Player Matchup

Jormungandr
Jormungandr
CapitanKein
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,611 Elo+
Solo
Izanami
Izanami
MidorAFKTung
Izanami
Level 22
God Stats
7W - 4L
1,237 SR
Queue Stats
124W - 114L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
Phishinism
Tsukuyomi
Level 27
God Stats
4W - 3L
1,485 SR
Queue Stats
123W - 82L
1,645 Elo+
Solo
Janus
Janus
WUMBOLOGY7532
Janus
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
208W - 211L
1,568 Elo+
Solo
Ares
Ares
saftbefehl31
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,413 Elo+
Solo
Team Averages
Level 22
1,444 SR
1,557 Elo+

VS

Team Averages
Level 19
1,500 SR
1,534 Elo+
Odin
Odin
Attestupa
Odin
Level 17
God Stats
0W - 4L
1,247 SR
Queue Stats
27W - 27L
1,512 Elo+
Party 1
Bastet
Bastet
BeatMyMeatWagon
Bastet
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,412 Elo+
Party 1
Merlin
Merlin
Rashir
Merlin
Level 16
God Stats
12W - 8L
1,623 SR
Queue Stats
16W - 13L
1,489 Elo+
Party 1
Ravana
Ravana
TheShakaw
Ravana
Level 28
God Stats
1W - 3L
1,285 SR
Queue Stats
107W - 92L
1,555 Elo+
Solo
Cthulhu
Cthulhu
zChiki
Cthulhu
Level 26
God Stats
5W - 6L
1,843 SR
Queue Stats
147W - 112L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CapitanKein
Jormungandr
16
4 / 3 / 11
10,848
517
11,136
18,819
15,844
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MidorAFKTung
Izanami
20
5 / 3 / 5
13,343
635
10,191
14,409
5,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Phishinism
Tsukuyomi
20
13 / 1 / 4
13,171
627
12,725
14,677
7,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
5 / 1 / 8
11,925
568
11,205
5,243
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 19
10,421
496
5,323
18,868
12,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 6 / 2
8,171
389
2,215
9,133
5,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
2 / 7 / 1
8,618
410
8,449
14,012
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Rashir
Merlin
15
1 / 6 / 0
9,259
441
7,606
13,833
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
TheShakaw
Ravana
16
5 / 5 / 1
10,035
478
10,025
13,139
6,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
zChiki
Cthulhu
15
2 / 5 / 1
9,567
456
7,709
18,359
14,937
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
29
Kills
10
12
Deaths
29
47
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
0
6
2
0.17
L
2
7
1
0.36
W
Jormungandr
CapitanKein
Jormungandr
4
3
11
3.17
W
Izanami
MidorAFKTung
Izanami
5
3
5
2.5
W
Tsukuyomi
Phishinism
Tsukuyomi
13
1
4
15
L
Merlin
Rashir
Merlin
1
6
0
0.17
L
Ravana
TheShakaw
Ravana
5
5
1
1.1
W
5
1
8
9
W
2
4
19
2.88
L
Cthulhu
zChiki
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,580
Damage
36,004
72,016
Taken
68,476
42,322
Mitigated
35,306
16,935
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,215
704
0
380
9,133
5,634
476
3,487
5,552
0
25,138
L
8,449
2,114
0
905
14,012
3,823
246
3,359
10,587
0
44,977
W
Jormungandr
CapitanKein
Jormungandr
11,136
3,160
712
2,168
18,819
15,844
598
9,177
9,157
48,674
0
W
Izanami
MidorAFKTung
Izanami
10,191
5,558
0
3,111
14,409
5,196
7,021
485
13,924
0
130,267
W
Tsukuyomi
Phishinism
Tsukuyomi
12,725
3,825
0
6,432
14,677
7,044
2,563
1,003
13,577
0
88,168
L
Merlin
Rashir
Merlin
7,606
224
0
1,144
13,833
4,709
0
7,223
6,382
60,024
0
L
Ravana
TheShakaw
Ravana
10,025
2,515
0
3,692
13,139
6,203
0
4,621
8,319
0
71,185
W
11,205
567
0
1,862
5,243
1,545
932
1,270
3,725
75,818
0
W
5,323
1,404
0
2,650
18,868
12,693
464
2,388
16,318
13,925
0
L
Cthulhu
zChiki
Cthulhu
7,709
750
101
4,674
18,359
14,937
0
8,570
9,741
51,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,708
Gold Earned
45,650
658
Minions Killed
487
0
Camps Cleared
0
1,879,217
Distance Traveled
1,796,052
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,171
389
49
2
0
377,261
1
L
Bastet
8,618
410
76
4
0
399,728
1
W
Jormungandr
10,848
517
97
5
0
388,190
0
W
Izanami
13,343
635
242
12
0
331,162
11
W
Tsukuyomi
13,171
627
152
7
0
396,014
8
L
Merlin
9,259
441
125
6
0
349,799
0
L
Ravana
10,035
478
119
6
0
362,231
3
W
Janus
11,925
568
151
7
0
397,530
0
W
Ares
10,421
496
16
1
0
366,321
0
L
Cthulhu
9,567
456
118
6
0
307,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role