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
 
Sobek
11
0 / 2 / 1
7,013
438
3,657
15,900
16,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
Carway
Artio
13
0 / 3 / 0
7,737
484
6,132
16,317
15,983
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 7 / 1
7,816
489
5,537
12,395
5,284
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
21
Kills
2
2
Deaths
21
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
3
7.5
L
Medusa
 
Medusa
1
7
0
0.14
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Sobek
 
Sobek
0
2
1
0.25
L
Artio
Carway
Artio
0
3
0
0
L
1
7
1
0.21
W
Vulcan
1
2
9
2.75
W
Rama
2
0
3
3.5
W
Ymir
YagleTP
Ymir
0
0
8
4
W
Susano
forsenHobo
Susano
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,495
Damage
24,985
43,502
Taken
63,239
25,035
Mitigated
44,800
13,557
Healing
20,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,891
3,531
0
4,965
11,208
8,598
0
5,256
5,952
3,249
49,590
L
Medusa
 
Medusa
5,781
2,438
0
2,651
11,528
4,850
0
1,829
9,699
0
59,379
L
Jing Wei
 
Jing Wei
3,878
2,920
0
2,557
7,099
2,163
0
618
6,481
0
52,254
L
Sobek
 
Sobek
3,657
300
0
4,240
15,900
16,520
0
7,482
8,418
18,760
0
L
Artio
Carway
Artio
6,132
726
314
7,987
16,317
15,983
0
3,925
12,392
49,686
0
L
5,537
47
0
2,542
12,395
5,284
0
5,649
6,746
59,169
0
W
Vulcan
14,635
6,782
0
884
6,207
2,104
729
3,095
2,989
80,793
0
W
Rama
5,714
4,312
0
3,006
6,245
2,159
0
829
5,416
0
82,571
W
Ymir
YagleTP
Ymir
4,114
1,044
0
2,157
10,800
7,585
87
4,549
6,251
18,045
0
W
Susano
forsenHobo
Susano
12,141
5,169
0
2,545
9,042
4,589
0
1,474
7,568
0
75,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,478
Gold Earned
37,807
555
Minions Killed
498
0
Camps Cleared
0
1,738,775
Distance Traveled
1,464,586
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,907
619
121
8
0
339,254
7
L
Medusa
7,734
483
115
7
0
298,303
4
L
Jing Wei
7,507
469
131
8
0
239,337
13
L
Sobek
7,013
438
25
2
0
334,275
8
L
Artio
7,737
484
109
7
0
312,707
4
L
He Bo
7,816
489
118
7
0
279,964
1
W
Vulcan
9,336
584
137
9
0
355,824
6
W
Rama
9,763
610
162
10
0
320,999
7
W
Ymir
7,681
480
21
1
0
333,481
5
W
Susano
10,791
674
114
7
0
389,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role