Player Matchup

Bacchus
Bacchus
BrownieTaha
Bacchus
Level 28
God Stats
5W - 3L
1,571 SR
Queue Stats
110W - 96L
1,422 Elo+
Solo
Bellona
Bellona
PilotOfLose
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Fenrir
Fenrir
TrashPidor
Fenrir
Level 17
God Stats
1W - 2L
1,335 SR
Queue Stats
4W - 5L
1,450 Elo+
Solo
Merlin
Merlin
sessilon
Merlin
Level 13
God Stats
6W - 4L
1,383 SR
Queue Stats
12W - 21L
1,242 Elo+
Solo
Medusa
Medusa
xXSenpaiShadowXx
Medusa
Level 8
God Stats
2W - 3L
1,317 SR
Queue Stats
13W - 15L
1,426 Elo+
Party 1
Team Averages
Level 14
1,421 SR
1,408 Elo+

VS

Team Averages
Level 10
1,422 SR
1,238 Elo+
Cthulhu
Cthulhu
Stairblack
Cthulhu
Level 17
God Stats
0W - 2L
1,196 SR
Queue Stats
1W - 5L
1,213 Elo+
Solo
Skadi
Skadi
WilczuPL
Skadi
Level 18
God Stats
1W - 2L
1,413 SR
Queue Stats
9W - 6L
1,464 Elo+
Solo
Sylvanus
Sylvanus
ZynHzJswlW
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,142 Elo+
Party 2
Ra
Ra
krouos
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,142 Elo+
Party 2
Camazotz
Camazotz
星星小旋风
Camazotz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrownieTaha
Bacchus
19
10 / 2 / 20
15,425
498
21,566
23,053
32,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
PilotOfLose
Bellona
20
7 / 3 / 21
14,514
468
15,449
23,509
18,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
TrashPidor
Fenrir
20
19 / 9 / 8
16,297
526
25,668
25,973
23,589
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
sessilon
Merlin
20
7 / 5 / 20
15,659
505
29,615
16,264
6,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
11 / 6 / 7
14,627
472
18,244
22,826
12,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Stairblack
Cthulhu
9
1 / 2 / 2
9,061
292
1,149
2,414
1,322
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
WilczuPL
Skadi
19
6 / 12 / 7
13,566
438
16,066
28,897
10,412
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
ZynHzJswlW
Sylvanus
19
3 / 10 / 11
12,285
396
10,873
30,293
32,877
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
19
7 / 16 / 5
13,722
443
23,204
32,144
12,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
19
5 / 14 / 5
13,325
430
11,085
38,117
14,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
52
54
Kills
22
25
Deaths
54
76
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BrownieTaha
Bacchus
10
2
20
10
W
Bellona
PilotOfLose
Bellona
7
3
21
5.83
L
Cthulhu
Stairblack
Cthulhu
1
2
2
1
W
Fenrir
TrashPidor
Fenrir
19
9
8
2.56
L
Skadi
WilczuPL
Skadi
6
12
7
0.79
L
Sylvanus
ZynHzJswlW
Sylvanus
3
10
11
0.85
L
Ra
7
16
5
0.59
W
Merlin
sessilon
Merlin
7
5
20
3.4
W
11
6
7
2.42
L
Camazotz
5
14
5
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,542
Damage
62,377
111,625
Taken
131,865
93,773
Mitigated
71,768
28,125
Healing
35,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BrownieTaha
Bacchus
21,566
2,706
0
4,791
23,053
32,438
970
8,137
14,916
37,183
0
W
Bellona
PilotOfLose
Bellona
15,449
4,571
0
7,081
23,509
18,696
4,040
8,878
14,631
0
68,559
L
Cthulhu
Stairblack
Cthulhu
1,149
389
0
0
2,414
1,322
0
955
1,459
7,805
0
W
Fenrir
TrashPidor
Fenrir
25,668
5,164
0
1,520
25,973
23,589
1,323
8,812
16,541
1,568
77,036
L
Skadi
WilczuPL
Skadi
16,066
7,310
1,505
4,584
28,897
10,412
0
15,845
12,597
0
69,787
L
Sylvanus
ZynHzJswlW
Sylvanus
10,873
3,812
3,534
5,410
30,293
32,877
0
12,289
17,903
43,622
0
L
Ra
23,204
5,204
3,157
8,784
32,144
12,972
111
12,434
19,647
80,918
0
W
Merlin
sessilon
Merlin
29,615
3,055
934
4,076
16,264
6,944
1,666
3,634
12,630
125,520
0
W
18,244
8,179
0
9,723
22,826
12,106
2,499
5,765
17,061
0
116,996
L
Camazotz
11,085
3,672
0
8,392
38,117
14,185
0
9,261
28,632
0
77,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,522
Gold Earned
61,959
517
Minions Killed
372
0
Camps Cleared
0
2,587,115
Distance Traveled
1,808,056
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,425
498
41
1
0
500,062
3
W
Bellona
14,514
468
73
2
0
579,290
3
L
Cthulhu
9,061
292
13
0
0
121,153
0
W
Fenrir
16,297
526
87
3
0
524,213
5
L
Skadi
13,566
438
105
3
0
424,469
0
L
Sylvanus
12,285
396
42
1
0
421,408
1
L
Ra
13,722
443
128
4
0
396,490
2
W
Merlin
15,659
505
204
7
0
513,817
1
W
Medusa
14,627
472
112
4
0
469,733
3
L
Camazotz
13,325
430
84
3
0
444,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role