Player Matchup

Kuzenbo
Kuzenbo
Platinum V
EIement49
Kuzenbo
Platinum V
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 23L
1,945 MMR
Solo
Thor
Thor
Platinum II
Nairrn
Thor
Platinum II
Level 158
God Stats
1W - 0L
1,392 SR
Queue Stats
56W - 41L
2,078 MMR
Solo
Terra
Terra
Diamond III
Shank
Terra
Diamond III
Level 160
God Stats
8W - 4L
1,733 SR
Queue Stats
177W - 156L
2,229 MMR
Solo
Artemis
Artemis
Diamond IV
Thegoras
Artemis
Diamond IV
Level 159
God Stats
2W - 0L
1,862 SR
Queue Stats
77W - 64L
2,164 MMR
Solo
Anubis
Anubis
Masters
Vintegecow1
Anubis
Masters
Level 155
God Stats
4W - 4L
1,669 SR
Queue Stats
247W - 198L
2,407 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,631 SR
2,164 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,700 SR
2,169 MMR
Sun Wukong
Sun Wukong
Masters
Koburaa
Sun Wukong
Masters
Level 137
God Stats
14W - 6L
1,857 SR
Queue Stats
322W - 323L
2,669 MMR
Solo
Janus
Janus
Diamond III
SmellyFrenchMann
Janus
Diamond III
Level 128
God Stats
8W - 12L
1,581 SR
Queue Stats
194W - 178L
2,224 MMR
Solo
Rama
Rama
Platinum III
YungLegz
Rama
Platinum III
Level 159
God Stats
3W - 10L
1,614 SR
Queue Stats
311W - 295L
2,005 MMR
Solo
Geb
Geb
Silver III
djbingbing
Geb
Silver III
Level 147
God Stats
2W - 2L
1,735 SR
Queue Stats
8W - 5L
1,483 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
itsyaboyshaun
Morgan Le Fay
Masters
Level 160
God Stats
4W - 5L
1,714 SR
Queue Stats
307W - 265L
2,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EIement49
Kuzenbo
19
2 / 5 / 7
13,148
526
14,022
21,693
31,815
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Nairrn
Thor
20
6 / 2 / 9
13,949
558
11,935
16,893
12,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Shank
Terra
18
3 / 2 / 17
13,097
524
8,353
20,871
27,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
Thegoras
Artemis
20
12 / 1 / 5
15,761
630
29,280
22,704
10,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
20
4 / 3 / 15
15,471
619
16,956
17,385
17,225
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
OdinHelCerberusTiamatPersephone

VS

Bans
YemojaFenrirRaijinRatatoskrBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Koburaa
Sun Wukong
19
4 / 4 / 6
12,900
516
12,478
23,360
22,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 3 / 3
13,592
544
15,105
17,038
5,631
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
20
4 / 5 / 1
13,725
549
10,336
17,979
6,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 10 / 5
9,445
378
6,689
25,127
18,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
itsyaboyshaun
Morgan Le Fay
20
1 / 5 / 6
12,330
493
12,342
17,911
11,167
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
27
Kills
13
13
Deaths
27
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
EIement49
Kuzenbo
2
5
7
1.1
L
Sun Wukong
Koburaa
Sun Wukong
4
4
6
1.75
W
Thor
Nairrn
Thor
6
2
9
5.25
W
Terra
Shank
Terra
3
2
17
5.75
L
4
3
3
1.83
W
Artemis
Thegoras
Artemis
12
1
5
14.5
W
Anubis
4
3
15
3.83
L
Rama
4
5
1
0.9
L
0
10
5
0.25
L
Morgan Le Fay
itsyaboyshaun
Morgan Le Fay
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,546
Damage
56,950
99,546
Taken
101,415
100,352
Mitigated
63,820
39,430
Healing
24,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
EIement49
Kuzenbo
14,022
2,098
0
2,805
21,693
31,815
520
8,277
13,184
69,615
0
L
Sun Wukong
Koburaa
Sun Wukong
12,478
2,125
0
10,589
23,360
22,252
140
9,673
13,687
0
92,613
W
Thor
Nairrn
Thor
11,935
2,697
0
3,929
16,893
12,955
424
4,503
12,104
0
96,581
W
Terra
Shank
Terra
8,353
1,340
3,982
6,177
20,871
27,519
16
7,263
13,448
33,064
0
L
15,105
813
270
2,707
17,038
5,631
0
6,970
10,068
107,870
0
W
Artemis
Thegoras
Artemis
29,280
16,099
0
13,006
22,704
10,838
8,221
7,252
15,320
0
142,246
W
Anubis
16,956
1,312
0
9,531
17,385
17,225
655
6,714
10,484
171,102
0
L
Rama
10,336
5,747
0
3,256
17,979
6,198
35
5,805
12,174
0
119,640
L
6,689
1,207
0
1,753
25,127
18,572
0
10,887
14,240
19,079
0
L
Morgan Le Fay
itsyaboyshaun
Morgan Le Fay
12,342
1,342
0
6,113
17,911
11,167
0
6,443
11,468
109,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,426
Gold Earned
61,992
741
Minions Killed
817
0
Camps Cleared
0
2,472,927
Distance Traveled
2,479,924
49
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,148
526
122
5
0
503,545
7
L
Sun Wukong
12,900
516
182
7
0
503,085
9
W
Thor
13,949
558
144
6
0
543,350
7
W
Terra
13,097
524
38
2
0
536,181
25
L
Janus
13,592
544
227
9
0
522,736
3
W
Artemis
15,761
630
182
7
0
445,510
6
W
Anubis
15,471
619
255
10
0
444,341
4
L
Rama
13,725
549
218
9
0
474,104
4
L
Geb
9,445
378
12
0
0
484,000
15
L
Morgan Le Fay
12,330
493
178
7
0
495,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role