Player Matchup

Hades
Hades
DajeSobieWŻyłę
Hades
Level 5
God Stats
1W - 1L
1,157 SR
Queue Stats
4W - 5L
1,300 Elo+
Party 2
Yemoja
Yemoja
VodaForThLife
Yemoja
Level 12
God Stats
2W - 2L
1,560 SR
Queue Stats
3W - 4L
1,315 Elo+
Party 2
Sun Wukong
Sun Wukong
farmakon
Sun Wukong
Level 21
God Stats
9W - 10L
1,550 SR
Queue Stats
11W - 15L
1,437 Elo+
Solo
Hachiman
Hachiman
silkadziwkikoks
Hachiman
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,300 Elo+
Party 2
Arachne
Arachne
xKiller0007x
Arachne
Level 25
God Stats
3W - 2L
1,683 SR
Queue Stats
16W - 17L
1,411 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,352 Elo+

VS

Team Averages
Level 20
1,471 SR
1,318 Elo+
Arachne
Arachne
AlexZhabin
Arachne
Level 25
God Stats
92W - 70L
1,555 SR
Queue Stats
98W - 85L
1,452 Elo+
Party 1
Sol
Sol
AriSenseix
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,145 Elo+
Solo
Chiron
Chiron
DOLKO22
Chiron
Level 24
God Stats
0W - 6L
1,500 SR
Queue Stats
77W - 73L
1,386 Elo+
Party 1
Ao Kuang
Ao Kuang
fugoleep
Ao Kuang
Level 23
God Stats
0W - 3L
1,302 SR
Queue Stats
74W - 78L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
imsomuchbard
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 3
5,293
588
2,304
4,670
1,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 1
4,233
470
1,085
3,984
1,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
farmakon
Sun Wukong
10
1 / 0 / 0
5,373
597
2,707
5,293
2,237
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
6
1 / 2 / 1
4,305
478
2,108
3,511
988
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
xKiller0007x
Arachne
11
6 / 2 / 3
6,825
758
5,477
7,165
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexZhabin
Arachne
8
3 / 2 / 2
5,101
567
3,297
5,735
2,503
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
3,144
349
0
0
0
Chiron
DOLKO22
Chiron
9
3 / 2 / 1
5,554
617
3,835
5,164
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
fugoleep
Ao Kuang
7
2 / 4 / 2
4,560
507
2,424
6,573
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
imsomuchbard
Sylvanus
8
0 / 2 / 0
4,322
480
2,215
4,011
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
8
9
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlexZhabin
Arachne
3
2
2
2
L
0
0
0
0
L
Chiron
DOLKO22
Chiron
3
2
1
1.75
W
2
3
3
1.17
W
0
2
1
0.25
W
Sun Wukong
farmakon
Sun Wukong
1
0
0
1
L
Ao Kuang
fugoleep
Ao Kuang
2
4
2
0.75
L
Sylvanus
imsomuchbard
Sylvanus
0
2
0
0
W
Hachiman
1
2
1
0.75
W
Arachne
xKiller0007x
Arachne
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,681
Damage
11,771
24,623
Taken
21,483
9,290
Mitigated
7,667
7,388
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlexZhabin
Arachne
3,297
2,093
0
1,955
5,735
2,503
0
203
5,532
0
25,540
L
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
DOLKO22
Chiron
3,835
1,339
0
1,483
5,164
1,605
0
1,966
3,198
0
20,024
W
2,304
354
23
972
4,670
1,893
642
921
3,749
17,254
0
W
1,085
710
738
481
3,984
1,142
270
541
3,443
4,898
0
W
Sun Wukong
farmakon
Sun Wukong
2,707
328
0
1,979
5,293
2,237
0
1,540
3,753
0
28,037
L
Ao Kuang
fugoleep
Ao Kuang
2,424
899
0
1,983
6,573
1,758
0
1,220
5,353
12,308
0
L
Sylvanus
imsomuchbard
Sylvanus
2,215
1,126
0
910
4,011
1,801
0
0
4,011
11,842
3,300
W
Hachiman
2,108
1,193
0
835
3,511
988
224
367
3,144
0
14,022
W
Arachne
xKiller0007x
Arachne
5,477
3,618
0
2,360
7,165
3,030
136
759
6,406
0
41,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,029
Gold Earned
22,681
230
Minions Killed
144
0
Camps Cleared
0
772,608
Distance Traveled
646,602
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,101
567
52
6
0
195,791
2
L
Sol
3,144
349
0
0
0
0
0
L
Chiron
5,554
617
42
5
0
148,239
0
W
Hades
5,293
588
44
5
0
134,447
0
W
Yemoja
4,233
470
8
1
0
151,289
0
W
Sun Wukong
5,373
597
60
7
0
179,656
1
L
Ao Kuang
4,560
507
23
3
0
163,133
1
L
Sylvanus
4,322
480
27
3
0
139,439
0
W
Hachiman
4,305
478
25
3
0
136,156
0
W
Arachne
6,825
758
93
10
0
171,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role