Player Matchup

Chaac
Chaac
 
Chaac
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ArusDarius
Artemis
Level 29
God Stats
12W - 12L
1,303 SR
Queue Stats
110W - 149L
1,348 Elo+
Solo
Fafnir
Fafnir
Gill T 2
Fafnir
Level 100
God Stats
21W - 8L
1,529 SR
Queue Stats
247W - 264L
1,487 Elo+
Solo
Team Averages
Level 67
1,444 SR
1,445 Elo+

VS

Team Averages
Level 57
1,491 SR
1,376 Elo+
Sol
Sol
Asura Shinryu
Sol
Level 89
God Stats
33W - 36L
1,472 SR
Queue Stats
193W - 202L
1,398 Elo+
Solo
Sobek
Sobek
Dootster
Sobek
Level 39
God Stats
1W - 3L
1,541 SR
Queue Stats
1W - 4L
1,329 Elo+
Solo
Cernunnos
Cernunnos
MathewsGaminggud
Cernunnos
Level 44
God Stats
18W - 30L
1,460 SR
Queue Stats
250W - 331L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
7 / 0 / 7
8,127
903
9,345
13,113
8,021
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
ArusDarius
Artemis
12
5 / 0 / 8
7,868
874
6,650
2,041
698
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Gill T 2
Fafnir
11
2 / 1 / 11
7,506
834
5,691
11,216
9,808
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,950
661
7,767
8,338
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Dootster
Sobek
9
1 / 6 / 0
6,392
710
3,892
15,183
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
6
0 / 4 / 0
5,336
593
1,818
4,355
1,189
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
7
10.5
W
Artemis
ArusDarius
Artemis
5
0
8
9
L
0
4
1
0.13
L
Sobek
Dootster
Sobek
1
6
0
0.17
W
Fafnir
Gill T 2
Fafnir
2
1
11
7.5
L
Cernunnos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,686
Damage
13,477
26,370
Taken
27,876
18,527
Mitigated
16,083
10,980
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,345
1,017
437
5,856
13,113
8,021
174
6,345
6,768
0
26,660
W
Artemis
ArusDarius
Artemis
6,650
2,112
0
203
2,041
698
1,293
894
1,147
0
28,884
L
7,767
2,180
19
1,838
8,338
3,116
0
1,144
7,194
24,967
1,866
L
Sobek
Dootster
Sobek
3,892
652
0
1,983
15,183
11,778
0
3,909
11,274
11,473
0
W
Fafnir
Gill T 2
Fafnir
5,691
1,095
60
4,424
11,216
9,808
311
4,502
6,714
19,254
0
L
Cernunnos
1,818
767
0
692
4,355
1,189
0
1,018
3,337
0
7,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,501
Gold Earned
17,678
104
Minions Killed
71
6
Camps Cleared
2
549,368
Distance Traveled
330,272
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,127
903
39
4
2
198,769
0
W
Artemis
7,868
874
39
4
2
178,505
5
L
Sol
5,950
661
48
5
1
126,523
3
L
Sobek
6,392
710
15
2
0
142,235
0
W
Fafnir
7,506
834
26
3
2
172,094
1
L
Cernunnos
5,336
593
8
1
1
61,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role