Player Matchup

Bacchus
Bacchus
Platinum I
Ace Chadwick
Bacchus
Platinum I
Level 143
God Stats
9W - 5L
1,795 SR
Queue Stats
334W - 336L
1,841 MMR
Solo
Heimdallr
Heimdallr
Diamond I
BackCampGremlin
Heimdallr
Diamond I
Level 49
God Stats
16W - 15L
1,685 SR
Queue Stats
112W - 86L
2,376 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Iaqam
Gilgamesh
Gold V
Level 77
God Stats
0W - 1L
1,539 SR
Queue Stats
3W - 2L
1,692 MMR
Solo
Chang'e
Chang'e
Platinum IV
Jam3s2002
Chang'e
Platinum IV
Level 109
God Stats
63W - 56L
1,616 SR
Queue Stats
215W - 217L
1,811 MMR
Solo
Janus
Janus
Masters
kuz toki
Janus
Masters
Level 129
God Stats
34W - 26L
1,693 SR
Queue Stats
410W - 392L
2,741 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,666 SR
2,092 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,700 SR
2,110 MMR
Ra
Ra
Masters
Gollic
Ra
Masters
Level 147
God Stats
3W - 3L
1,576 SR
Queue Stats
782W - 763L
2,265 MMR
Solo
Awilix
Awilix
Platinum II
Im-God-Whoisyou
Awilix
Platinum II
Level 59
God Stats
27W - 22L
1,643 SR
Queue Stats
82W - 77L
1,773 MMR
Solo
Fenrir
Fenrir
Masters
MaxSuperNova7
Fenrir
Masters
Level 144
God Stats
8W - 7L
1,808 SR
Queue Stats
429W - 394L
2,156 MMR
Solo
Ares
Ares
Masters
TaskSaW
Ares
Masters
Level 147
God Stats
69W - 53L
1,706 SR
Queue Stats
488W - 464L
2,663 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
VeahGoBeast
Ah Muzen Cab
Gold II
Level 160
God Stats
28W - 13L
1,766 SR
Queue Stats
626W - 614L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ace Chadwick
Bacchus
14
0 / 6 / 4
9,396
376
7,723
21,732
29,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
BackCampGremlin
Heimdallr
20
5 / 2 / 1
13,028
521
19,051
18,994
8,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Gilgamesh
Iaqam
Gilgamesh
15
2 / 10 / 2
10,163
407
10,030
21,353
11,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Jam3s2002
Chang'e
16
1 / 9 / 2
10,561
422
8,006
22,024
15,818
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
kuz toki
Janus
20
6 / 6 / 3
12,861
514
15,931
16,497
6,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
TiamatKaliPersephoneOdinMorgan Le Fay

VS

Bans
SolLokiOsirisGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
7 / 3 / 12
15,186
607
14,975
16,078
8,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 3 / 8
15,799
632
21,097
20,541
10,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 13
14,313
573
19,325
28,655
32,926
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
TaskSaW
Ares
17
5 / 2 / 15
12,916
517
11,493
27,599
38,327
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
VeahGoBeast
Ah Muzen Cab
18
2 / 4 / 8
12,984
519
12,602
20,203
9,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
14
Kills
33
33
Deaths
14
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ace Chadwick
Bacchus
0
6
4
0.33
L
Heimdallr
BackCampGremlin
Heimdallr
5
2
1
2.75
W
Ra
7
3
12
4.33
L
Gilgamesh
Iaqam
Gilgamesh
2
10
2
0.3
W
11
3
8
5
L
Chang'e
Jam3s2002
Chang'e
1
9
2
0.22
W
8
2
13
7.25
W
Ares
TaskSaW
Ares
5
2
15
6.25
W
Ah Muzen Cab
VeahGoBeast
Ah Muzen Cab
2
4
8
1.5
L
Janus
kuz toki
Janus
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,741
Damage
79,492
100,600
Taken
113,076
71,620
Mitigated
100,501
18,890
Healing
49,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ace Chadwick
Bacchus
7,723
745
0
3,318
21,732
29,182
0
8,300
13,219
15,580
0
L
Heimdallr
BackCampGremlin
Heimdallr
19,051
7,446
0
4,167
18,994
8,936
45
4,254
14,373
0
127,970
W
Ra
14,975
753
7,290
8,203
16,078
8,540
2,639
6,602
9,326
125,072
0
L
Gilgamesh
Iaqam
Gilgamesh
10,030
2,381
0
3,363
21,353
11,669
0
6,765
14,416
0
70,503
W
21,097
6,856
0
5,295
20,541
10,710
1,262
6,468
13,052
0
121,258
L
Chang'e
Jam3s2002
Chang'e
8,006
554
501
4,926
22,024
15,818
0
2,807
18,283
66,431
0
W
19,325
2,139
0
13,181
28,655
32,926
322
8,874
17,848
618
71,030
W
Ares
TaskSaW
Ares
11,493
565
122
6,883
27,599
38,327
387
7,388
20,009
31,620
0
W
Ah Muzen Cab
VeahGoBeast
Ah Muzen Cab
12,602
5,490
0
8,414
20,203
9,998
8,397
4,051
16,074
0
106,696
L
Janus
kuz toki
Janus
15,931
203
221
2,394
16,497
6,015
0
4,753
11,417
100,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,009
Gold Earned
71,198
665
Minions Killed
635
0
Camps Cleared
0
2,328,414
Distance Traveled
2,621,712
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,396
376
13
1
0
465,579
7
L
Heimdallr
13,028
521
233
9
0
454,779
1
W
Ra
15,186
607
198
8
0
519,249
8
L
Gilgamesh
10,163
407
107
4
0
465,324
5
W
Awilix
15,799
632
150
6
0
568,219
5
L
Chang'e
10,561
422
127
5
0
453,955
1
W
Fenrir
14,313
573
98
4
0
555,397
5
W
Ares
12,916
517
41
2
0
503,654
7
W
Ah Muzen Cab
12,984
519
148
6
0
475,193
4
L
Janus
12,861
514
185
7
0
488,777
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role