Player Matchup

Merlin
Merlin
Im_CQ3
Merlin
Level 54
God Stats
3W - 1L
1,817 SR
Queue Stats
33W - 30L
1,492 Elo+
Solo
Odin
Odin
LickMyTaunt
Odin
Level 124
God Stats
3W - 9L
1,486 SR
Queue Stats
163W - 156L
1,510 Elo+
Solo
Ymir
Ymir
Sandpitboii
Ymir
Level 160
God Stats
3W - 1L
1,412 SR
Queue Stats
56W - 72L
1,476 Elo+
Solo
Fafnir
Fafnir
ShinXeno
Fafnir
Level 66
God Stats
5W - 1L
1,593 SR
Queue Stats
37W - 38L
1,355 Elo+
Solo
Charybdis
Charybdis
ZzXxTazyxXzZ
Charybdis
Level 66
God Stats
8W - 12L
1,488 SR
Queue Stats
114W - 137L
1,422 Elo+
Solo
Team Averages
Level 94
1,559 SR
1,451 Elo+

VS

Team Averages
Level 80
1,427 SR
1,350 Elo+
Hercules
Hercules
JayAubrey--
Hercules
Level 47
God Stats
1W - 3L
1,262 SR
Queue Stats
2W - 8L
1,108 Elo+
Solo
He Bo
He Bo
Ope 0pe No Mi
He Bo
Level 158
God Stats
18W - 24L
1,576 SR
Queue Stats
561W - 631L
1,349 Elo+
Solo
Mercury
Mercury
PeanutGoneBoom
Mercury
Level 38
God Stats
5W - 3L
1,617 SR
Queue Stats
157W - 182L
1,331 Elo+
Solo
Geb
Geb
Qptimistic9038
Geb
Level 49
God Stats
14W - 13L
1,284 SR
Queue Stats
243W - 236L
1,500 Elo+
Solo
Charybdis
Charybdis
Sesefrx
Charybdis
Level 109
God Stats
0W - 3L
1,395 SR
Queue Stats
227W - 253L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Im_CQ3
Merlin
11
2 / 0 / 2
6,505
591
2,270
1,936
666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 0 / 2
6,790
617
3,018
3,946
1,759
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 3
7,032
639
3,599
5,486
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
ShinXeno
Fafnir
9
2 / 0 / 3
6,118
556
1,932
4,125
2,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
ZzXxTazyxXzZ
Charybdis
10
1 / 0 / 3
5,816
529
1,654
5,394
1,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JayAubrey--
Hercules
10
0 / 2 / 0
5,269
479
1,477
4,944
2,273
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

5
0 / 2 / 0
4,294
390
977
2,359
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 4 / 0
4,751
432
775
5,100
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 0 / 0
4,675
425
1,383
3,948
1,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Sesefrx
Charybdis
8
0 / 3 / 0
4,857
442
2,830
5,168
1,213
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
11
Kills
0
0
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
Im_CQ3
Merlin
2
0
2
3
L
Hercules
JayAubrey--
Hercules
0
2
0
0
W
1
0
2
2
L
0
2
0
0
L
0
4
0
0
L
0
0
0
0
W
5
0
3
6.5
L
Charybdis
Sesefrx
Charybdis
0
3
0
0
W
Fafnir
ShinXeno
Fafnir
2
0
3
3.5
W
Charybdis
ZzXxTazyxXzZ
Charybdis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,473
Damage
7,442
20,887
Taken
21,519
9,062
Mitigated
7,200
8,783
Healing
5,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Im_CQ3
Merlin
2,270
41
0
435
1,936
666
430
354
1,582
31,644
0
L
Hercules
JayAubrey--
Hercules
1,477
276
0
2,061
4,944
2,273
0
552
4,392
0
23,262
W
3,018
605
0
1,191
3,946
1,759
401
0
3,946
148
37,390
L
977
41
0
372
2,359
522
0
1,171
1,096
9,745
0
L
775
450
0
370
5,100
1,620
0
2,255
2,703
0
18,851
L
1,383
115
0
1,132
3,948
1,572
0
1,290
2,658
8,080
0
W
3,599
1,147
0
2,606
5,486
2,742
600
471
5,015
34,639
4,187
L
Charybdis
Sesefrx
Charybdis
2,830
1,466
120
1,096
5,168
1,213
109
2,056
3,062
0
26,644
W
Fafnir
ShinXeno
Fafnir
1,932
484
132
1,880
4,125
2,622
343
652
3,473
16,104
0
W
Charybdis
ZzXxTazyxXzZ
Charybdis
1,654
1,064
0
2,539
5,394
1,273
673
1,044
4,350
0
29,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,261
Gold Earned
23,846
302
Minions Killed
201
0
Camps Cleared
0
979,926
Distance Traveled
792,147
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,505
591
58
5
0
187,271
4
L
Hercules
5,269
479
67
6
0
175,871
2
W
Odin
6,790
617
90
8
0
204,163
4
L
He Bo
4,294
390
22
2
0
92,581
1
L
Mercury
4,751
432
48
4
0
170,580
0
L
Geb
4,675
425
7
1
0
202,031
1
W
Ymir
7,032
639
64
6
0
188,685
2
L
Charybdis
4,857
442
57
5
0
151,084
1
W
Fafnir
6,118
556
29
3
0
210,542
0
W
Charybdis
5,816
529
61
6
0
189,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role