Player Matchup

Discordia
Discordia
Acckii
Discordia
Level 97
God Stats
1W - 1L
1,294 SR
Queue Stats
19W - 28L
1,294 Elo+
Solo
Nemesis
Nemesis
GondorCalf
Nemesis
Level 25
God Stats
2W - 2L
1,552 SR
Queue Stats
46W - 68L
1,317 Elo+
Party 1
Tiamat
Tiamat
TH Zyrex
Tiamat
Level 17
God Stats
8W - 9L
1,395 SR
Queue Stats
24W - 30L
1,348 Elo+
Party 1
Team Averages
Level 46
1,413 SR
1,320 Elo+

VS

Team Averages
Level 66
1,407 SR
1,325 Elo+
Odin
Odin
Jolebad
Odin
Level 28
God Stats
6W - 14L
1,411 SR
Queue Stats
48W - 67L
1,331 Elo+
Solo
Baron Samedi
Baron Samedi
PartParanoid
Baron Samedi
Level 89
God Stats
8W - 7L
1,482 SR
Queue Stats
237W - 216L
1,509 Elo+
Solo
Fenrir
Fenrir
omer_ben_ari
Fenrir
Level 80
God Stats
1W - 4L
1,328 SR
Queue Stats
33W - 34L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Acckii
Discordia
17
1 / 9 / 6
14,756
568
12,447
14,919
5,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
GondorCalf
Nemesis
20
8 / 7 / 4
18,308
704
20,077
27,033
13,842
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
TH Zyrex
Tiamat
18
4 / 8 / 4
16,163
622
22,821
20,723
15,193
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Jolebad
Odin
20
7 / 5 / 14
15,744
606
12,223
26,647
28,575
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
PartParanoid
Baron Samedi
6
0 / 1 / 1
11,642
448
0
1,150
488
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
20
16 / 7 / 4
17,249
663
27,807
38,122
19,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
13
Kills
23
24
Deaths
13
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
Acckii
Discordia
1
9
6
0.44
W
Nemesis
GondorCalf
Nemesis
8
7
4
1.43
L
Odin
Jolebad
Odin
7
5
14
2.8
L
Baron Samedi
PartParanoid
Baron Samedi
0
1
1
0.5
W
Tiamat
TH Zyrex
Tiamat
4
8
4
0.75
L
Fenrir
16
7
4
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,345
Damage
40,030
62,675
Taken
65,919
34,669
Mitigated
48,667
12,253
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Acckii
Discordia
12,447
1,008
246
1,675
14,919
5,634
547
0
14,919
63,251
0
W
Nemesis
GondorCalf
Nemesis
20,077
12,483
0
4,719
27,033
13,842
857
274
26,318
0
49,307
L
Odin
Jolebad
Odin
12,223
1,661
0
2,044
26,647
28,575
387
14,964
11,683
0
39,871
L
Baron Samedi
PartParanoid
Baron Samedi
0
0
0
72
1,150
488
0
1,060
90
1,582
0
W
Tiamat
TH Zyrex
Tiamat
22,821
1,539
389
5,224
20,723
15,193
241
880
19,843
80,416
0
L
Fenrir
27,807
7,246
0
11,464
38,122
19,604
525
20,194
17,928
0
78,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,227
Gold Earned
44,635
253
Minions Killed
129
13
Camps Cleared
7
1,194,148
Distance Traveled
823,384
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,756
568
86
3
2
371,522
0
W
Nemesis
18,308
704
60
2
1
418,186
2
L
Odin
15,744
606
41
2
0
401,053
9
L
Baron Samedi
11,642
448
4
0
1
15,147
0
W
Tiamat
16,163
622
107
4
10
404,440
2
L
Fenrir
17,249
663
84
3
6
407,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role