Player Matchup

Cthulhu
Cthulhu
MagicDonkey54
Cthulhu
Level 145
God Stats
7W - 4L
1,557 SR
Queue Stats
157W - 145L
1,589 Elo+
Party 1
Janus
Janus
MajorItchIAzHole
Janus
Level 126
God Stats
6W - 5L
1,446 SR
Queue Stats
84W - 71L
1,531 Elo+
Party 1
Loki
Loki
Rubberducky25820
Loki
Level 23
God Stats
18W - 9L
1,591 SR
Queue Stats
61W - 38L
1,496 Elo+
Party 1
Team Averages
Level 98
1,532 SR
1,539 Elo+

VS

Team Averages
Level 17
1,415 SR
1,461 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ghost_HucKRR
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
laudable-wonder1
Gilgamesh
Level 17
God Stats
0W - 3L
1,244 SR
Queue Stats
25W - 24L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
8 / 1 / 10
8,982
898
5,111
10,427
7,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 12
8,430
843
8,781
6,688
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
6 / 0 / 7
8,419
842
6,244
3,968
2,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 7 / 0
6,993
699
5,516
10,441
3,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
9
0 / 10 / 2
6,164
616
1,923
10,992
3,459
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
5
0 / 1 / 0
5,628
563
303
3,097
1,016
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
3
3
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
7
0
0.43
L
Anubis
0
10
2
0.1
W
Cthulhu
8
1
10
13
W
4
2
12
5
W
6
0
7
9.5
L
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,136
Damage
7,742
21,083
Taken
24,530
11,231
Mitigated
7,583
2,525
Healing
1,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,516
984
0
634
10,441
3,108
0
4,397
5,395
0
17,270
L
Anubis
1,923
0
0
347
10,992
3,459
0
6,900
3,334
11,718
0
W
Cthulhu
5,111
353
181
530
10,427
7,634
96
1,100
9,327
22,802
0
W
8,781
819
0
1,097
6,688
1,386
970
812
5,630
26,133
0
W
6,244
1,126
0
717
3,968
2,211
841
436
3,532
0
17,355
L
Gilgamesh
303
48
0
54
3,097
1,016
0
2,004
906
0
1,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
18,785
120
Minions Killed
47
6
Camps Cleared
2
599,324
Distance Traveled
322,307
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,993
699
18
2
2
167,726
4
L
Anubis
6,164
616
26
3
0
138,875
1
W
Cthulhu
8,982
898
54
5
1
191,696
4
W
Janus
8,430
843
39
4
3
192,012
1
W
Loki
8,419
842
27
3
2
215,616
0
L
Gilgamesh
5,628
563
3
0
0
15,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role