Player Matchup

Bellona
Bellona
FURYxREYYAN
Bellona
Level 8
God Stats
1W - 1L
1,808 SR
Queue Stats
11W - 10L
1,600 Elo+
Solo
Nemesis
Nemesis
Jerbog
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,165 Elo+
Party 1
Medusa
Medusa
SalVlSquantch
Medusa
Level 22
God Stats
3W - 3L
1,870 SR
Queue Stats
95W - 94L
1,624 Elo+
Solo
Neith
Neith
akira366
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,659 Elo+
Solo
Yemoja
Yemoja
nayeotoninbon
Yemoja
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,165 Elo+
Party 1
Team Averages
Level 8
1,636 SR
1,442 Elo+

VS

Team Averages
Level 11
1,493 SR
1,463 Elo+
Bacchus
Bacchus
BobTheRando
Bacchus
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 37L
1,527 Elo+
Solo
Tyr
Tyr
FutureNow
Tyr
Level 14
God Stats
13W - 17L
1,463 SR
Queue Stats
31W - 30L
1,360 Elo+
Solo
Skadi
Skadi
LoneA
Skadi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,764 Elo+
Solo
Bastet
Bastet
Pielatis
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,113 Elo+
Solo
Vulcan
Vulcan
canofcorn3196
Vulcan
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 32L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FURYxREYYAN
Bellona
11
4 / 1 / 1
6,196
563
4,438
7,147
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Jerbog
Nemesis
8
0 / 2 / 1
4,985
453
641
5,119
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
3 / 2 / 0
5,288
481
3,872
4,686
1,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
akira366
Neith
5
0 / 5 / 0
3,988
363
964
4,317
1,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 0 / 0
4,766
433
231
3,103
1,535
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobTheRando
Bacchus
8
1 / 1 / 3
5,152
468
2,133
4,397
1,974
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 3
5,766
524
4,403
6,823
3,478
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
LoneA
Skadi
10
4 / 0 / 3
6,109
555
3,449
4,319
1,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Pielatis
Bastet
8
0 / 4 / 1
4,985
453
1,576
4,345
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
5 / 1 / 2
6,713
610
4,419
5,111
2,285
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
7
Kills
10
10
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BobTheRando
Bacchus
1
1
3
2.5
L
Bellona
FURYxREYYAN
Bellona
4
1
1
4.5
W
0
2
3
0.75
L
Nemesis
Jerbog
Nemesis
0
2
1
0.25
W
Skadi
LoneA
Skadi
4
0
3
5.5
W
Bastet
Pielatis
Bastet
0
4
1
0.13
L
3
2
0
1.5
L
Neith
akira366
Neith
0
5
0
0
W
5
1
2
6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,146
Damage
15,980
24,372
Taken
24,995
9,389
Mitigated
10,025
5,947
Healing
4,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BobTheRando
Bacchus
2,133
319
15
780
4,397
1,974
30
113
4,284
14,709
0
L
Bellona
FURYxREYYAN
Bellona
4,438
543
0
3,895
7,147
3,809
0
519
6,628
0
28,171
W
4,403
891
0
1,200
6,823
3,478
295
0
6,823
0
31,528
L
Nemesis
Jerbog
Nemesis
641
132
0
1,005
5,119
1,625
0
1,043
4,076
0
21,667
W
Skadi
LoneA
Skadi
3,449
1,786
0
1,335
4,319
1,166
555
61
4,258
0
28,064
W
Bastet
Pielatis
Bastet
1,576
246
0
0
4,345
1,122
7
0
4,345
0
9,828
L
3,872
1,310
0
625
4,686
1,273
0
1,927
2,759
0
20,982
L
Neith
akira366
Neith
964
566
0
197
4,317
1,147
0
2,245
2,072
0
7,297
W
4,419
895
0
1,597
5,111
2,285
47
57
5,054
36,281
0
L
231
57
0
225
3,103
1,535
0
818
2,285
12,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,223
Gold Earned
28,725
184
Minions Killed
220
0
Camps Cleared
0
893,067
Distance Traveled
1,070,275
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,152
468
19
2
0
221,278
4
L
Bellona
6,196
563
55
5
0
168,541
1
W
Tyr
5,766
524
68
6
0
216,976
4
L
Nemesis
4,985
453
50
5
0
239,555
0
W
Skadi
6,109
555
55
5
0
193,936
1
W
Bastet
4,985
453
19
2
0
208,298
0
L
Medusa
5,288
481
42
4
0
172,676
0
L
Neith
3,988
363
8
1
0
128,224
0
W
Vulcan
6,713
610
59
5
0
229,787
4
L
Yemoja
4,766
433
29
3
0
184,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role