Player Matchup

Amaterasu
Amaterasu
Hershyes
Amaterasu
Level 26
God Stats
0W - 1L
1,159 SR
Queue Stats
32W - 35L
1,413 Elo+
Party 1
Nemesis
Nemesis
Pdmx Kevin
Nemesis
Level 29
God Stats
15W - 11L
1,608 SR
Queue Stats
94W - 94L
1,442 Elo+
Solo
Olorun
Olorun
alfonsyangitu
Olorun
Level 25
God Stats
6W - 13L
1,373 SR
Queue Stats
37W - 40L
1,444 Elo+
Party 1
Hachiman
Hachiman
dracon2006
Hachiman
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 130L
1,440 Elo+
Solo
Bacchus
Bacchus
tepilus
Bacchus
Level 29
God Stats
4W - 3L
1,657 SR
Queue Stats
42W - 53L
1,426 Elo+
Party 1
Team Averages
Level 28
1,459 SR
1,433 Elo+

VS

Team Averages
Level 26
1,457 SR
1,481 Elo+
Ares
Ares
 
Ares
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
NipponDaemon
Hun Batz
Level 28
God Stats
20W - 19L
1,388 SR
Queue Stats
133W - 146L
1,494 Elo+
Solo
Aphrodite
Aphrodite
TJRCG20
Aphrodite
Level 22
God Stats
5W - 7L
1,383 SR
Queue Stats
50W - 37L
1,434 Elo+
Solo
Chaac
Chaac
ThanatosIsBusted
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 189L
1,548 Elo+
Solo
Neith
Neith
jonthegreat321
Neith
Level 27
God Stats
4W - 5L
1,513 SR
Queue Stats
59W - 74L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Hershyes
Amaterasu
14
1 / 4 / 4
8,112
427
6,745
18,818
17,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Pdmx Kevin
Nemesis
15
3 / 3 / 5
9,091
478
11,662
14,800
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 5
8,550
450
4,498
10,159
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
dracon2006
Hachiman
14
7 / 8 / 2
9,379
494
8,134
15,788
5,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tepilus
Bacchus
14
4 / 4 / 5
9,391
494
8,637
17,464
14,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
7 / 2 / 8
10,391
547
12,930
18,329
19,436
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
NipponDaemon
Hun Batz
14
3 / 1 / 9
9,352
492
6,624
8,811
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
TJRCG20
Aphrodite
16
4 / 2 / 8
9,815
517
11,847
7,999
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 3
10,162
535
15,003
16,996
16,739
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 8 / 2
9,340
492
11,045
13,512
4,382
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
16
Kills
22
22
Deaths
16
21
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
2
8
5.5
L
Amaterasu
Hershyes
Amaterasu
1
4
4
0.75
W
Hun Batz
NipponDaemon
Hun Batz
3
1
9
7.5
L
Nemesis
Pdmx Kevin
Nemesis
3
3
5
1.83
W
Aphrodite
TJRCG20
Aphrodite
4
2
8
4
W
4
3
3
1.83
L
1
3
5
1.17
L
Hachiman
dracon2006
Hachiman
7
8
2
1
W
4
8
2
0.63
L
Bacchus
tepilus
Bacchus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,676
Damage
57,449
77,029
Taken
65,647
47,961
Mitigated
47,357
19,642
Healing
22,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,930
749
68
770
18,329
19,436
121
4,524
13,626
52,246
0
L
Amaterasu
Hershyes
Amaterasu
6,745
2,359
0
7,069
18,818
17,832
0
5,369
12,447
0
33,881
W
Hun Batz
NipponDaemon
Hun Batz
6,624
1,988
0
3,242
8,811
3,458
1,176
1,516
7,212
0
50,195
L
Nemesis
Pdmx Kevin
Nemesis
11,662
5,481
0
5,444
14,800
5,164
0
5,644
9,059
0
52,935
W
Aphrodite
TJRCG20
Aphrodite
11,847
1,196
4,319
4,499
7,999
3,342
1,058
1,665
6,288
63,600
0
W
15,003
2,916
0
7,382
16,996
16,739
238
1,735
14,567
11,058
54,419
L
4,498
1,519
142
2,181
10,159
4,703
176
3,849
6,310
42,817
3,134
L
Hachiman
dracon2006
Hachiman
8,134
4,324
0
1,602
15,788
5,482
2,550
5,274
10,464
0
48,903
W
11,045
6,423
52
2,114
13,512
4,382
1,443
3,352
10,063
0
45,955
L
Bacchus
tepilus
Bacchus
8,637
1,220
0
3,204
17,464
14,780
288
8,019
9,139
25,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,523
Gold Earned
49,060
369
Minions Killed
483
0
Camps Cleared
0
1,725,111
Distance Traveled
1,749,906
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,391
547
72
4
0
363,950
2
L
Amaterasu
8,112
427
78
4
0
357,343
2
W
Hun Batz
9,352
492
99
5
0
384,027
5
L
Nemesis
9,091
478
72
4
0
387,110
1
W
Aphrodite
9,815
517
111
6
0
338,794
2
W
Chaac
10,162
535
120
6
0
366,697
2
L
Olorun
8,550
450
93
5
0
324,070
0
L
Hachiman
9,379
494
87
5
0
311,904
1
W
Neith
9,340
492
81
4
0
296,438
0
L
Bacchus
9,391
494
39
2
0
344,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role