Player Matchup

Thoth
Thoth
Platinum III
De_ggafas
Thoth
Platinum III
Level 142
God Stats
5W - 5L
1,653 SR
Queue Stats
215W - 209L
1,719 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
OmegaEpsilon1
Jormungandr
Platinum IV
Level 122
God Stats
15W - 3L
1,671 SR
Queue Stats
254W - 245L
1,701 MMR
Solo
Khepri
Khepri
Platinum V
Projectkilljr
Khepri
Platinum V
Level 160
God Stats
2W - 1L
1,752 SR
Queue Stats
297W - 296L
1,715 MMR
Solo
Skadi
Skadi
Platinum III
Really Reemz
Skadi
Platinum III
Level 122
God Stats
9W - 5L
1,557 SR
Queue Stats
475W - 472L
1,719 MMR
Solo
Kali
Kali
Gold II
xSakwanMoore
Kali
Gold II
Level 160
God Stats
2W - 1L
1,640 SR
Queue Stats
39W - 31L
1,702 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,655 SR
1,711 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,558 SR
1,711 MMR
Vamana
Vamana
Gold I
Atlchevy678404
Vamana
Gold I
Level 156
God Stats
1W - 1L
1,422 SR
Queue Stats
297W - 278L
1,695 MMR
Solo
Bellona
Bellona
Gold V
Iaqam
Bellona
Gold V
Level 77
God Stats
0W - 1L
1,475 SR
Queue Stats
3W - 2L
1,692 MMR
Solo
Chang'e
Chang'e
Platinum V
Itz I Jokker I
Chang'e
Platinum V
Level 156
God Stats
3W - 11L
1,496 SR
Queue Stats
226W - 229L
1,732 MMR
Solo
Sylvanus
Sylvanus
Gold III
Xexal Power
Sylvanus
Gold III
Level 66
God Stats
0W - 1L
1,581 SR
Queue Stats
39W - 35L
1,718 MMR
Solo
Danzaburou
Danzaburou
Gold V
poodizzle
Danzaburou
Gold V
Level 127
God Stats
0W - 2L
1,818 SR
Queue Stats
18W - 19L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
De_ggafas
Thoth
18
4 / 1 / 9
12,769
532
20,406
9,329
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
OmegaEpsilon1
Jormungandr
20
5 / 3 / 2
15,470
645
17,195
17,677
18,519
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 2 / 12
12,302
513
10,458
20,147
25,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
11 / 0 / 5
16,044
669
20,947
13,417
5,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
5 / 1 / 6
13,743
573
13,639
21,920
12,141
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneAthenaGilgameshMorgan Le FaySet

VS

Bans
TiamatTsukuyomiOdinArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 4
9,026
376
6,125
23,880
14,922
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Iaqam
Bellona
12
0 / 5 / 2
8,482
353
5,499
14,400
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 2 / 3
11,077
462
14,591
17,734
6,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Xexal Power
Sylvanus
13
3 / 6 / 2
9,519
397
7,904
32,917
32,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
poodizzle
Danzaburou
20
1 / 4 / 2
12,128
505
11,460
18,121
9,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
25
Kills
7
7
Deaths
25
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Thoth
De_ggafas
Thoth
4
1
9
8.5
L
Bellona
Iaqam
Bellona
0
5
2
0.2
L
3
2
3
2.25
W
Jormungandr
OmegaEpsilon1
Jormungandr
5
3
2
2
W
0
2
12
3
W
11
0
5
13.5
L
Sylvanus
Xexal Power
Sylvanus
3
6
2
0.67
L
Danzaburou
poodizzle
Danzaburou
1
4
2
0.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,645
Damage
45,579
82,490
Taken
107,052
64,941
Mitigated
71,668
34,371
Healing
37,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,125
1,975
0
3,121
23,880
14,922
0
10,238
13,476
0
39,694
W
Thoth
De_ggafas
Thoth
20,406
0
222
2,739
9,329
3,080
2,188
3,322
6,007
85,183
0
L
Bellona
Iaqam
Bellona
5,499
1,142
0
2,436
14,400
8,513
0
6,667
7,465
0
54,674
L
14,591
372
5,768
8,277
17,734
6,524
0
10,122
7,256
72,262
0
W
Jormungandr
OmegaEpsilon1
Jormungandr
17,195
5,915
0
4,303
17,677
18,519
4,464
8,390
9,287
111,941
0
W
10,458
603
0
5,842
20,147
25,409
0
7,523
12,624
36,258
0
W
20,947
12,257
0
8,294
13,417
5,792
8,358
2,483
10,934
0
153,113
L
Sylvanus
Xexal Power
Sylvanus
7,904
1,800
3,983
7,768
32,917
32,176
0
16,821
15,648
35,688
0
L
Danzaburou
poodizzle
Danzaburou
11,460
4,317
0
6,573
18,121
9,533
777
2,995
15,010
0
106,106
W
13,639
5,721
0
12,971
21,920
12,141
867
4,090
17,830
0
105,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,328
Gold Earned
50,232
777
Minions Killed
513
0
Camps Cleared
0
2,403,569
Distance Traveled
2,049,196
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,026
376
72
3
0
430,789
1
W
Thoth
12,769
532
144
6
0
466,718
5
L
Bellona
8,482
353
86
4
0
382,910
7
L
Chang'e
11,077
462
138
6
0
447,368
4
W
Jormungandr
15,470
645
233
10
0
405,033
2
W
Khepri
12,302
513
36
2
0
496,365
0
W
Skadi
16,044
669
216
9
0
472,937
7
L
Sylvanus
9,519
397
29
1
0
388,706
5
L
Danzaburou
12,128
505
188
8
0
399,423
4
W
Kali
13,743
573
148
6
0
562,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role