Player Matchup

Hercules
Hercules
DonBosto
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,538 Elo+
Solo
Ratatoskr
Ratatoskr
KeiShi
Ratatoskr
Level 15
God Stats
3W - 4L
1,697 SR
Queue Stats
66W - 52L
1,458 Elo+
Party 3
Hachiman
Hachiman
MRaul07
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 16L
1,685 Elo+
Solo
Baron Samedi
Baron Samedi
Peri025
Baron Samedi
Level 23
God Stats
5W - 2L
1,568 SR
Queue Stats
23W - 23L
1,503 Elo+
Solo
Ares
Ares
na1ken
Ares
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 48L
1,457 Elo+
Party 3
Team Averages
Level 18
1,553 SR
1,528 Elo+

VS

Team Averages
Level 27
1,597 SR
1,664 Elo+
Hera
Hera
Artisblood
Hera
Level 72
God Stats
4W - 7L
1,686 SR
Queue Stats
136W - 150L
1,538 Elo+
Party 1
Charybdis
Charybdis
CakeyBoi
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,749 Elo+
Party 2
Danzaburou
Danzaburou
Exochrome
Danzaburou
Level 24
God Stats
12W - 5L
1,800 SR
Queue Stats
15W - 11L
1,729 Elo+
Party 2
Cthulhu
Cthulhu
Magikios
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,652 Elo+
Party 2
Bastet
Bastet
mccmio
Bastet
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 168L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DonBosto
Hercules
20
6 / 4 / 13
13,884
555
15,704
23,854
37,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
KeiShi
Ratatoskr
19
8 / 6 / 12
13,306
532
11,628
20,843
12,800
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
MRaul07
Hachiman
20
13 / 4 / 12
15,613
625
26,559
23,064
9,733
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
Peri025
Baron Samedi
18
4 / 4 / 14
12,986
519
15,008
17,490
10,758
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
na1ken
Ares
17
6 / 2 / 17
12,518
501
7,462
18,281
16,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 5
11,196
448
14,528
14,422
5,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
CakeyBoi
Charybdis
17
3 / 10 / 8
11,448
458
12,677
17,941
5,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Exochrome
Danzaburou
19
7 / 6 / 3
13,357
534
25,007
25,023
13,837
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Magikios
Cthulhu
17
5 / 6 / 8
10,698
428
12,026
20,742
16,342
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
mccmio
Bastet
15
0 / 9 / 7
9,396
376
2,967
18,979
5,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
51
37
Kills
20
20
Deaths
37
68
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
6
5
1.25
L
Charybdis
CakeyBoi
Charybdis
3
10
8
0.7
W
Hercules
DonBosto
Hercules
6
4
13
3.13
L
Danzaburou
Exochrome
Danzaburou
7
6
3
1.42
W
Ratatoskr
KeiShi
Ratatoskr
8
6
12
2.33
W
Hachiman
MRaul07
Hachiman
13
4
12
4.75
L
Cthulhu
Magikios
Cthulhu
5
6
8
1.5
W
Baron Samedi
Peri025
Baron Samedi
4
4
14
2.75
L
Bastet
mccmio
Bastet
0
9
7
0.39
W
Ares
na1ken
Ares
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,361
Damage
67,205
103,532
Taken
97,107
87,957
Mitigated
46,631
39,054
Healing
13,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,528
3,772
0
2,508
14,422
5,541
0
5,184
9,238
82,233
0
L
Charybdis
CakeyBoi
Charybdis
12,677
5,097
0
1,523
17,941
5,042
488
4,121
13,820
0
54,704
W
Hercules
DonBosto
Hercules
15,704
3,849
0
11,458
23,854
37,724
1,683
4,700
19,154
15,871
48,540
L
Danzaburou
Exochrome
Danzaburou
25,007
11,611
0
4,527
25,023
13,837
2,668
5,830
19,193
0
93,708
W
Ratatoskr
KeiShi
Ratatoskr
11,628
1,325
0
2,724
20,843
12,800
1,187
5,836
15,007
0
93,333
W
Hachiman
MRaul07
Hachiman
26,559
21,220
0
11,554
23,064
9,733
5,169
8,786
14,278
0
155,522
L
Cthulhu
Magikios
Cthulhu
12,026
1,016
59
978
20,742
16,342
0
7,806
12,936
34,091
0
W
Baron Samedi
Peri025
Baron Samedi
15,008
554
1,208
6,237
17,490
10,758
1,874
7,042
10,448
75,405
0
L
Bastet
mccmio
Bastet
2,967
958
0
3,514
18,979
5,869
0
2,948
16,031
0
35,211
W
Ares
na1ken
Ares
7,462
718
0
5,873
18,281
16,942
1,006
4,262
14,019
22,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,307
Gold Earned
56,095
560
Minions Killed
436
0
Camps Cleared
0
2,395,118
Distance Traveled
2,196,330
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,196
448
113
5
0
432,202
1
L
Charybdis
11,448
458
80
3
0
399,193
8
W
Hercules
13,884
555
108
4
0
455,409
4
L
Danzaburou
13,357
534
153
6
0
436,558
0
W
Ratatoskr
13,306
532
122
5
0
515,624
2
W
Hachiman
15,613
625
187
7
0
420,690
2
L
Cthulhu
10,698
428
30
1
0
502,718
3
W
Baron Samedi
12,986
519
110
4
0
463,822
6
L
Bastet
9,396
376
60
2
0
425,659
0
W
Ares
12,518
501
33
1
0
539,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role